libWiiSharp/WaveDataChunk.cs

55 lines
1.6 KiB
C#

/* This file is part of libWiiSharp
* Copyright (C) 2009 Leathl
* Copyright (C) 2020 - 2021 Github Contributors
*
* libWiiSharp is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* libWiiSharp is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
namespace libWiiSharp
{
internal class WaveDataChunk
{
private readonly uint dataId = 1684108385;
private uint dataSize = 8;
private byte[] data;
public uint DataSize => dataSize;
public byte[] Data
{
get => data;
set
{
data = value;
dataSize = (uint)data.Length;
}
}
public void Write(BinaryWriter writer)
{
writer.Write(Shared.Swap(dataId));
writer.Write(dataSize);
writer.Write(data, 0, data.Length);
}
public void Read(BinaryReader reader)
{
dataSize = (int)Shared.Swap(reader.ReadUInt32()) == (int)dataId ? reader.ReadUInt32() : throw new Exception("Wrong chunk ID!");
data = reader.ReadBytes((int)dataSize);
}
}
}