libWiiSharp/U8_Header.cs

59 lines
1.9 KiB
C#

/* This file is part of libWiiSharp
* Copyright (C) 2009 Leathl
* Copyright (C) 2020 - 2021 Github Contributors
*
* libWiiSharp is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* libWiiSharp is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
namespace libWiiSharp
{
public class U8_Header
{
private readonly uint u8Magic = 1437218861;
private readonly uint offsetToRootNode = 32;
private uint headerSize;
private uint offsetToData;
private readonly byte[] padding = new byte[16];
public uint U8Magic => u8Magic;
public uint OffsetToRootNode => offsetToRootNode;
public uint HeaderSize
{
get => headerSize;
set => headerSize = value;
}
public uint OffsetToData
{
get => offsetToData;
set => offsetToData = value;
}
public byte[] Padding => padding;
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(u8Magic)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToRootNode)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(headerSize)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToData)), 0, 4);
writeStream.Write(padding, 0, 16);
}
}
}