/* This file is part of libWiiSharp * Copyright (C) 2009 Leathl * Copyright (C) 2020 - 2021 Github Contributors * * libWiiSharp is free software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as published * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * libWiiSharp is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using System; using System.IO; namespace libWiiSharp { public class U8_Header { private readonly uint u8Magic = 1437218861; private readonly uint offsetToRootNode = 32; private uint headerSize; private uint offsetToData; private readonly byte[] padding = new byte[16]; public uint U8Magic => u8Magic; public uint OffsetToRootNode => offsetToRootNode; public uint HeaderSize { get => headerSize; set => headerSize = value; } public uint OffsetToData { get => offsetToData; set => offsetToData = value; } public byte[] Padding => padding; public void Write(Stream writeStream) { writeStream.Write(BitConverter.GetBytes(Shared.Swap(u8Magic)), 0, 4); writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToRootNode)), 0, 4); writeStream.Write(BitConverter.GetBytes(Shared.Swap(headerSize)), 0, 4); writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToData)), 0, 4); writeStream.Write(padding, 0, 16); } } }