mirror of
https://github.com/TheShadowEevee/libWiiSharp.git
synced 2025-01-11 15:38:51 -06:00
63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
/* This file is part of libWiiSharp
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* Copyright (C) 2009 Leathl
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* Copyright (C) 2020 - 2021 Github Contributors
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*
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* libWiiSharp is free software: you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* libWiiSharp is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.IO;
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namespace libWiiSharp
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{
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public class U8_Node
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{
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private ushort type;
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private ushort offsetToName;
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private uint offsetToData;
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private uint sizeOfData;
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public U8_NodeType Type
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{
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get => (U8_NodeType)type;
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set => type = (ushort)value;
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}
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public ushort OffsetToName
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{
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get => offsetToName;
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set => offsetToName = value;
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}
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public uint OffsetToData
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{
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get => offsetToData;
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set => offsetToData = value;
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}
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public uint SizeOfData
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{
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get => sizeOfData;
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set => sizeOfData = value;
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}
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public void Write(Stream writeStream)
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{
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writeStream.Write(BitConverter.GetBytes(Shared.Swap(type)), 0, 2);
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writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToName)), 0, 2);
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writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToData)), 0, 4);
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writeStream.Write(BitConverter.GetBytes(Shared.Swap(sizeOfData)), 0, 4);
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}
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}
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}
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