libWiiSharp/U8_Node.cs

63 lines
1.9 KiB
C#

/* This file is part of libWiiSharp
* Copyright (C) 2009 Leathl
* Copyright (C) 2020 - 2021 Github Contributors
*
* libWiiSharp is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* libWiiSharp is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
namespace libWiiSharp
{
public class U8_Node
{
private ushort type;
private ushort offsetToName;
private uint offsetToData;
private uint sizeOfData;
public U8_NodeType Type
{
get => (U8_NodeType)type;
set => type = (ushort)value;
}
public ushort OffsetToName
{
get => offsetToName;
set => offsetToName = value;
}
public uint OffsetToData
{
get => offsetToData;
set => offsetToData = value;
}
public uint SizeOfData
{
get => sizeOfData;
set => sizeOfData = value;
}
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(type)), 0, 2);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToName)), 0, 2);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToData)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(sizeOfData)), 0, 4);
}
}
}