mirror of
https://github.com/TheShadowEevee/libWiiSharp.git
synced 2025-01-11 23:48:49 -06:00
52 lines
1.3 KiB
C#
52 lines
1.3 KiB
C#
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// Decompiled with JetBrains decompiler
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// Type: libWiiSharp.U8_Node
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// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
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// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
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// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
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using System;
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using System.IO;
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namespace libWiiSharp
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{
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public class U8_Node
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{
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private ushort type;
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private ushort offsetToName;
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private uint offsetToData;
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private uint sizeOfData;
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public U8_NodeType Type
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{
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get => (U8_NodeType) this.type;
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set => this.type = (ushort) value;
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}
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public ushort OffsetToName
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{
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get => this.offsetToName;
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set => this.offsetToName = value;
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}
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public uint OffsetToData
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{
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get => this.offsetToData;
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set => this.offsetToData = value;
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}
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public uint SizeOfData
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{
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get => this.sizeOfData;
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set => this.sizeOfData = value;
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}
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public void Write(Stream writeStream)
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{
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writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.type)), 0, 2);
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writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.offsetToName)), 0, 2);
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writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.offsetToData)), 0, 4);
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writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.sizeOfData)), 0, 4);
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}
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}
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}
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