libWiiSharp/U8_Node.cs
Michael Malloy b9c57a8ae9 Add decompiled and edited files
I need to fix the formatting and rename some variables, but that's for another time. Licence, readme, and changelog are from the original libWiiSharp repo.
2020-12-28 22:28:44 -06:00

51 lines
1.3 KiB
C#

// Decompiled with JetBrains decompiler
// Type: libWiiSharp.U8_Node
// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
using System;
using System.IO;
namespace libWiiSharp
{
public class U8_Node
{
private ushort type;
private ushort offsetToName;
private uint offsetToData;
private uint sizeOfData;
public U8_NodeType Type
{
get => (U8_NodeType) this.type;
set => this.type = (ushort) value;
}
public ushort OffsetToName
{
get => this.offsetToName;
set => this.offsetToName = value;
}
public uint OffsetToData
{
get => this.offsetToData;
set => this.offsetToData = value;
}
public uint SizeOfData
{
get => this.sizeOfData;
set => this.sizeOfData = value;
}
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.type)), 0, 2);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.offsetToName)), 0, 2);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.offsetToData)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.sizeOfData)), 0, 4);
}
}
}