mirror of
https://github.com/TheShadowEevee/libWiiSharp.git
synced 2025-01-11 23:48:49 -06:00
36 lines
992 B
C#
36 lines
992 B
C#
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// Decompiled with JetBrains decompiler
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// Type: libWiiSharp.TPL_Header
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// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
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// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
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// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
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using System;
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using System.IO;
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namespace libWiiSharp
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{
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public class TPL_Header
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{
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private uint tplMagic = 2142000;
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private uint numOfTextures;
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private uint headerSize = 12;
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public uint TplMagic => this.tplMagic;
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public uint NumOfTextures
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{
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get => this.numOfTextures;
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set => this.numOfTextures = value;
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}
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public uint HeaderSize => this.headerSize;
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public void Write(Stream writeStream)
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{
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writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.tplMagic)), 0, 4);
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writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.numOfTextures)), 0, 4);
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writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.headerSize)), 0, 4);
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}
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}
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}
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