libWiiSharp/TPL_Header.cs
Michael Malloy b9c57a8ae9 Add decompiled and edited files
I need to fix the formatting and rename some variables, but that's for another time. Licence, readme, and changelog are from the original libWiiSharp repo.
2020-12-28 22:28:44 -06:00

35 lines
992 B
C#

// Decompiled with JetBrains decompiler
// Type: libWiiSharp.TPL_Header
// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
using System;
using System.IO;
namespace libWiiSharp
{
public class TPL_Header
{
private uint tplMagic = 2142000;
private uint numOfTextures;
private uint headerSize = 12;
public uint TplMagic => this.tplMagic;
public uint NumOfTextures
{
get => this.numOfTextures;
set => this.numOfTextures = value;
}
public uint HeaderSize => this.headerSize;
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.tplMagic)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.numOfTextures)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.headerSize)), 0, 4);
}
}
}