libWiiSharp/WaveHeader.cs

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2021-02-06 23:24:10 -06:00
/* This file is part of libWiiSharp
* Copyright (C) 2009 Leathl
* Copyright (C) 2020 - 2021 Github Contributors
*
* libWiiSharp is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* libWiiSharp is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
namespace libWiiSharp
{
internal class WaveHeader
{
private readonly uint headerId = 1380533830;
private uint fileSize = 12;
private readonly uint format = 1463899717;
public uint FileSize
{
get => fileSize;
set => fileSize = value;
}
public void Write(BinaryWriter writer)
{
writer.Write(Shared.Swap(headerId));
writer.Write(fileSize);
writer.Write(Shared.Swap(format));
}
public void Read(BinaryReader reader)
{
fileSize = (int)Shared.Swap(reader.ReadUInt32()) == (int)headerId ? reader.ReadUInt32() : throw new Exception("Not a valid RIFF Wave file!");
if ((int)Shared.Swap(reader.ReadUInt32()) != (int)format)
{
throw new Exception("Not a valid RIFF Wave file!");
}
}
}
}