libWiiSharp/TPL_TextureEntry.cs

48 lines
1.5 KiB
C#
Raw Normal View History

2021-02-06 23:24:10 -06:00
/* This file is part of libWiiSharp
* Copyright (C) 2009 Leathl
* Copyright (C) 2020 - 2021 Github Contributors
*
* libWiiSharp is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* libWiiSharp is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
namespace libWiiSharp
{
public class TPL_TextureEntry
{
private uint textureHeaderOffset;
private uint paletteHeaderOffset;
public uint TextureHeaderOffset
{
get => textureHeaderOffset;
set => textureHeaderOffset = value;
}
public uint PaletteHeaderOffset
{
get => paletteHeaderOffset;
set => paletteHeaderOffset = value;
}
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureHeaderOffset)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(paletteHeaderOffset)), 0, 4);
}
}
}