libWiiSharp/TPL.cs

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/* This file is part of libWiiSharp
* Copyright (C) 2009 Leathl
* Copyright (C) 2020 - 2022 TheShadowEevee, Github Contributors
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*
* libWiiSharp is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* libWiiSharp is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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//TPL conversion based on Wii.py by Xuzz, SquidMan, megazig, Matt_P, Omega and The Lemon Man.
//Zetsubou by SquidMan was also a reference.
//Thanks to the authors!
using System;
using System.Collections.Generic;
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using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Runtime.InteropServices;
namespace libWiiSharp
{
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public enum TPL_TextureFormat
{
I4 = 0,
I8 = 1,
IA4 = 2,
IA8 = 3,
RGB565 = 4,
RGB5A3 = 5,
RGBA8 = 6,
CI4 = 8,
CI8 = 9,
CI14X2 = 10, // 0x0000000A
CMP = 14, // 0x0000000E
}
public enum TPL_PaletteFormat
{
IA8 = 0,
RGB565 = 1,
RGB5A3 = 2,
None = 255, // 0x000000FF
}
public class TPL : IDisposable
{
private TPL_Header tplHeader = new TPL_Header();
private List<TPL_TextureEntry> tplTextureEntries = new List<TPL_TextureEntry>();
private List<TPL_TextureHeader> tplTextureHeaders = new List<TPL_TextureHeader>();
private List<TPL_PaletteHeader> tplPaletteHeaders = new List<TPL_PaletteHeader>();
private List<byte[]> textureData = new List<byte[]>();
private List<byte[]> paletteData = new List<byte[]>();
private bool isDisposed;
public int NumOfTextures => (int)tplHeader.NumOfTextures;
public event EventHandler<MessageEventArgs> Debug;
~TPL() => Dispose(false);
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposing && !isDisposed)
{
tplHeader = null;
tplTextureEntries.Clear();
tplTextureEntries = null;
tplTextureHeaders.Clear();
tplTextureHeaders = null;
tplPaletteHeaders.Clear();
tplPaletteHeaders = null;
textureData.Clear();
textureData = null;
paletteData.Clear();
paletteData = null;
}
isDisposed = true;
}
public static TPL Load(string pathToTpl)
{
TPL tpl = new TPL();
MemoryStream memoryStream = new MemoryStream(File.ReadAllBytes(pathToTpl));
try
{
tpl.ParseTpl(memoryStream);
}
catch
{
memoryStream.Dispose();
throw;
}
memoryStream.Dispose();
return tpl;
}
public static TPL Load(byte[] tplFile)
{
TPL tpl = new TPL();
MemoryStream memoryStream = new MemoryStream(tplFile);
try
{
tpl.ParseTpl(memoryStream);
}
catch
{
memoryStream.Dispose();
throw;
}
memoryStream.Dispose();
return tpl;
}
public static TPL Load(Stream tpl)
{
TPL tpl1 = new TPL();
tpl1.ParseTpl(tpl);
return tpl1;
}
public static TPL FromImage(
string pathToImage,
TPL_TextureFormat tplFormat,
TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
{
return FromImages(new string[1] { pathToImage }, new TPL_TextureFormat[1]
{
tplFormat
}, new TPL_PaletteFormat[1] { paletteFormat });
}
public static TPL FromImage(
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Image img,
TPL_TextureFormat tplFormat,
TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
{
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return FromImages(new Image[1] { img }, new TPL_TextureFormat[1]
{
tplFormat
}, new TPL_PaletteFormat[1] { paletteFormat });
}
public static TPL FromImages(
string[] imagePaths,
TPL_TextureFormat[] tplFormats,
TPL_PaletteFormat[] paletteFormats)
{
if (tplFormats.Length < imagePaths.Length)
{
throw new Exception("You must specify a format for each image!");
}
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List<Image> imageList = new List<Image>();
foreach (string imagePath in imagePaths)
{
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imageList.Add(Image.FromFile(imagePath));
}
TPL tpl = new TPL();
tpl.PrivCreateFromImages(imageList.ToArray(), tplFormats, paletteFormats);
return tpl;
}
public static TPL FromImages(
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Image[] images,
TPL_TextureFormat[] tplFormats,
TPL_PaletteFormat[] paletteFormats)
{
if (tplFormats.Length < images.Length)
{
throw new Exception("You must specify a format for each image!");
}
TPL tpl = new TPL();
tpl.PrivCreateFromImages(images, tplFormats, paletteFormats);
return tpl;
}
public void LoadFile(string pathToTpl)
{
MemoryStream memoryStream = new MemoryStream(File.ReadAllBytes(pathToTpl));
try
{
ParseTpl(memoryStream);
}
catch
{
memoryStream.Dispose();
throw;
}
memoryStream.Dispose();
}
public void LoadFile(byte[] tplFile)
{
MemoryStream memoryStream = new MemoryStream(tplFile);
try
{
ParseTpl(memoryStream);
}
catch
{
memoryStream.Dispose();
throw;
}
memoryStream.Dispose();
}
public void LoadFile(Stream tpl)
{
ParseTpl(tpl);
}
public void CreateFromImage(
string pathToImage,
TPL_TextureFormat tplFormat,
TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
{
CreateFromImages(new string[1] { pathToImage }, new TPL_TextureFormat[1]
{
tplFormat
}, new TPL_PaletteFormat[1] { paletteFormat });
}
public void CreateFromImage(
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Image img,
TPL_TextureFormat tplFormat,
TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
{
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PrivCreateFromImages(new Image[1] { img }, new TPL_TextureFormat[1]
{
tplFormat
}, new TPL_PaletteFormat[1] { paletteFormat });
}
public void CreateFromImages(
string[] imagePaths,
TPL_TextureFormat[] tplFormats,
TPL_PaletteFormat[] paletteFormats)
{
if (tplFormats.Length < imagePaths.Length)
{
throw new Exception("You must specify a format for each image!");
}
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List<Image> imageList = new List<Image>();
foreach (string imagePath in imagePaths)
{
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imageList.Add(Image.FromFile(imagePath));
}
PrivCreateFromImages(imageList.ToArray(), tplFormats, paletteFormats);
}
public void CreateFromImages(
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Image[] images,
TPL_TextureFormat[] tplFormats,
TPL_PaletteFormat[] paletteFormats)
{
if (tplFormats.Length < images.Length)
{
throw new Exception("You must specify a format for each image!");
}
PrivCreateFromImages(images, tplFormats, paletteFormats);
}
public void Save(string savePath)
{
if (File.Exists(savePath))
{
File.Delete(savePath);
}
FileStream fileStream = new FileStream(savePath, FileMode.Create);
try
{
WriteToStream(fileStream);
}
catch
{
fileStream.Dispose();
throw;
}
fileStream.Dispose();
}
public MemoryStream ToMemoryStream()
{
MemoryStream memoryStream = new MemoryStream();
try
{
WriteToStream(memoryStream);
return memoryStream;
}
catch
{
memoryStream.Dispose();
throw;
}
}
public byte[] ToByteArray()
{
return ToMemoryStream().ToArray();
}
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public Image ExtractTexture()
{
return ExtractTexture(0);
}
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public Image ExtractTexture(int index)
{
byte[] data = tplTextureHeaders[index].TextureFormat switch
{
0 => FromI4(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight),
1 => FromI8(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight),
2 => FromIA4(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight),
3 => FromIA8(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight),
4 => FromRGB565(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight),
5 => FromRGB5A3(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight),
6 => FromRGBA8(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight),
8 => FromCI4(textureData[index], PaletteToRgba(index), tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight),
9 => FromCI8(textureData[index], PaletteToRgba(index), tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight),
10 => FromCI14X2(textureData[index], PaletteToRgba(index), tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight),
14 => FromCMP(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight),
_ => throw new FormatException("Unsupported Texture Format!"),
};
return RgbaToImage(data, tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
}
public void ExtractTexture(string savePath)
{
ExtractTexture(0, savePath);
}
public void ExtractTexture(int index, string savePath)
{
if (File.Exists(savePath))
{
File.Delete(savePath);
}
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Image texture = ExtractTexture(index);
switch (Path.GetExtension(savePath).ToLower())
{
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case ".tif":
case ".tiff":
texture.Save(savePath, ImageFormat.Tiff);
break;
case ".bmp":
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texture.Save(savePath, ImageFormat.Bmp);
break;
case ".gif":
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texture.Save(savePath, ImageFormat.Gif);
break;
case ".jpg":
case ".jpeg":
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texture.Save(savePath, ImageFormat.Jpeg);
break;
default:
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texture.Save(savePath, ImageFormat.Png);
break;
}
}
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public Image[] ExtractAllTextures()
{
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List<Image> imageList = new List<Image>();
for (int index = 0; index < tplHeader.NumOfTextures; ++index)
{
imageList.Add(ExtractTexture(index));
}
return imageList.ToArray();
}
public void ExtractAllTextures(string saveDir)
{
if (Directory.Exists(saveDir))
{
Directory.CreateDirectory(saveDir);
}
for (int index = 0; index < tplHeader.NumOfTextures; ++index)
{
ExtractTexture(index, saveDir + Path.DirectorySeparatorChar.ToString() + "Texture_" + index.ToString("x2") + ".png");
}
}
public void AddTexture(
string imagePath,
TPL_TextureFormat tplFormat,
TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
{
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AddTexture(Image.FromFile(imagePath), tplFormat, paletteFormat);
}
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public void AddTexture(Image img, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
{
TPL_TextureEntry tplTextureEntry = new TPL_TextureEntry();
TPL_TextureHeader tplTextureHeader = new TPL_TextureHeader();
TPL_PaletteHeader tplPaletteHeader = new TPL_PaletteHeader();
byte[] numArray1 = ImageToTpl(img, tplFormat);
byte[] numArray2 = new byte[0];
tplTextureHeader.TextureHeight = (ushort)img.Height;
tplTextureHeader.TextureWidth = (ushort)img.Width;
tplTextureHeader.TextureFormat = (uint)tplFormat;
if (tplFormat == TPL_TextureFormat.CI4 || tplFormat == TPL_TextureFormat.CI8 || tplFormat == TPL_TextureFormat.CI14X2)
{
ColorIndexConverter colorIndexConverter = new ColorIndexConverter(ImageToRgba(img), img.Width, img.Height, tplFormat, paletteFormat);
numArray1 = colorIndexConverter.Data;
numArray2 = colorIndexConverter.Palette;
tplPaletteHeader.NumberOfItems = (ushort)(numArray2.Length / 2);
tplPaletteHeader.PaletteFormat = (uint)paletteFormat;
}
tplTextureEntries.Add(tplTextureEntry);
tplTextureHeaders.Add(tplTextureHeader);
tplPaletteHeaders.Add(tplPaletteHeader);
textureData.Add(numArray1);
paletteData.Add(numArray2);
++tplHeader.NumOfTextures;
}
public void RemoveTexture(int index)
{
if (tplHeader.NumOfTextures <= index)
{
return;
}
tplTextureEntries.RemoveAt(index);
tplTextureHeaders.RemoveAt(index);
tplPaletteHeaders.RemoveAt(index);
textureData.RemoveAt(index);
paletteData.RemoveAt(index);
--tplHeader.NumOfTextures;
}
public TPL_TextureFormat GetTextureFormat(int index)
{
return (TPL_TextureFormat)tplTextureHeaders[index].TextureFormat;
}
public TPL_PaletteFormat GetPaletteFormat(int index)
{
return (TPL_PaletteFormat)tplPaletteHeaders[index].PaletteFormat;
}
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public Size GetTextureSize(int index)
{
return new Size(tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
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}
private void WriteToStream(Stream writeStream)
{
FireDebug("Writing TPL...");
writeStream.Seek(0L, SeekOrigin.Begin);
FireDebug(" Writing TPL Header... (Offset: 0x{0})", (object)writeStream.Position);
tplHeader.Write(writeStream);
int position1 = (int)writeStream.Position;
writeStream.Seek(tplHeader.NumOfTextures * 8U, SeekOrigin.Current);
int num = 0;
for (int index = 0; index < tplHeader.NumOfTextures; ++index)
{
if (tplTextureHeaders[index].TextureFormat == 8U || tplTextureHeaders[index].TextureFormat == 9U || tplTextureHeaders[index].TextureFormat == 10U)
{
++num;
}
}
int position2 = (int)writeStream.Position;
writeStream.Seek(num * 12, SeekOrigin.Current);
for (int index = 0; index < tplHeader.NumOfTextures; ++index)
{
if (tplTextureHeaders[index].TextureFormat == 8U || tplTextureHeaders[index].TextureFormat == 9U || tplTextureHeaders[index].TextureFormat == 10U)
{
FireDebug(" Writing Palette of Texture #{1}... (Offset: 0x{0})", writeStream.Position, index + 1);
writeStream.Seek(Shared.AddPadding(writeStream.Position, 32), SeekOrigin.Begin);
tplPaletteHeaders[index].PaletteDataOffset = (uint)writeStream.Position;
writeStream.Write(paletteData[index], 0, paletteData[index].Length);
}
}
int position3 = (int)writeStream.Position;
writeStream.Seek(tplHeader.NumOfTextures * 36U, SeekOrigin.Current);
for (int index = 0; index < tplHeader.NumOfTextures; ++index)
{
FireDebug(" Writing Texture #{1} of {2}... (Offset: 0x{0})", writeStream.Position, index + 1, tplHeader.NumOfTextures);
writeStream.Seek(Shared.AddPadding((int)writeStream.Position, 32), SeekOrigin.Begin);
tplTextureHeaders[index].TextureDataOffset = (uint)writeStream.Position;
writeStream.Write(textureData[index], 0, textureData[index].Length);
}
while (writeStream.Position % 32L != 0L)
{
writeStream.WriteByte(0);
}
writeStream.Seek(position2, SeekOrigin.Begin);
for (int index = 0; index < tplHeader.NumOfTextures; ++index)
{
if (tplTextureHeaders[index].TextureFormat == 8U || tplTextureHeaders[index].TextureFormat == 9U || tplTextureHeaders[index].TextureFormat == 10U)
{
FireDebug(" Writing Palette Header of Texture #{1}... (Offset: 0x{0})", writeStream.Position, index + 1);
tplTextureEntries[index].PaletteHeaderOffset = (uint)writeStream.Position;
tplPaletteHeaders[index].Write(writeStream);
}
}
writeStream.Seek(position3, SeekOrigin.Begin);
for (int index = 0; index < tplHeader.NumOfTextures; ++index)
{
FireDebug(" Writing Texture Header #{1} of {2}... (Offset: 0x{0})", writeStream.Position, index + 1, tplHeader.NumOfTextures);
tplTextureEntries[index].TextureHeaderOffset = (uint)writeStream.Position;
tplTextureHeaders[index].Write(writeStream);
}
writeStream.Seek(position1, SeekOrigin.Begin);
for (int index = 0; index < tplHeader.NumOfTextures; ++index)
{
FireDebug(" Writing Texture Entry #{1} of {2}... (Offset: 0x{0})", writeStream.Position, index + 1, tplHeader.NumOfTextures);
tplTextureEntries[index].Write(writeStream);
}
FireDebug("Writing TPL Finished...");
}
private void ParseTpl(Stream tplFile)
{
FireDebug("Parsing TPL...");
tplHeader = new TPL_Header();
tplTextureEntries = new List<TPL_TextureEntry>();
tplTextureHeaders = new List<TPL_TextureHeader>();
tplPaletteHeaders = new List<TPL_PaletteHeader>();
textureData = new List<byte[]>();
paletteData = new List<byte[]>();
tplFile.Seek(0L, SeekOrigin.Begin);
byte[] buffer1 = new byte[4];
FireDebug(" Reading TPL Header: Magic... (Offset: 0x{0})", (object)tplFile.Position);
tplFile.Read(buffer1, 0, 4);
if ((int)Shared.Swap(BitConverter.ToUInt32(buffer1, 0)) != (int)tplHeader.TplMagic)
{
FireDebug(" -> Invalid Magic: 0x{0}", (object)Shared.Swap(BitConverter.ToUInt32(buffer1, 0)));
throw new Exception("TPL Header: Invalid Magic!");
}
FireDebug(" Reading TPL Header: NumOfTextures... (Offset: 0x{0})", (object)tplFile.Position);
tplFile.Read(buffer1, 0, 4);
tplHeader.NumOfTextures = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
FireDebug(" Reading TPL Header: Headersize... (Offset: 0x{0})", (object)tplFile.Position);
tplFile.Read(buffer1, 0, 4);
if ((int)Shared.Swap(BitConverter.ToUInt32(buffer1, 0)) != (int)tplHeader.HeaderSize)
{
FireDebug(" -> Invalid Headersize: 0x{0}", (object)Shared.Swap(BitConverter.ToUInt32(buffer1, 0)));
throw new Exception("TPL Header: Invalid Headersize!");
}
for (int index = 0; index < tplHeader.NumOfTextures; ++index)
{
FireDebug(" Reading Texture Entry #{1} of {2}... (Offset: 0x{0})", tplFile.Position, index + 1, tplHeader.NumOfTextures);
TPL_TextureEntry tplTextureEntry = new TPL_TextureEntry();
tplFile.Read(buffer1, 0, 4);
tplTextureEntry.TextureHeaderOffset = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
tplFile.Read(buffer1, 0, 4);
tplTextureEntry.PaletteHeaderOffset = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
tplTextureEntries.Add(tplTextureEntry);
}
for (int index = 0; index < tplHeader.NumOfTextures; ++index)
{
FireDebug(" Reading Texture Header #{1} of {2}... (Offset: 0x{0})", tplFile.Position, index + 1, tplHeader.NumOfTextures);
TPL_TextureHeader tplTextureHeader = new TPL_TextureHeader();
TPL_PaletteHeader tplPaletteHeader = new TPL_PaletteHeader();
tplFile.Seek(tplTextureEntries[index].TextureHeaderOffset, SeekOrigin.Begin);
tplFile.Read(buffer1, 0, 4);
tplTextureHeader.TextureHeight = Shared.Swap(BitConverter.ToUInt16(buffer1, 0));
tplTextureHeader.TextureWidth = Shared.Swap(BitConverter.ToUInt16(buffer1, 2));
tplFile.Read(buffer1, 0, 4);
tplTextureHeader.TextureFormat = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
tplFile.Read(buffer1, 0, 4);
tplTextureHeader.TextureDataOffset = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
tplFile.Read(buffer1, 0, 4);
tplTextureHeader.WrapS = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
tplFile.Read(buffer1, 0, 4);
tplTextureHeader.WrapT = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
tplFile.Read(buffer1, 0, 4);
tplTextureHeader.MinFilter = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
tplFile.Read(buffer1, 0, 4);
tplTextureHeader.MagFilter = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
tplFile.Read(buffer1, 0, 4);
tplTextureHeader.LodBias = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
tplFile.Read(buffer1, 0, 4);
tplTextureHeader.EdgeLod = buffer1[0];
tplTextureHeader.MinLod = buffer1[1];
tplTextureHeader.MaxLod = buffer1[2];
tplTextureHeader.Unpacked = buffer1[3];
if (tplTextureEntries[index].PaletteHeaderOffset != 0U)
{
FireDebug(" Reading Palette Header #{1} of {2}... (Offset: 0x{0})", tplFile.Position, index + 1, tplHeader.NumOfTextures);
tplFile.Seek(tplTextureEntries[index].PaletteHeaderOffset, SeekOrigin.Begin);
tplFile.Read(buffer1, 0, 4);
tplPaletteHeader.NumberOfItems = Shared.Swap(BitConverter.ToUInt16(buffer1, 0));
tplPaletteHeader.Unpacked = buffer1[2];
tplPaletteHeader.Pad = buffer1[3];
tplFile.Read(buffer1, 0, 4);
tplPaletteHeader.PaletteFormat = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
tplFile.Read(buffer1, 0, 4);
tplPaletteHeader.PaletteDataOffset = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
}
tplFile.Seek(tplTextureHeader.TextureDataOffset, SeekOrigin.Begin);
byte[] buffer2 = new byte[TextureByteSize((TPL_TextureFormat)tplTextureHeader.TextureFormat, tplTextureHeader.TextureWidth, tplTextureHeader.TextureHeight)];
byte[] buffer3 = new byte[tplPaletteHeader.NumberOfItems * 2];
FireDebug(" Reading Texture #{1} of {2}... (Offset: 0x{0})", tplFile.Position, index + 1, tplHeader.NumOfTextures);
tplFile.Read(buffer2, 0, buffer2.Length);
if (tplTextureEntries[index].PaletteHeaderOffset != 0U)
{
FireDebug(" Reading Palette #{1} of {2}... (Offset: 0x{0})", tplFile.Position, index + 1, tplHeader.NumOfTextures);
tplFile.Seek(tplPaletteHeader.PaletteDataOffset, SeekOrigin.Begin);
tplFile.Read(buffer3, 0, buffer3.Length);
}
else
{
buffer3 = new byte[0];
}
tplTextureHeaders.Add(tplTextureHeader);
tplPaletteHeaders.Add(tplPaletteHeader);
textureData.Add(buffer2);
paletteData.Add(buffer3);
}
}
private int TextureByteSize(TPL_TextureFormat tplFormat, int width, int height)
{
return tplFormat switch
{
TPL_TextureFormat.I4 => Shared.AddPadding(width, 8) * Shared.AddPadding(height, 8) / 2,
TPL_TextureFormat.I8 or TPL_TextureFormat.IA4 => Shared.AddPadding(width, 8) * Shared.AddPadding(height, 4),
TPL_TextureFormat.IA8 or TPL_TextureFormat.RGB565 or TPL_TextureFormat.RGB5A3 => Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2,
TPL_TextureFormat.RGBA8 => Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 4,
TPL_TextureFormat.CI4 => Shared.AddPadding(width, 8) * Shared.AddPadding(height, 8) / 2,
TPL_TextureFormat.CI8 => Shared.AddPadding(width, 8) * Shared.AddPadding(height, 4),
TPL_TextureFormat.CI14X2 => Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2,
TPL_TextureFormat.CMP => width * height,
_ => throw new FormatException("Unsupported Texture Format!"),
};
}
private void PrivCreateFromImages(
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Image[] images,
TPL_TextureFormat[] tplFormats,
TPL_PaletteFormat[] paletteFormats)
{
tplHeader = new TPL_Header();
tplTextureEntries = new List<TPL_TextureEntry>();
tplTextureHeaders = new List<TPL_TextureHeader>();
tplPaletteHeaders = new List<TPL_PaletteHeader>();
textureData = new List<byte[]>();
paletteData = new List<byte[]>();
tplHeader.NumOfTextures = (uint)images.Length;
for (int index = 0; index < images.Length; ++index)
{
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Image image = images[index];
TPL_TextureEntry tplTextureEntry = new TPL_TextureEntry();
TPL_TextureHeader tplTextureHeader = new TPL_TextureHeader();
TPL_PaletteHeader tplPaletteHeader = new TPL_PaletteHeader();
byte[] numArray1 = ImageToTpl(image, tplFormats[index]);
byte[] numArray2 = new byte[0];
tplTextureHeader.TextureHeight = (ushort)image.Height;
tplTextureHeader.TextureWidth = (ushort)image.Width;
tplTextureHeader.TextureFormat = (uint)tplFormats[index];
if (tplFormats[index] == TPL_TextureFormat.CI4 || tplFormats[index] == TPL_TextureFormat.CI8 || tplFormats[index] == TPL_TextureFormat.CI14X2)
{
ColorIndexConverter colorIndexConverter = new ColorIndexConverter(ImageToRgba(image), image.Width, image.Height, tplFormats[index], paletteFormats[index]);
numArray1 = colorIndexConverter.Data;
numArray2 = colorIndexConverter.Palette;
tplPaletteHeader.NumberOfItems = (ushort)(numArray2.Length / 2);
tplPaletteHeader.PaletteFormat = (uint)paletteFormats[index];
}
tplTextureEntries.Add(tplTextureEntry);
tplTextureHeaders.Add(tplTextureHeader);
tplPaletteHeaders.Add(tplPaletteHeader);
textureData.Add(numArray1);
paletteData.Add(numArray2);
}
}
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private byte[] ImageToTpl(Image img, TPL_TextureFormat tplFormat)
{
return tplFormat switch
{
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TPL_TextureFormat.I4 => ToI4((Bitmap)img),
TPL_TextureFormat.I8 => ToI8((Bitmap)img),
TPL_TextureFormat.IA4 => ToIA4((Bitmap)img),
TPL_TextureFormat.IA8 => ToIA8((Bitmap)img),
TPL_TextureFormat.RGB565 => ToRGB565((Bitmap)img),
TPL_TextureFormat.RGB5A3 => ToRGB5A3((Bitmap)img),
TPL_TextureFormat.RGBA8 => ToRGBA8((Bitmap)img),
TPL_TextureFormat.CI4 or TPL_TextureFormat.CI8 or TPL_TextureFormat.CI14X2 => new byte[0],
_ => throw new FormatException("Format not supported!\nCurrently, images can only be converted to the following formats:\nI4, I8, IA4, IA8, RGB565, RGB5A3, RGBA8, CI4, CI8 , CI14X2."),
};
}
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private uint[] ImageToRgba(Image img)
{
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Bitmap bitmap = (Bitmap)img;
BitmapData bitmapdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
byte[] numArray = new byte[bitmapdata.Height * Math.Abs(bitmapdata.Stride)];
Marshal.Copy(bitmapdata.Scan0, numArray, 0, numArray.Length);
bitmap.UnlockBits(bitmapdata);
return Shared.ByteArrayToUIntArray(numArray);
}
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private Bitmap RgbaToImage(byte[] data, int width, int height)
{
if (width == 0)
{
width = 1;
}
if (height == 0)
{
height = 1;
}
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Bitmap bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
try
{
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BitmapData bitmapdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.WriteOnly, bitmap.PixelFormat);
Marshal.Copy(data, 0, bitmapdata.Scan0, data.Length);
bitmap.UnlockBits(bitmapdata);
return bitmap;
}
catch
{
bitmap.Dispose();
throw;
}
}
private uint[] PaletteToRgba(int index)
{
TPL_PaletteFormat paletteFormat = (TPL_PaletteFormat)tplPaletteHeaders[index].PaletteFormat;
int numberOfItems = tplPaletteHeaders[index].NumberOfItems;
uint[] numArray = new uint[numberOfItems];
for (int index1 = 0; index1 < numberOfItems; ++index1)
{
if (index1 < numberOfItems)
{
ushort uint16 = BitConverter.ToUInt16(new byte[2]
{
paletteData[index][index1 * 2 + 1],
paletteData[index][index1 * 2]
}, 0);
int num1;
int num2;
int num3;
int num4;
switch (paletteFormat)
{
case TPL_PaletteFormat.IA8:
num1 = uint16 & byte.MaxValue;
num2 = num1;
num3 = num1;
num4 = uint16 >> 8;
break;
case TPL_PaletteFormat.RGB565:
num2 = (uint16 >> 11 & 31) << 3 & byte.MaxValue;
num3 = (uint16 >> 5 & 63) << 2 & byte.MaxValue;
num1 = (uint16 & 31) << 3 & byte.MaxValue;
num4 = byte.MaxValue;
break;
default:
if ((uint16 & 32768) != 0)
{
num4 = byte.MaxValue;
num2 = (uint16 >> 10 & 31) * byte.MaxValue / 31;
num3 = (uint16 >> 5 & 31) * byte.MaxValue / 31;
num1 = (uint16 & 31) * byte.MaxValue / 31;
break;
}
num4 = (uint16 >> 12 & 7) * byte.MaxValue / 7;
num2 = (uint16 >> 8 & 15) * byte.MaxValue / 15;
num3 = (uint16 >> 4 & 15) * byte.MaxValue / 15;
num1 = (uint16 & 15) * byte.MaxValue / 15;
break;
}
numArray[index1] = (uint)(num1 | num3 << 8 | num2 << 16 | num4 << 24);
}
}
return numArray;
}
private int Avg(int w0, int w1, int c0, int c1)
{
int num1 = c0 >> 11;
int num2 = c1 >> 11;
int num3 = (w0 * num1 + w1 * num2) / (w0 + w1) << 11 & ushort.MaxValue;
int num4 = c0 >> 5 & 63;
int num5 = c1 >> 5 & 63;
int num6 = (w0 * num4 + w1 * num5) / (w0 + w1) << 5 & ushort.MaxValue;
int num7 = num3 | num6;
int num8 = c0 & 31;
int num9 = c1 & 31;
int num10 = (w0 * num8 + w1 * num9) / (w0 + w1);
return num7 | num10;
}
private byte[] FromRGBA8(byte[] tpl, int width, int height)
{
uint[] array = new uint[width * height];
int num1 = 0;
for (int index1 = 0; index1 < height; index1 += 4)
{
for (int index2 = 0; index2 < width; index2 += 4)
{
for (int index3 = 0; index3 < 2; ++index3)
{
for (int index4 = index1; index4 < index1 + 4; ++index4)
{
for (int index5 = index2; index5 < index2 + 4; ++index5)
{
ushort num2 = Shared.Swap(BitConverter.ToUInt16(tpl, num1++ * 2));
if (index5 < width && index4 < height)
{
if (index3 == 0)
{
int num3 = num2 >> 8 & byte.MaxValue;
int num4 = num2 & byte.MaxValue;
array[index5 + index4 * width] |= (uint)(num4 << 16 | num3 << 24);
}
else
{
int num3 = num2 >> 8 & byte.MaxValue;
int num4 = num2 & byte.MaxValue;
array[index5 + index4 * width] |= (uint)(num3 << 8 | num4);
}
}
}
}
}
}
}
return Shared.UIntArrayToByteArray(array);
}
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private byte[] ToRGBA8(Bitmap img)
{
uint[] rgba = ImageToRgba(img);
int width = img.Width;
int height = img.Height;
int index1 = 0;
int num1 = 0;
byte[] numArray1 = new byte[Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 4];
uint[] numArray2 = new uint[32];
uint[] numArray3 = new uint[32];
uint[] numArray4 = new uint[32];
uint[] numArray5 = new uint[32];
for (int index2 = 0; index2 < height; index2 += 4)
{
for (int index3 = 0; index3 < width; index3 += 4)
{
for (int index4 = index2; index4 < index2 + 4; ++index4)
{
for (int index5 = index3; index5 < index3 + 4; ++index5)
{
uint num2 = index4 >= height || index5 >= width ? 0U : rgba[index5 + index4 * width];
numArray2[index1] = num2 >> 16 & byte.MaxValue;
numArray3[index1] = num2 >> 8 & byte.MaxValue;
numArray4[index1] = num2 & byte.MaxValue;
numArray5[index1] = num2 >> 24 & byte.MaxValue;
++index1;
}
}
if (index1 == 16)
{
for (int index4 = 0; index4 < 16; ++index4)
{
byte[] numArray6 = numArray1;
int index5 = num1;
int num2 = index5 + 1;
int num3 = (byte)numArray5[index4];
numArray6[index5] = (byte)num3;
byte[] numArray7 = numArray1;
int index6 = num2;
num1 = index6 + 1;
int num4 = (byte)numArray2[index4];
numArray7[index6] = (byte)num4;
}
for (int index4 = 0; index4 < 16; ++index4)
{
byte[] numArray6 = numArray1;
int index5 = num1;
int num2 = index5 + 1;
int num3 = (byte)numArray3[index4];
numArray6[index5] = (byte)num3;
byte[] numArray7 = numArray1;
int index6 = num2;
num1 = index6 + 1;
int num4 = (byte)numArray4[index4];
numArray7[index6] = (byte)num4;
}
index1 = 0;
}
}
}
return numArray1;
}
private byte[] FromRGB5A3(byte[] tpl, int width, int height)
{
uint[] array = new uint[width * height];
int num1 = 0;
for (int index1 = 0; index1 < height; index1 += 4)
{
for (int index2 = 0; index2 < width; index2 += 4)
{
for (int index3 = index1; index3 < index1 + 4; ++index3)
{
for (int index4 = index2; index4 < index2 + 4; ++index4)
{
ushort num2 = Shared.Swap(BitConverter.ToUInt16(tpl, num1++ * 2));
if (index3 < height && index4 < width)
{
int num3;
int num4;
int num5;
int num6;
if ((num2 & 32768) != 0)
{
num3 = (num2 >> 10 & 31) * byte.MaxValue / 31;
num4 = (num2 >> 5 & 31) * byte.MaxValue / 31;
num5 = (num2 & 31) * byte.MaxValue / 31;
num6 = byte.MaxValue;
}
else
{
num6 = (num2 >> 12 & 7) * byte.MaxValue / 7;
num3 = (num2 >> 8 & 15) * byte.MaxValue / 15;
num4 = (num2 >> 4 & 15) * byte.MaxValue / 15;
num5 = (num2 & 15) * byte.MaxValue / 15;
}
array[index3 * width + index4] = (uint)(num5 | num4 << 8 | num3 << 16 | num6 << 24);
}
}
}
}
}
return Shared.UIntArrayToByteArray(array);
}
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private byte[] ToRGB5A3(Bitmap img)
{
uint[] rgba = ImageToRgba(img);
int width = img.Width;
int height = img.Height;
int num1 = -1;
byte[] numArray = new byte[Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2];
for (int index1 = 0; index1 < height; index1 += 4)
{
for (int index2 = 0; index2 < width; index2 += 4)
{
for (int index3 = index1; index3 < index1 + 4; ++index3)
{
for (int index4 = index2; index4 < index2 + 4; ++index4)
{
int num2;
if (index3 >= height || index4 >= width)
{
num2 = 0;
}
else
{
int num3 = (int)rgba[index4 + index3 * width];
int num4 = 0;
int num5 = num3 >> 16 & byte.MaxValue;
int num6 = num3 >> 8 & byte.MaxValue;
int num7 = num3 & byte.MaxValue;
int num8 = num3 >> 24 & byte.MaxValue;
if (num8 <= 218)
{
int num9 = num4 & -32769;
int num10 = num5 * 15 / byte.MaxValue & 15;
int num11 = num6 * 15 / byte.MaxValue & 15;
int num12 = num7 * 15 / byte.MaxValue & 15;
int num13 = num8 * 7 / byte.MaxValue & 7;
num2 = num9 | (num13 << 12 | num10 << 8 | num11 << 4 | num12);
}
else
{
num2 = num4 | 32768 | ((num5 * 31 / byte.MaxValue & 31) << 10 | (num6 * 31 / byte.MaxValue & 31) << 5 | num7 * 31 / byte.MaxValue & 31);
}
}
int num14;
numArray[num14 = num1 + 1] = (byte)(num2 >> 8);
numArray[num1 = num14 + 1] = (byte)(num2 & byte.MaxValue);
}
}
}
}
return numArray;
}
private byte[] FromRGB565(byte[] tpl, int width, int height)
{
uint[] array = new uint[width * height];
int num1 = 0;
for (int index1 = 0; index1 < height; index1 += 4)
{
for (int index2 = 0; index2 < width; index2 += 4)
{
for (int index3 = index1; index3 < index1 + 4; ++index3)
{
for (int index4 = index2; index4 < index2 + 4; ++index4)
{
ushort num2 = Shared.Swap(BitConverter.ToUInt16(tpl, num1++ * 2));
if (index3 < height && index4 < width)
{
int num3 = (num2 >> 11 & 31) << 3 & byte.MaxValue;
int num4 = (num2 >> 5 & 63) << 2 & byte.MaxValue;
int num5 = (num2 & 31) << 3 & byte.MaxValue;
array[index3 * width + index4] = (uint)(num5 | num4 << 8 | num3 << 16 | -16777216);
}
}
}
}
}
return Shared.UIntArrayToByteArray(array);
}
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private byte[] ToRGB565(Bitmap img)
{
uint[] rgba = ImageToRgba(img);
int width = img.Width;
int height = img.Height;
int num1 = -1;
byte[] numArray = new byte[Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2];
for (int index1 = 0; index1 < height; index1 += 4)
{
for (int index2 = 0; index2 < width; index2 += 4)
{
for (int index3 = index1; index3 < index1 + 4; ++index3)
{
for (int index4 = index2; index4 < index2 + 4; ++index4)
{
ushort num2;
if (index3 >= height || index4 >= width)
{
num2 = 0;
}
else
{
int num3 = (int)rgba[index4 + index3 * width];
num2 = (ushort)((uint)((int)(((uint)num3 >> 16 & byte.MaxValue) >> 3) << 11 | (int)(((uint)num3 >> 8 & byte.MaxValue) >> 2) << 5) | (uint)(num3 & byte.MaxValue) >> 3);
}
int num4;
numArray[num4 = num1 + 1] = (byte)((uint)num2 >> 8);
numArray[num1 = num4 + 1] = (byte)(num2 & (uint)byte.MaxValue);
}
}
}
}
return numArray;
}
private byte[] FromI4(byte[] tpl, int width, int height)
{
uint[] array = new uint[width * height];
int num1 = 0;
for (int index1 = 0; index1 < height; index1 += 8)
{
for (int index2 = 0; index2 < width; index2 += 8)
{
for (int index3 = index1; index3 < index1 + 8; ++index3)
{
for (int index4 = index2; index4 < index2 + 8; index4 += 2)
{
int num2 = tpl[num1++];
if (index3 < height && index4 < width)
{
int num3 = (num2 >> 4) * byte.MaxValue / 15;
array[index3 * width + index4] = (uint)(num3 | num3 << 8 | num3 << 16 | -16777216);
int num4 = (num2 & 15) * byte.MaxValue / 15;
if (index3 * width + index4 + 1 < array.Length)
{
array[index3 * width + index4 + 1] = (uint)(num4 | num4 << 8 | num4 << 16 | -16777216);
}
}
}
}
}
}
return Shared.UIntArrayToByteArray(array);
}
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private byte[] ToI4(Bitmap img)
{
uint[] rgba = ImageToRgba(img);
int width = img.Width;
int height = img.Height;
int num1 = 0;
byte[] numArray = new byte[Shared.AddPadding(width, 8) * Shared.AddPadding(height, 8) / 2];
for (int index1 = 0; index1 < height; index1 += 8)
{
for (int index2 = 0; index2 < width; index2 += 8)
{
for (int index3 = index1; index3 < index1 + 8; ++index3)
{
for (int index4 = index2; index4 < index2 + 8; index4 += 2)
{
byte num2;
if (index4 >= width || index3 >= height)
{
num2 = 0;
}
else
{
int num3 = (int)rgba[index4 + index3 * width];
int num4 = (int)(((uint)(num3 & byte.MaxValue) + ((uint)num3 >> 8 & byte.MaxValue) + ((uint)num3 >> 16 & byte.MaxValue)) / 3U) & byte.MaxValue;
int num5 = index4 + index3 * width + 1 < rgba.Length ? (int)rgba[index4 + index3 * width + 1] : 0;
uint num6 = ((uint)(num5 & byte.MaxValue) + ((uint)num5 >> 8 & byte.MaxValue) + ((uint)num5 >> 16 & byte.MaxValue)) / 3U & byte.MaxValue;
num2 = (byte)((int)((uint)(num4 * 15) / byte.MaxValue) << 4 | (int)(num6 * 15U / byte.MaxValue) & 15);
}
numArray[num1++] = num2;
}
}
}
}
return numArray;
}
private byte[] FromI8(byte[] tpl, int width, int height)
{
uint[] array = new uint[width * height];
int num1 = 0;
for (int index1 = 0; index1 < height; index1 += 4)
{
for (int index2 = 0; index2 < width; index2 += 8)
{
for (int index3 = index1; index3 < index1 + 4; ++index3)
{
for (int index4 = index2; index4 < index2 + 8; ++index4)
{
int num2 = tpl[num1++];
if (index3 < height && index4 < width)
{
array[index3 * width + index4] = (uint)(num2 | num2 << 8 | num2 << 16 | -16777216);
}
}
}
}
}
return Shared.UIntArrayToByteArray(array);
}
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private byte[] ToI8(Bitmap img)
{
uint[] rgba = ImageToRgba(img);
int width = img.Width;
int height = img.Height;
int num1 = 0;
byte[] numArray = new byte[Shared.AddPadding(width, 8) * Shared.AddPadding(height, 4)];
for (int index1 = 0; index1 < height; index1 += 4)
{
for (int index2 = 0; index2 < width; index2 += 8)
{
for (int index3 = index1; index3 < index1 + 4; ++index3)
{
for (int index4 = index2; index4 < index2 + 8; ++index4)
{
byte num2;
if (index4 >= width || index3 >= height)
{
num2 = 0;
}
else
{
int num3 = (int)rgba[index4 + index3 * width];
num2 = (byte)(((uint)(num3 & byte.MaxValue) + ((uint)num3 >> 8 & byte.MaxValue) + ((uint)num3 >> 16 & byte.MaxValue)) / 3U & byte.MaxValue);
}
numArray[num1++] = num2;
}
}
}
}
return numArray;
}
private byte[] FromIA4(byte[] tpl, int width, int height)
{
uint[] array = new uint[width * height];
int num1 = 0;
for (int index1 = 0; index1 < height; index1 += 4)
{
for (int index2 = 0; index2 < width; index2 += 8)
{
for (int index3 = index1; index3 < index1 + 4; ++index3)
{
for (int index4 = index2; index4 < index2 + 8; ++index4)
{
int num2 = tpl[num1++];
if (index3 < height && index4 < width)
{
int num3 = (num2 & 15) * byte.MaxValue / 15 & byte.MaxValue;
int num4 = (num2 >> 4) * byte.MaxValue / 15 & byte.MaxValue;
array[index3 * width + index4] = (uint)(num3 | num3 << 8 | num3 << 16 | num4 << 24);
}
}
}
}
}
return Shared.UIntArrayToByteArray(array);
}
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private byte[] ToIA4(Bitmap img)
{
uint[] rgba = ImageToRgba(img);
int width = img.Width;
int height = img.Height;
int num1 = 0;
byte[] numArray = new byte[Shared.AddPadding(width, 8) * Shared.AddPadding(height, 4)];
for (int index1 = 0; index1 < height; index1 += 4)
{
for (int index2 = 0; index2 < width; index2 += 8)
{
for (int index3 = index1; index3 < index1 + 4; ++index3)
{
for (int index4 = index2; index4 < index2 + 8; ++index4)
{
byte num2;
if (index4 >= width || index3 >= height)
{
num2 = 0;
}
else
{
uint num3 = rgba[index4 + index3 * width];
num2 = (byte)((int)((uint)(((int)(((num3 & byte.MaxValue) + (num3 >> 8 & byte.MaxValue) + (num3 >> 16 & byte.MaxValue)) / 3U) & byte.MaxValue) * 15) / byte.MaxValue) & 15 | (int)((num3 >> 24 & byte.MaxValue) * 15U / byte.MaxValue) << 4);
}
numArray[num1++] = num2;
}
}
}
}
return numArray;
}
private byte[] FromIA8(byte[] tpl, int width, int height)
{
uint[] array = new uint[width * height];
int num1 = 0;
for (int index1 = 0; index1 < height; index1 += 4)
{
for (int index2 = 0; index2 < width; index2 += 4)
{
for (int index3 = index1; index3 < index1 + 4; ++index3)
{
for (int index4 = index2; index4 < index2 + 4; ++index4)
{
int num2 = Shared.Swap(BitConverter.ToUInt16(tpl, num1++ * 2));
if (index3 < height && index4 < width)
{
uint num3 = (uint)(num2 >> 8);
uint num4 = (uint)(num2 & byte.MaxValue);
array[index3 * width + index4] = (uint)((int)num4 | (int)num4 << 8 | (int)num4 << 16 | (int)num3 << 24);
}
}
}
}
}
return Shared.UIntArrayToByteArray(array);
}
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private byte[] ToIA8(Bitmap img)
{
uint[] rgba = ImageToRgba(img);
int width = img.Width;
int height = img.Height;
int num1 = 0;
byte[] numArray1 = new byte[Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2];
for (int index1 = 0; index1 < height; index1 += 4)
{
for (int index2 = 0; index2 < width; index2 += 4)
{
for (int index3 = index1; index3 < index1 + 4; ++index3)
{
for (int index4 = index2; index4 < index2 + 4; ++index4)
{
ushort num2;
if (index4 >= width || index3 >= height)
{
num2 = 0;
}
else
{
int num3 = (int)rgba[index4 + index3 * width];
num2 = (ushort)((uint)(((int)((uint)num3 >> 24) & byte.MaxValue) << 8) | ((uint)(num3 & byte.MaxValue) + ((uint)num3 >> 8 & byte.MaxValue) + ((uint)num3 >> 16 & byte.MaxValue)) / 3U & byte.MaxValue);
}
Array.Reverse(BitConverter.GetBytes(num2));
byte[] numArray2 = numArray1;
int index5 = num1;
int num4 = index5 + 1;
int num5 = (byte)((uint)num2 >> 8);
numArray2[index5] = (byte)num5;
byte[] numArray3 = numArray1;
int index6 = num4;
num1 = index6 + 1;
int num6 = (byte)(num2 & (uint)byte.MaxValue);
numArray3[index6] = (byte)num6;
}
}
}
}
return numArray1;
}
private byte[] FromCI4(byte[] tpl, uint[] paletteData, int width, int height)
{
uint[] array = new uint[width * height];
int num1 = 0;
for (int index1 = 0; index1 < height; index1 += 8)
{
for (int index2 = 0; index2 < width; index2 += 8)
{
for (int index3 = index1; index3 < index1 + 8; ++index3)
{
for (int index4 = index2; index4 < index2 + 8; index4 += 2)
{
byte num2 = tpl[num1++];
if (index3 < height && index4 < width)
{
array[index3 * width + index4] = paletteData[num2 >> 4];
if (index3 * width + index4 + 1 < array.Length)
{
array[index3 * width + index4 + 1] = paletteData[num2 & 15];
}
}
}
}
}
}
return Shared.UIntArrayToByteArray(array);
}
private byte[] FromCI8(byte[] tpl, uint[] paletteData, int width, int height)
{
uint[] array = new uint[width * height];
int num1 = 0;
for (int index1 = 0; index1 < height; index1 += 4)
{
for (int index2 = 0; index2 < width; index2 += 8)
{
for (int index3 = index1; index3 < index1 + 4; ++index3)
{
for (int index4 = index2; index4 < index2 + 8; ++index4)
{
ushort num2 = tpl[num1++];
if (index3 < height && index4 < width)
{
array[index3 * width + index4] = paletteData[num2];
}
}
}
}
}
return Shared.UIntArrayToByteArray(array);
}
private byte[] FromCI14X2(byte[] tpl, uint[] paletteData, int width, int height)
{
uint[] array = new uint[width * height];
int num1 = 0;
for (int index1 = 0; index1 < height; index1 += 4)
{
for (int index2 = 0; index2 < width; index2 += 4)
{
for (int index3 = index1; index3 < index1 + 4; ++index3)
{
for (int index4 = index2; index4 < index2 + 4; ++index4)
{
ushort num2 = Shared.Swap(BitConverter.ToUInt16(tpl, num1++ * 2));
if (index3 < height && index4 < width)
{
array[index3 * width + index4] = paletteData[num2 & 16383];
}
}
}
}
}
return Shared.UIntArrayToByteArray(array);
}
private byte[] FromCMP(byte[] tpl, int width, int height)
{
uint[] array = new uint[width * height];
ushort[] numArray1 = new ushort[4];
int[] numArray2 = new int[4];
int index1 = 0;
for (int index2 = 0; index2 < height; ++index2)
{
for (int index3 = 0; index3 < width; ++index3)
{
int num1 = Shared.AddPadding(width, 8);
int num2 = index3 & 3;
int num3 = index3 >> 2 & 1;
int num4 = index3 >> 3;
int num5 = index2 & 3;
int num6 = index2 >> 2 & 1;
int num7 = index2 >> 3;
int startIndex = 8 * num3 + 16 * num6 + 32 * num4 + 4 * num1 * num7;
numArray1[0] = Shared.Swap(BitConverter.ToUInt16(tpl, startIndex));
numArray1[1] = Shared.Swap(BitConverter.ToUInt16(tpl, startIndex + 2));
if (numArray1[0] > numArray1[1])
{
numArray1[2] = (ushort)Avg(2, 1, numArray1[0], numArray1[1]);
numArray1[3] = (ushort)Avg(1, 2, numArray1[0], numArray1[1]);
}
else
{
numArray1[2] = (ushort)Avg(1, 1, numArray1[0], numArray1[1]);
numArray1[3] = 0;
}
uint num8 = Shared.Swap(BitConverter.ToUInt32(tpl, startIndex + 4));
int num9 = num2 + 4 * num5;
int num10 = numArray1[(int)(num8 >> 30 - 2 * num9) & 3];
numArray2[0] = num10 >> 8 & 248;
numArray2[1] = num10 >> 3 & 248;
numArray2[2] = num10 << 3 & 248;
numArray2[3] = byte.MaxValue;
if (((int)(num8 >> 30 - 2 * num9) & 3) == 3 && numArray1[0] <= numArray1[1])
{
numArray2[3] = 0;
}
array[index1] = (uint)(numArray2[0] << 16 | numArray2[1] << 8 | numArray2[2] | numArray2[3] << 24);
++index1;
}
}
return Shared.UIntArrayToByteArray(array);
}
private void FireDebug(string debugMessage, params object[] args)
{
EventHandler<MessageEventArgs> debug = Debug;
if (debug == null)
{
return;
}
debug(new object(), new MessageEventArgs(string.Format(debugMessage, args)));
}
}
2021-02-06 23:41:04 -06:00
public class TPL_Header
{
private readonly uint tplMagic = 2142000;
private uint numOfTextures;
private readonly uint headerSize = 12;
public uint TplMagic => tplMagic;
public uint NumOfTextures
{
get => numOfTextures;
set => numOfTextures = value;
}
public uint HeaderSize => headerSize;
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(tplMagic)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(numOfTextures)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(headerSize)), 0, 4);
}
}
public class TPL_TextureEntry
{
private uint textureHeaderOffset;
private uint paletteHeaderOffset;
public uint TextureHeaderOffset
{
get => textureHeaderOffset;
set => textureHeaderOffset = value;
}
public uint PaletteHeaderOffset
{
get => paletteHeaderOffset;
set => paletteHeaderOffset = value;
}
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureHeaderOffset)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(paletteHeaderOffset)), 0, 4);
}
}
public class TPL_TextureHeader
{
private ushort textureHeight;
private ushort textureWidth;
private uint textureFormat;
private uint textureDataOffset;
private uint wrapS;
private uint wrapT;
private uint minFilter = 1;
private uint magFilter = 1;
private uint lodBias;
private byte edgeLod;
private byte minLod;
private byte maxLod;
private byte unpacked;
public ushort TextureHeight
{
get => textureHeight;
set => textureHeight = value;
}
public ushort TextureWidth
{
get => textureWidth;
set => textureWidth = value;
}
public uint TextureFormat
{
get => textureFormat;
set => textureFormat = value;
}
public uint TextureDataOffset
{
get => textureDataOffset;
set => textureDataOffset = value;
}
public uint WrapS
{
get => wrapS;
set => wrapS = value;
}
public uint WrapT
{
get => wrapT;
set => wrapT = value;
}
public uint MinFilter
{
get => minFilter;
set => minFilter = value;
}
public uint MagFilter
{
get => magFilter;
set => magFilter = value;
}
public uint LodBias
{
get => lodBias;
set => lodBias = value;
}
public byte EdgeLod
{
get => edgeLod;
set => edgeLod = value;
}
public byte MinLod
{
get => minLod;
set => minLod = value;
}
public byte MaxLod
{
get => maxLod;
set => maxLod = value;
}
public byte Unpacked
{
get => unpacked;
set => unpacked = value;
}
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureHeight)), 0, 2);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureWidth)), 0, 2);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureFormat)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureDataOffset)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(wrapS)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(wrapT)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(minFilter)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(magFilter)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(lodBias)), 0, 4);
writeStream.WriteByte(edgeLod);
writeStream.WriteByte(minLod);
writeStream.WriteByte(maxLod);
writeStream.WriteByte(unpacked);
}
}
public class TPL_PaletteHeader
{
private ushort numberOfItems;
private byte unpacked;
private byte pad;
private uint paletteFormat = byte.MaxValue;
private uint paletteDataOffset;
public ushort NumberOfItems
{
get => numberOfItems;
set => numberOfItems = value;
}
public byte Unpacked
{
get => unpacked;
set => unpacked = value;
}
public byte Pad
{
get => pad;
set => pad = value;
}
public uint PaletteFormat
{
get => paletteFormat;
set => paletteFormat = value;
}
public uint PaletteDataOffset
{
get => paletteDataOffset;
set => paletteDataOffset = value;
}
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(numberOfItems)), 0, 2);
writeStream.WriteByte(unpacked);
writeStream.WriteByte(pad);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(paletteFormat)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(paletteDataOffset)), 0, 4);
}
}
internal class ColorIndexConverter
{
private uint[] rgbaPalette;
private byte[] tplPalette;
private readonly uint[] rgbaData;
private byte[] tplData;
private readonly TPL_TextureFormat tplFormat;
private readonly TPL_PaletteFormat paletteFormat;
private readonly int width;
private readonly int height;
public byte[] Palette => tplPalette;
public byte[] Data => tplData;
public ColorIndexConverter(
uint[] rgbaData,
int width,
int height,
TPL_TextureFormat tplFormat,
TPL_PaletteFormat paletteFormat)
{
if (tplFormat != TPL_TextureFormat.CI4 && tplFormat != TPL_TextureFormat.CI8)
{
throw new Exception("Texture format must be either CI4 or CI8");
}
if (paletteFormat != TPL_PaletteFormat.IA8 && paletteFormat != TPL_PaletteFormat.RGB565 && paletteFormat != TPL_PaletteFormat.RGB5A3)
{
throw new Exception("Palette format must be either IA8, RGB565 or RGB5A3!");
}
this.rgbaData = rgbaData;
this.width = width;
this.height = height;
this.tplFormat = tplFormat;
this.paletteFormat = paletteFormat;
BuildPalette();
if (tplFormat != TPL_TextureFormat.CI4)
{
if (tplFormat == TPL_TextureFormat.CI8)
{
ToCI8();
}
else
{
ToCI14X2();
}
}
else
{
ToCI4();
}
}
private void ToCI4()
{
byte[] numArray = new byte[Shared.AddPadding(width, 8) * Shared.AddPadding(height, 8) / 2];
int num = 0;
for (int index1 = 0; index1 < height; index1 += 8)
{
for (int index2 = 0; index2 < width; index2 += 8)
{
for (int index3 = index1; index3 < index1 + 8; ++index3)
{
for (int index4 = index2; index4 < index2 + 8; index4 += 2)
{
uint colorIndex1 = GetColorIndex(index3 >= height || index4 >= width ? 0U : rgbaData[index3 * width + index4]);
uint colorIndex2 = GetColorIndex(index3 >= height || index4 >= width ? 0U : (index3 * width + index4 + 1 < rgbaData.Length ? rgbaData[index3 * width + index4 + 1] : 0U));
numArray[num++] = (byte)((uint)(byte)colorIndex1 << 4 | (byte)colorIndex2);
}
}
}
}
tplData = numArray;
}
private void ToCI8()
{
byte[] numArray = new byte[Shared.AddPadding(width, 8) * Shared.AddPadding(height, 4)];
int num1 = 0;
for (int index1 = 0; index1 < height; index1 += 4)
{
for (int index2 = 0; index2 < width; index2 += 8)
{
for (int index3 = index1; index3 < index1 + 4; ++index3)
{
for (int index4 = index2; index4 < index2 + 8; ++index4)
{
uint num2 = index3 >= height || index4 >= width ? 0U : rgbaData[index3 * width + index4];
numArray[num1++] = (byte)GetColorIndex(num2);
}
}
}
}
tplData = numArray;
}
private void ToCI14X2()
{
byte[] numArray1 = new byte[Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2];
int num1 = 0;
for (int index1 = 0; index1 < height; index1 += 4)
{
for (int index2 = 0; index2 < width; index2 += 4)
{
for (int index3 = index1; index3 < index1 + 4; ++index3)
{
for (int index4 = index2; index4 < index2 + 4; ++index4)
{
byte[] bytes = BitConverter.GetBytes((ushort)GetColorIndex(index3 >= height || index4 >= width ? 0U : rgbaData[index3 * width + index4]));
byte[] numArray2 = numArray1;
int index5 = num1;
int num2 = index5 + 1;
int num3 = bytes[1];
numArray2[index5] = (byte)num3;
byte[] numArray3 = numArray1;
int index6 = num2;
num1 = index6 + 1;
int num4 = bytes[0];
numArray3[index6] = (byte)num4;
}
}
}
}
tplData = numArray1;
}
private void BuildPalette()
{
int num1 = 256;
if (tplFormat == TPL_TextureFormat.CI4)
{
num1 = 16;
}
else if (tplFormat == TPL_TextureFormat.CI14X2)
{
num1 = 16384;
}
List<uint> uintList = new List<uint>();
List<ushort> ushortList = new List<ushort>();
uintList.Add(0U);
ushortList.Add(0);
for (int index = 1; index < rgbaData.Length && uintList.Count != num1; ++index)
{
if ((rgbaData[index] >> 24 & byte.MaxValue) >= (tplFormat == TPL_TextureFormat.CI14X2 ? 1L : 25L))
{
ushort num2 = Shared.Swap(ConvertToPaletteValue((int)rgbaData[index]));
if (!uintList.Contains(rgbaData[index]) && !ushortList.Contains(num2))
{
uintList.Add(rgbaData[index]);
ushortList.Add(num2);
}
}
}
while (uintList.Count % 16 != 0)
{
uintList.Add(uint.MaxValue);
ushortList.Add(ushort.MaxValue);
}
tplPalette = Shared.UShortArrayToByteArray(ushortList.ToArray());
rgbaPalette = uintList.ToArray();
}
private ushort ConvertToPaletteValue(int rgba)
{
int num1 = 0;
int num2;
if (paletteFormat == TPL_PaletteFormat.IA8)
{
int num3 = ((rgba & byte.MaxValue) + (rgba >> 8 & byte.MaxValue) + (rgba >> 16 & byte.MaxValue)) / 3 & byte.MaxValue;
num2 = (ushort)((rgba >> 24 & byte.MaxValue) << 8 | num3);
}
else if (paletteFormat == TPL_PaletteFormat.RGB565)
{
num2 = (ushort)((rgba >> 16 & byte.MaxValue) >> 3 << 11 | (rgba >> 8 & byte.MaxValue) >> 2 << 5 | (rgba & byte.MaxValue) >> 3);
}
else
{
int num3 = rgba >> 16 & byte.MaxValue;
int num4 = rgba >> 8 & byte.MaxValue;
int num5 = rgba & byte.MaxValue;
int num6 = rgba >> 24 & byte.MaxValue;
if (num6 <= 218)
{
int num7 = num1 & -32769;
int num8 = num3 * 15 / byte.MaxValue & 15;
int num9 = num4 * 15 / byte.MaxValue & 15;
int num10 = num5 * 15 / byte.MaxValue & 15;
int num11 = num6 * 7 / byte.MaxValue & 7;
num2 = num7 | num11 << 12 | num10 | num9 << 4 | num8 << 8;
}
else
{
int num7 = num1 | 32768;
int num8 = num3 * 31 / byte.MaxValue & 31;
int num9 = num4 * 31 / byte.MaxValue & 31;
int num10 = num5 * 31 / byte.MaxValue & 31;
num2 = num7 | num10 | num9 << 5 | num8 << 10;
}
}
return (ushort)num2;
}
private uint GetColorIndex(uint value)
{
uint num1 = int.MaxValue;
uint num2 = 0;
if ((value >> 24 & byte.MaxValue) < (tplFormat == TPL_TextureFormat.CI14X2 ? 1L : 25L))
{
return 0;
}
ushort paletteValue1 = ConvertToPaletteValue((int)value);
for (int index = 0; index < rgbaPalette.Length; ++index)
{
ushort paletteValue2 = ConvertToPaletteValue((int)rgbaPalette[index]);
if (paletteValue1 == paletteValue2)
{
return (uint)index;
}
uint distance = GetDistance(paletteValue1, paletteValue2);
if (distance < num1)
{
num1 = distance;
num2 = (uint)index;
}
}
return num2;
}
private uint GetDistance(ushort color, ushort paletteColor)
{
int rgbaValue1 = (int)ConvertToRgbaValue(color);
uint rgbaValue2 = ConvertToRgbaValue(paletteColor);
uint val1_1 = (uint)rgbaValue1 >> 24 & byte.MaxValue;
uint val1_2 = (uint)rgbaValue1 >> 16 & byte.MaxValue;
uint val1_3 = (uint)rgbaValue1 >> 8 & byte.MaxValue;
uint val1_4 = (uint)(rgbaValue1 & byte.MaxValue);
uint val2_1 = rgbaValue2 >> 24 & byte.MaxValue;
uint val2_2 = rgbaValue2 >> 16 & byte.MaxValue;
uint val2_3 = rgbaValue2 >> 8 & byte.MaxValue;
uint val2_4 = rgbaValue2 & byte.MaxValue;
int num1 = (int)Math.Max(val1_1, val2_1) - (int)Math.Min(val1_1, val2_1);
uint num2 = Math.Max(val1_2, val2_2) - Math.Min(val1_2, val2_2);
uint num3 = Math.Max(val1_3, val2_3) - Math.Min(val1_3, val2_3);
uint num4 = Math.Max(val1_4, val2_4) - Math.Min(val1_4, val2_4);
int num5 = (int)num2;
return (uint)(num1 + num5) + num3 + num4;
}
private uint ConvertToRgbaValue(ushort pixel)
{
if (paletteFormat == TPL_PaletteFormat.IA8)
{
int num1 = pixel >> 8;
int num2 = pixel & byte.MaxValue;
return (uint)(num1 | num1 << 8 | num1 << 16 | num2 << 24);
}
if (paletteFormat == TPL_PaletteFormat.RGB565)
{
int num1 = (pixel >> 11 & 31) << 3 & byte.MaxValue;
int num2 = (pixel >> 5 & 63) << 2 & byte.MaxValue;
int num3 = (pixel & 31) << 3 & byte.MaxValue;
int maxValue = byte.MaxValue;
return (uint)(num3 | num2 << 8 | num1 << 16 | maxValue << 24);
}
int num4;
int num5;
int num6;
int num7;
if ((pixel & 32768) != 0)
{
num4 = (pixel >> 10 & 31) * byte.MaxValue / 31;
num5 = (pixel >> 5 & 31) * byte.MaxValue / 31;
num6 = (pixel & 31) * byte.MaxValue / 31;
num7 = byte.MaxValue;
}
else
{
num7 = (pixel >> 12 & 7) * byte.MaxValue / 7;
num4 = (pixel >> 8 & 15) * byte.MaxValue / 15;
num5 = (pixel >> 4 & 15) * byte.MaxValue / 15;
num6 = (pixel & 15) * byte.MaxValue / 15;
}
return (uint)(num6 | num5 << 8 | num4 << 16 | num7 << 24);
}
}
}