mirror of
https://github.com/TheShadowEevee/libWiiSharp.git
synced 2025-01-11 15:38:51 -06:00
File Re-Organization/Compression
This commit is contained in:
parent
5dc87bc555
commit
7f8cb8655b
26 changed files with 1393 additions and 1852 deletions
494
BNS.cs
494
BNS.cs
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@ -690,4 +690,498 @@ namespace libWiiSharp
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#endregion
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#endregion
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}
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internal class BNS_Data
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{
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private readonly byte[] magic = new byte[4]
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{
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68,
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65,
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84,
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65
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};
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private uint size = 315392;
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private byte[] data;
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public uint Size
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{
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get => size;
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set => size = value;
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}
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public byte[] Data
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{
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get => data;
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set => data = value;
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}
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public void Write(Stream outStream)
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{
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byte[] bytes = BitConverter.GetBytes(Shared.Swap(size));
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outStream.Write(magic, 0, magic.Length);
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outStream.Write(bytes, 0, bytes.Length);
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outStream.Write(data, 0, data.Length);
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}
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public void Read(Stream input)
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{
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BinaryReader binaryReader = new BinaryReader(input);
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size = Shared.CompareByteArrays(magic, binaryReader.ReadBytes(4)) ? Shared.Swap(binaryReader.ReadUInt32()) : throw new Exception("This is not a valid BNS audfo file!");
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data = binaryReader.ReadBytes((int)size - 8);
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}
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}
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internal class BNS_Header
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{
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private readonly byte[] magic = new byte[4]
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{
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66,
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78,
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83,
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32
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};
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private uint flags = 4278124800;
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private uint fileSize = 315584;
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private ushort size = 32;
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private ushort chunkCount = 2;
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private uint infoOffset = 32;
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private uint infoLength = 160;
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private uint dataOffset = 192;
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private uint dataLength = 315392;
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public uint DataOffset
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{
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get => dataOffset;
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set => dataOffset = value;
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}
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public uint InfoLength
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{
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get => infoLength;
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set => infoLength = value;
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}
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public ushort Size
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{
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get => size;
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set => size = value;
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}
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public uint DataLength
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{
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get => dataLength;
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set => dataLength = value;
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}
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public uint FileSize
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{
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get => fileSize;
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set => fileSize = value;
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}
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public void Write(Stream outStream)
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{
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outStream.Write(magic, 0, magic.Length);
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byte[] bytes1 = BitConverter.GetBytes(flags);
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Array.Reverse(bytes1);
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outStream.Write(bytes1, 0, bytes1.Length);
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byte[] bytes2 = BitConverter.GetBytes(fileSize);
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Array.Reverse(bytes2);
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outStream.Write(bytes2, 0, bytes2.Length);
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byte[] bytes3 = BitConverter.GetBytes(size);
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Array.Reverse(bytes3);
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outStream.Write(bytes3, 0, bytes3.Length);
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byte[] bytes4 = BitConverter.GetBytes(chunkCount);
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Array.Reverse(bytes4);
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outStream.Write(bytes4, 0, bytes4.Length);
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byte[] bytes5 = BitConverter.GetBytes(infoOffset);
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Array.Reverse(bytes5);
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outStream.Write(bytes5, 0, bytes5.Length);
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byte[] bytes6 = BitConverter.GetBytes(infoLength);
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Array.Reverse(bytes6);
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outStream.Write(bytes6, 0, bytes6.Length);
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byte[] bytes7 = BitConverter.GetBytes(dataOffset);
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Array.Reverse(bytes7);
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outStream.Write(bytes7, 0, bytes7.Length);
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byte[] bytes8 = BitConverter.GetBytes(dataLength);
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Array.Reverse(bytes8);
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outStream.Write(bytes8, 0, bytes8.Length);
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}
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public void Read(Stream input)
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{
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BinaryReader binaryReader = new BinaryReader(input);
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if (!Shared.CompareByteArrays(magic, binaryReader.ReadBytes(4)))
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{
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binaryReader.BaseStream.Seek(28L, SeekOrigin.Current);
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if (!Shared.CompareByteArrays(magic, binaryReader.ReadBytes(4)))
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{
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throw new Exception("This is not a valid BNS audio file!");
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}
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}
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flags = Shared.Swap(binaryReader.ReadUInt32());
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fileSize = Shared.Swap(binaryReader.ReadUInt32());
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size = Shared.Swap(binaryReader.ReadUInt16());
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chunkCount = Shared.Swap(binaryReader.ReadUInt16());
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infoOffset = Shared.Swap(binaryReader.ReadUInt32());
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infoLength = Shared.Swap(binaryReader.ReadUInt32());
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dataOffset = Shared.Swap(binaryReader.ReadUInt32());
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dataLength = Shared.Swap(binaryReader.ReadUInt32());
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}
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}
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internal class BNS_Info
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{
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//Private Variables
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private readonly byte[] magic = new byte[4]
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{
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73,
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78,
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70,
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79
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};
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private uint size = 160;
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private byte codec;
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private byte hasLoop;
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private byte channelCount = 2;
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private byte zero;
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private ushort sampleRate = 44100;
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private ushort pad0;
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private uint loopStart;
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private uint loopEnd; //Or total sample count
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private uint offsetToChannelStart = 24;
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private uint pad1;
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private uint channel1StartOffset = 32;
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private uint channel2StartOffset = 44;
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private uint channel1Start;
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private uint coefficients1Offset = 56;
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private uint pad2;
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private uint channel2Start;
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private uint coefficients2Offset = 104;
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private uint pad3;
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private int[] coefficients1 = new int[16];
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private ushort channel1Gain;
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private ushort channel1PredictiveScale;
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private ushort channel1PreviousValue;
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private ushort channel1NextPreviousValue;
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private ushort channel1LoopPredictiveScale;
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private ushort channel1LoopPreviousValue;
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private ushort channel1LoopNextPreviousValue;
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private ushort channel1LoopPadding;
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private int[] coefficients2 = new int[16];
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private ushort channel2Gain;
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private ushort channel2PredictiveScale;
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private ushort channel2PreviousValue;
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private ushort channel2NextPreviousValue;
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private ushort channel2LoopPredictiveScale;
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private ushort channel2LoopPreviousValue;
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private ushort channel2LoopNextPreviousValue;
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private ushort channel2LoopPadding;
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//Public Variables
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public byte HasLoop
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{
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get => hasLoop;
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set => hasLoop = value;
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}
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public uint Coefficients1Offset
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{
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get => coefficients1Offset;
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set => coefficients1Offset = value;
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}
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public uint Channel1StartOffset
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{
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get => channel1StartOffset;
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set => channel1StartOffset = value;
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}
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public uint Channel2StartOffset
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{
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get => channel2StartOffset;
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set => channel2StartOffset = value;
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}
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public uint Size
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{
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get => size;
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set => size = value;
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}
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public ushort SampleRate
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{
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get => sampleRate;
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set => sampleRate = value;
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}
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public byte ChannelCount
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{
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get => channelCount;
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set => channelCount = value;
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}
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public uint Channel1Start
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{
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get => channel1Start;
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set => channel1Start = value;
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}
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public uint Channel2Start
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{
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get => channel2Start;
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set => channel2Start = value;
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}
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public uint LoopStart
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{
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get => loopStart;
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set => loopStart = value;
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}
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public uint LoopEnd
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{
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get => loopEnd;
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set => loopEnd = value;
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}
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public int[] Coefficients1
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{
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get => coefficients1;
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set => coefficients1 = value;
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}
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public int[] Coefficients2
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{
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get => coefficients2;
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set => coefficients2 = value;
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}
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public void Write(Stream outStream)
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{
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outStream.Write(magic, 0, magic.Length);
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byte[] bytes1 = BitConverter.GetBytes(size);
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Array.Reverse(bytes1);
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outStream.Write(bytes1, 0, bytes1.Length);
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outStream.WriteByte(codec);
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outStream.WriteByte(hasLoop);
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outStream.WriteByte(channelCount);
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outStream.WriteByte(zero);
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byte[] bytes2 = BitConverter.GetBytes(sampleRate);
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Array.Reverse(bytes2);
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outStream.Write(bytes2, 0, bytes2.Length);
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byte[] bytes3 = BitConverter.GetBytes(pad0);
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Array.Reverse(bytes3);
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outStream.Write(bytes3, 0, bytes3.Length);
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byte[] bytes4 = BitConverter.GetBytes(loopStart);
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Array.Reverse(bytes4);
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outStream.Write(bytes4, 0, bytes4.Length);
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byte[] bytes5 = BitConverter.GetBytes(loopEnd);
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Array.Reverse(bytes5);
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outStream.Write(bytes5, 0, bytes5.Length);
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byte[] bytes6 = BitConverter.GetBytes(offsetToChannelStart);
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Array.Reverse(bytes6);
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outStream.Write(bytes6, 0, bytes6.Length);
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byte[] bytes7 = BitConverter.GetBytes(pad1);
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Array.Reverse(bytes7);
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outStream.Write(bytes7, 0, bytes7.Length);
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byte[] bytes8 = BitConverter.GetBytes(channel1StartOffset);
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Array.Reverse(bytes8);
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outStream.Write(bytes8, 0, bytes8.Length);
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byte[] bytes9 = BitConverter.GetBytes(channel2StartOffset);
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Array.Reverse(bytes9);
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outStream.Write(bytes9, 0, bytes9.Length);
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byte[] bytes10 = BitConverter.GetBytes(channel1Start);
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Array.Reverse(bytes10);
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outStream.Write(bytes10, 0, bytes10.Length);
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byte[] bytes11 = BitConverter.GetBytes(coefficients1Offset);
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Array.Reverse(bytes11);
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outStream.Write(bytes11, 0, bytes11.Length);
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if (channelCount == 2)
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{
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byte[] bytes12 = BitConverter.GetBytes(pad2);
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Array.Reverse(bytes12);
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outStream.Write(bytes12, 0, bytes12.Length);
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byte[] bytes13 = BitConverter.GetBytes(channel2Start);
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Array.Reverse(bytes13);
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outStream.Write(bytes13, 0, bytes13.Length);
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byte[] bytes14 = BitConverter.GetBytes(coefficients2Offset);
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Array.Reverse(bytes14);
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outStream.Write(bytes14, 0, bytes14.Length);
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byte[] bytes15 = BitConverter.GetBytes(pad3);
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Array.Reverse(bytes15);
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outStream.Write(bytes15, 0, bytes15.Length);
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foreach (int num in coefficients1)
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{
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byte[] bytes16 = BitConverter.GetBytes(num);
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Array.Reverse(bytes16);
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outStream.Write(bytes16, 2, bytes16.Length - 2);
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}
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byte[] bytes17 = BitConverter.GetBytes(channel1Gain);
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Array.Reverse(bytes17);
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outStream.Write(bytes17, 0, bytes17.Length);
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byte[] bytes18 = BitConverter.GetBytes(channel1PredictiveScale);
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Array.Reverse(bytes18);
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outStream.Write(bytes18, 0, bytes18.Length);
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byte[] bytes19 = BitConverter.GetBytes(channel1PreviousValue);
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Array.Reverse(bytes19);
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outStream.Write(bytes19, 0, bytes19.Length);
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byte[] bytes20 = BitConverter.GetBytes(channel1NextPreviousValue);
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Array.Reverse(bytes20);
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outStream.Write(bytes20, 0, bytes20.Length);
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byte[] bytes21 = BitConverter.GetBytes(channel1LoopPredictiveScale);
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Array.Reverse(bytes21);
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outStream.Write(bytes21, 0, bytes21.Length);
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byte[] bytes22 = BitConverter.GetBytes(channel1LoopPreviousValue);
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Array.Reverse(bytes22);
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outStream.Write(bytes22, 0, bytes22.Length);
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byte[] bytes23 = BitConverter.GetBytes(channel1LoopNextPreviousValue);
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Array.Reverse(bytes23);
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outStream.Write(bytes23, 0, bytes23.Length);
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byte[] bytes24 = BitConverter.GetBytes(channel1LoopPadding);
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Array.Reverse(bytes24);
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outStream.Write(bytes24, 0, bytes24.Length);
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foreach (int num in coefficients2)
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{
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byte[] bytes16 = BitConverter.GetBytes(num);
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Array.Reverse(bytes16);
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outStream.Write(bytes16, 2, bytes16.Length - 2);
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}
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byte[] bytes25 = BitConverter.GetBytes(channel2Gain);
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Array.Reverse(bytes25);
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outStream.Write(bytes25, 0, bytes25.Length);
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byte[] bytes26 = BitConverter.GetBytes(channel2PredictiveScale);
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Array.Reverse(bytes26);
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outStream.Write(bytes26, 0, bytes26.Length);
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byte[] bytes27 = BitConverter.GetBytes(channel2PreviousValue);
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Array.Reverse(bytes27);
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outStream.Write(bytes27, 0, bytes27.Length);
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byte[] bytes28 = BitConverter.GetBytes(channel2NextPreviousValue);
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Array.Reverse(bytes28);
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outStream.Write(bytes28, 0, bytes28.Length);
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byte[] bytes29 = BitConverter.GetBytes(channel2LoopPredictiveScale);
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Array.Reverse(bytes29);
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outStream.Write(bytes29, 0, bytes29.Length);
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byte[] bytes30 = BitConverter.GetBytes(channel2LoopPreviousValue);
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Array.Reverse(bytes30);
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outStream.Write(bytes30, 0, bytes30.Length);
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byte[] bytes31 = BitConverter.GetBytes(channel2LoopNextPreviousValue);
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Array.Reverse(bytes31);
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outStream.Write(bytes31, 0, bytes31.Length);
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byte[] bytes32 = BitConverter.GetBytes(channel2LoopPadding);
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Array.Reverse(bytes32);
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outStream.Write(bytes32, 0, bytes32.Length);
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}
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else
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{
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if (channelCount != 1)
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{
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return;
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}
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foreach (int num in coefficients1)
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{
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byte[] bytes12 = BitConverter.GetBytes(num);
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Array.Reverse(bytes12);
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outStream.Write(bytes12, 2, bytes12.Length - 2);
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}
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byte[] bytes13 = BitConverter.GetBytes(channel1Gain);
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Array.Reverse(bytes13);
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outStream.Write(bytes13, 0, bytes13.Length);
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byte[] bytes14 = BitConverter.GetBytes(channel1PredictiveScale);
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Array.Reverse(bytes14);
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outStream.Write(bytes14, 0, bytes14.Length);
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byte[] bytes15 = BitConverter.GetBytes(channel1PreviousValue);
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Array.Reverse(bytes15);
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outStream.Write(bytes15, 0, bytes15.Length);
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byte[] bytes16 = BitConverter.GetBytes(channel1NextPreviousValue);
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Array.Reverse(bytes16);
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outStream.Write(bytes16, 0, bytes16.Length);
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byte[] bytes17 = BitConverter.GetBytes(channel1LoopPredictiveScale);
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Array.Reverse(bytes17);
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outStream.Write(bytes17, 0, bytes17.Length);
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byte[] bytes18 = BitConverter.GetBytes(channel1LoopPreviousValue);
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Array.Reverse(bytes18);
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outStream.Write(bytes18, 0, bytes18.Length);
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byte[] bytes19 = BitConverter.GetBytes(channel1LoopNextPreviousValue);
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Array.Reverse(bytes19);
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outStream.Write(bytes19, 0, bytes19.Length);
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byte[] bytes20 = BitConverter.GetBytes(channel1LoopPadding);
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Array.Reverse(bytes20);
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outStream.Write(bytes20, 0, bytes20.Length);
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}
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}
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public void Read(Stream input)
|
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{
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BinaryReader binaryReader = new BinaryReader(input);
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size = Shared.CompareByteArrays(magic, binaryReader.ReadBytes(4)) ? Shared.Swap(binaryReader.ReadUInt32()) : throw new Exception("This is not a valid BNS audfo file!");
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codec = binaryReader.ReadByte();
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hasLoop = binaryReader.ReadByte();
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channelCount = binaryReader.ReadByte();
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zero = binaryReader.ReadByte();
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sampleRate = Shared.Swap(binaryReader.ReadUInt16());
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pad0 = Shared.Swap(binaryReader.ReadUInt16());
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loopStart = Shared.Swap(binaryReader.ReadUInt32());
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loopEnd = Shared.Swap(binaryReader.ReadUInt32());
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offsetToChannelStart = Shared.Swap(binaryReader.ReadUInt32());
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pad1 = Shared.Swap(binaryReader.ReadUInt32());
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channel1StartOffset = Shared.Swap(binaryReader.ReadUInt32());
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channel2StartOffset = Shared.Swap(binaryReader.ReadUInt32());
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channel1Start = Shared.Swap(binaryReader.ReadUInt32());
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coefficients1Offset = Shared.Swap(binaryReader.ReadUInt32());
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if (channelCount == 2)
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{
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pad2 = Shared.Swap(binaryReader.ReadUInt32());
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channel2Start = Shared.Swap(binaryReader.ReadUInt32());
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coefficients2Offset = Shared.Swap(binaryReader.ReadUInt32());
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pad3 = Shared.Swap(binaryReader.ReadUInt32());
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for (int index = 0; index < 16; ++index)
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{
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coefficients1[index] = (short)Shared.Swap(binaryReader.ReadUInt16());
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}
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channel1Gain = Shared.Swap(binaryReader.ReadUInt16());
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channel1PredictiveScale = Shared.Swap(binaryReader.ReadUInt16());
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channel1PreviousValue = Shared.Swap(binaryReader.ReadUInt16());
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channel1NextPreviousValue = Shared.Swap(binaryReader.ReadUInt16());
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channel1LoopPredictiveScale = Shared.Swap(binaryReader.ReadUInt16());
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channel1LoopPreviousValue = Shared.Swap(binaryReader.ReadUInt16());
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channel1LoopNextPreviousValue = Shared.Swap(binaryReader.ReadUInt16());
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channel1LoopPadding = Shared.Swap(binaryReader.ReadUInt16());
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for (int index = 0; index < 16; ++index)
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{
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coefficients2[index] = (short)Shared.Swap(binaryReader.ReadUInt16());
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}
|
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channel2Gain = Shared.Swap(binaryReader.ReadUInt16());
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channel2PredictiveScale = Shared.Swap(binaryReader.ReadUInt16());
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||||
channel2PreviousValue = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel2NextPreviousValue = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel2LoopPredictiveScale = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel2LoopPreviousValue = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel2LoopNextPreviousValue = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel2LoopPadding = Shared.Swap(binaryReader.ReadUInt16());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (channelCount != 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int index = 0; index < 16; ++index)
|
||||
{
|
||||
coefficients1[index] = (short)Shared.Swap(binaryReader.ReadUInt16());
|
||||
}
|
||||
|
||||
channel1Gain = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel1PredictiveScale = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel1PreviousValue = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel1NextPreviousValue = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel1LoopPredictiveScale = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel1LoopPreviousValue = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel1LoopNextPreviousValue = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel1LoopPadding = Shared.Swap(binaryReader.ReadUInt16());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
63
BNS_Data.cs
63
BNS_Data.cs
|
@ -1,63 +0,0 @@
|
|||
/* This file is part of libWiiSharp
|
||||
* Copyright (C) 2009 Leathl
|
||||
* Copyright (C) 2020 - 2021 Github Contributors
|
||||
*
|
||||
* libWiiSharp is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* libWiiSharp is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
internal class BNS_Data
|
||||
{
|
||||
private readonly byte[] magic = new byte[4]
|
||||
{
|
||||
68,
|
||||
65,
|
||||
84,
|
||||
65
|
||||
};
|
||||
private uint size = 315392;
|
||||
private byte[] data;
|
||||
|
||||
public uint Size
|
||||
{
|
||||
get => size;
|
||||
set => size = value;
|
||||
}
|
||||
|
||||
public byte[] Data
|
||||
{
|
||||
get => data;
|
||||
set => data = value;
|
||||
}
|
||||
|
||||
public void Write(Stream outStream)
|
||||
{
|
||||
byte[] bytes = BitConverter.GetBytes(Shared.Swap(size));
|
||||
outStream.Write(magic, 0, magic.Length);
|
||||
outStream.Write(bytes, 0, bytes.Length);
|
||||
outStream.Write(data, 0, data.Length);
|
||||
}
|
||||
|
||||
public void Read(Stream input)
|
||||
{
|
||||
BinaryReader binaryReader = new BinaryReader(input);
|
||||
size = Shared.CompareByteArrays(magic, binaryReader.ReadBytes(4)) ? Shared.Swap(binaryReader.ReadUInt32()) : throw new Exception("This is not a valid BNS audfo file!");
|
||||
data = binaryReader.ReadBytes((int)size - 8);
|
||||
}
|
||||
}
|
||||
}
|
122
BNS_Header.cs
122
BNS_Header.cs
|
@ -1,122 +0,0 @@
|
|||
/* This file is part of libWiiSharp
|
||||
* Copyright (C) 2009 Leathl
|
||||
* Copyright (C) 2020 - 2021 Github Contributors
|
||||
*
|
||||
* libWiiSharp is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* libWiiSharp is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
internal class BNS_Header
|
||||
{
|
||||
private readonly byte[] magic = new byte[4]
|
||||
{
|
||||
66,
|
||||
78,
|
||||
83,
|
||||
32
|
||||
};
|
||||
private uint flags = 4278124800;
|
||||
private uint fileSize = 315584;
|
||||
private ushort size = 32;
|
||||
private ushort chunkCount = 2;
|
||||
private uint infoOffset = 32;
|
||||
private uint infoLength = 160;
|
||||
private uint dataOffset = 192;
|
||||
private uint dataLength = 315392;
|
||||
|
||||
public uint DataOffset
|
||||
{
|
||||
get => dataOffset;
|
||||
set => dataOffset = value;
|
||||
}
|
||||
|
||||
public uint InfoLength
|
||||
{
|
||||
get => infoLength;
|
||||
set => infoLength = value;
|
||||
}
|
||||
|
||||
public ushort Size
|
||||
{
|
||||
get => size;
|
||||
set => size = value;
|
||||
}
|
||||
|
||||
public uint DataLength
|
||||
{
|
||||
get => dataLength;
|
||||
set => dataLength = value;
|
||||
}
|
||||
|
||||
public uint FileSize
|
||||
{
|
||||
get => fileSize;
|
||||
set => fileSize = value;
|
||||
}
|
||||
|
||||
public void Write(Stream outStream)
|
||||
{
|
||||
outStream.Write(magic, 0, magic.Length);
|
||||
byte[] bytes1 = BitConverter.GetBytes(flags);
|
||||
Array.Reverse(bytes1);
|
||||
outStream.Write(bytes1, 0, bytes1.Length);
|
||||
byte[] bytes2 = BitConverter.GetBytes(fileSize);
|
||||
Array.Reverse(bytes2);
|
||||
outStream.Write(bytes2, 0, bytes2.Length);
|
||||
byte[] bytes3 = BitConverter.GetBytes(size);
|
||||
Array.Reverse(bytes3);
|
||||
outStream.Write(bytes3, 0, bytes3.Length);
|
||||
byte[] bytes4 = BitConverter.GetBytes(chunkCount);
|
||||
Array.Reverse(bytes4);
|
||||
outStream.Write(bytes4, 0, bytes4.Length);
|
||||
byte[] bytes5 = BitConverter.GetBytes(infoOffset);
|
||||
Array.Reverse(bytes5);
|
||||
outStream.Write(bytes5, 0, bytes5.Length);
|
||||
byte[] bytes6 = BitConverter.GetBytes(infoLength);
|
||||
Array.Reverse(bytes6);
|
||||
outStream.Write(bytes6, 0, bytes6.Length);
|
||||
byte[] bytes7 = BitConverter.GetBytes(dataOffset);
|
||||
Array.Reverse(bytes7);
|
||||
outStream.Write(bytes7, 0, bytes7.Length);
|
||||
byte[] bytes8 = BitConverter.GetBytes(dataLength);
|
||||
Array.Reverse(bytes8);
|
||||
outStream.Write(bytes8, 0, bytes8.Length);
|
||||
}
|
||||
|
||||
public void Read(Stream input)
|
||||
{
|
||||
BinaryReader binaryReader = new BinaryReader(input);
|
||||
if (!Shared.CompareByteArrays(magic, binaryReader.ReadBytes(4)))
|
||||
{
|
||||
binaryReader.BaseStream.Seek(28L, SeekOrigin.Current);
|
||||
if (!Shared.CompareByteArrays(magic, binaryReader.ReadBytes(4)))
|
||||
{
|
||||
throw new Exception("This is not a valid BNS audio file!");
|
||||
}
|
||||
}
|
||||
flags = Shared.Swap(binaryReader.ReadUInt32());
|
||||
fileSize = Shared.Swap(binaryReader.ReadUInt32());
|
||||
size = Shared.Swap(binaryReader.ReadUInt16());
|
||||
chunkCount = Shared.Swap(binaryReader.ReadUInt16());
|
||||
infoOffset = Shared.Swap(binaryReader.ReadUInt32());
|
||||
infoLength = Shared.Swap(binaryReader.ReadUInt32());
|
||||
dataOffset = Shared.Swap(binaryReader.ReadUInt32());
|
||||
dataLength = Shared.Swap(binaryReader.ReadUInt32());
|
||||
}
|
||||
}
|
||||
}
|
380
BNS_Info.cs
380
BNS_Info.cs
|
@ -1,380 +0,0 @@
|
|||
/* This file is part of libWiiSharp
|
||||
* Copyright (C) 2009 Leathl
|
||||
* Copyright (C) 2020 - 2021 Github Contributors
|
||||
*
|
||||
* libWiiSharp is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* libWiiSharp is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
internal class BNS_Info
|
||||
{
|
||||
//Private Variables
|
||||
private readonly byte[] magic = new byte[4]
|
||||
{
|
||||
73,
|
||||
78,
|
||||
70,
|
||||
79
|
||||
};
|
||||
private uint size = 160;
|
||||
private byte codec;
|
||||
private byte hasLoop;
|
||||
private byte channelCount = 2;
|
||||
private byte zero;
|
||||
private ushort sampleRate = 44100;
|
||||
private ushort pad0;
|
||||
private uint loopStart;
|
||||
private uint loopEnd; //Or total sample count
|
||||
private uint offsetToChannelStart = 24;
|
||||
private uint pad1;
|
||||
private uint channel1StartOffset = 32;
|
||||
private uint channel2StartOffset = 44;
|
||||
private uint channel1Start;
|
||||
private uint coefficients1Offset = 56;
|
||||
private uint pad2;
|
||||
private uint channel2Start;
|
||||
private uint coefficients2Offset = 104;
|
||||
private uint pad3;
|
||||
private int[] coefficients1 = new int[16];
|
||||
private ushort channel1Gain;
|
||||
private ushort channel1PredictiveScale;
|
||||
private ushort channel1PreviousValue;
|
||||
private ushort channel1NextPreviousValue;
|
||||
private ushort channel1LoopPredictiveScale;
|
||||
private ushort channel1LoopPreviousValue;
|
||||
private ushort channel1LoopNextPreviousValue;
|
||||
private ushort channel1LoopPadding;
|
||||
private int[] coefficients2 = new int[16];
|
||||
private ushort channel2Gain;
|
||||
private ushort channel2PredictiveScale;
|
||||
private ushort channel2PreviousValue;
|
||||
private ushort channel2NextPreviousValue;
|
||||
private ushort channel2LoopPredictiveScale;
|
||||
private ushort channel2LoopPreviousValue;
|
||||
private ushort channel2LoopNextPreviousValue;
|
||||
private ushort channel2LoopPadding;
|
||||
|
||||
//Public Variables
|
||||
public byte HasLoop
|
||||
{
|
||||
get => hasLoop;
|
||||
set => hasLoop = value;
|
||||
}
|
||||
|
||||
public uint Coefficients1Offset
|
||||
{
|
||||
get => coefficients1Offset;
|
||||
set => coefficients1Offset = value;
|
||||
}
|
||||
|
||||
public uint Channel1StartOffset
|
||||
{
|
||||
get => channel1StartOffset;
|
||||
set => channel1StartOffset = value;
|
||||
}
|
||||
|
||||
public uint Channel2StartOffset
|
||||
{
|
||||
get => channel2StartOffset;
|
||||
set => channel2StartOffset = value;
|
||||
}
|
||||
|
||||
public uint Size
|
||||
{
|
||||
get => size;
|
||||
set => size = value;
|
||||
}
|
||||
|
||||
public ushort SampleRate
|
||||
{
|
||||
get => sampleRate;
|
||||
set => sampleRate = value;
|
||||
}
|
||||
|
||||
public byte ChannelCount
|
||||
{
|
||||
get => channelCount;
|
||||
set => channelCount = value;
|
||||
}
|
||||
|
||||
public uint Channel1Start
|
||||
{
|
||||
get => channel1Start;
|
||||
set => channel1Start = value;
|
||||
}
|
||||
|
||||
public uint Channel2Start
|
||||
{
|
||||
get => channel2Start;
|
||||
set => channel2Start = value;
|
||||
}
|
||||
|
||||
public uint LoopStart
|
||||
{
|
||||
get => loopStart;
|
||||
set => loopStart = value;
|
||||
}
|
||||
|
||||
public uint LoopEnd
|
||||
{
|
||||
get => loopEnd;
|
||||
set => loopEnd = value;
|
||||
}
|
||||
|
||||
public int[] Coefficients1
|
||||
{
|
||||
get => coefficients1;
|
||||
set => coefficients1 = value;
|
||||
}
|
||||
|
||||
public int[] Coefficients2
|
||||
{
|
||||
get => coefficients2;
|
||||
set => coefficients2 = value;
|
||||
}
|
||||
|
||||
public void Write(Stream outStream)
|
||||
{
|
||||
outStream.Write(magic, 0, magic.Length);
|
||||
byte[] bytes1 = BitConverter.GetBytes(size);
|
||||
Array.Reverse(bytes1);
|
||||
outStream.Write(bytes1, 0, bytes1.Length);
|
||||
outStream.WriteByte(codec);
|
||||
outStream.WriteByte(hasLoop);
|
||||
outStream.WriteByte(channelCount);
|
||||
outStream.WriteByte(zero);
|
||||
byte[] bytes2 = BitConverter.GetBytes(sampleRate);
|
||||
Array.Reverse(bytes2);
|
||||
outStream.Write(bytes2, 0, bytes2.Length);
|
||||
byte[] bytes3 = BitConverter.GetBytes(pad0);
|
||||
Array.Reverse(bytes3);
|
||||
outStream.Write(bytes3, 0, bytes3.Length);
|
||||
byte[] bytes4 = BitConverter.GetBytes(loopStart);
|
||||
Array.Reverse(bytes4);
|
||||
outStream.Write(bytes4, 0, bytes4.Length);
|
||||
byte[] bytes5 = BitConverter.GetBytes(loopEnd);
|
||||
Array.Reverse(bytes5);
|
||||
outStream.Write(bytes5, 0, bytes5.Length);
|
||||
byte[] bytes6 = BitConverter.GetBytes(offsetToChannelStart);
|
||||
Array.Reverse(bytes6);
|
||||
outStream.Write(bytes6, 0, bytes6.Length);
|
||||
byte[] bytes7 = BitConverter.GetBytes(pad1);
|
||||
Array.Reverse(bytes7);
|
||||
outStream.Write(bytes7, 0, bytes7.Length);
|
||||
byte[] bytes8 = BitConverter.GetBytes(channel1StartOffset);
|
||||
Array.Reverse(bytes8);
|
||||
outStream.Write(bytes8, 0, bytes8.Length);
|
||||
byte[] bytes9 = BitConverter.GetBytes(channel2StartOffset);
|
||||
Array.Reverse(bytes9);
|
||||
outStream.Write(bytes9, 0, bytes9.Length);
|
||||
byte[] bytes10 = BitConverter.GetBytes(channel1Start);
|
||||
Array.Reverse(bytes10);
|
||||
outStream.Write(bytes10, 0, bytes10.Length);
|
||||
byte[] bytes11 = BitConverter.GetBytes(coefficients1Offset);
|
||||
Array.Reverse(bytes11);
|
||||
outStream.Write(bytes11, 0, bytes11.Length);
|
||||
if (channelCount == 2)
|
||||
{
|
||||
byte[] bytes12 = BitConverter.GetBytes(pad2);
|
||||
Array.Reverse(bytes12);
|
||||
outStream.Write(bytes12, 0, bytes12.Length);
|
||||
byte[] bytes13 = BitConverter.GetBytes(channel2Start);
|
||||
Array.Reverse(bytes13);
|
||||
outStream.Write(bytes13, 0, bytes13.Length);
|
||||
byte[] bytes14 = BitConverter.GetBytes(coefficients2Offset);
|
||||
Array.Reverse(bytes14);
|
||||
outStream.Write(bytes14, 0, bytes14.Length);
|
||||
byte[] bytes15 = BitConverter.GetBytes(pad3);
|
||||
Array.Reverse(bytes15);
|
||||
outStream.Write(bytes15, 0, bytes15.Length);
|
||||
foreach (int num in coefficients1)
|
||||
{
|
||||
byte[] bytes16 = BitConverter.GetBytes(num);
|
||||
Array.Reverse(bytes16);
|
||||
outStream.Write(bytes16, 2, bytes16.Length - 2);
|
||||
}
|
||||
byte[] bytes17 = BitConverter.GetBytes(channel1Gain);
|
||||
Array.Reverse(bytes17);
|
||||
outStream.Write(bytes17, 0, bytes17.Length);
|
||||
byte[] bytes18 = BitConverter.GetBytes(channel1PredictiveScale);
|
||||
Array.Reverse(bytes18);
|
||||
outStream.Write(bytes18, 0, bytes18.Length);
|
||||
byte[] bytes19 = BitConverter.GetBytes(channel1PreviousValue);
|
||||
Array.Reverse(bytes19);
|
||||
outStream.Write(bytes19, 0, bytes19.Length);
|
||||
byte[] bytes20 = BitConverter.GetBytes(channel1NextPreviousValue);
|
||||
Array.Reverse(bytes20);
|
||||
outStream.Write(bytes20, 0, bytes20.Length);
|
||||
byte[] bytes21 = BitConverter.GetBytes(channel1LoopPredictiveScale);
|
||||
Array.Reverse(bytes21);
|
||||
outStream.Write(bytes21, 0, bytes21.Length);
|
||||
byte[] bytes22 = BitConverter.GetBytes(channel1LoopPreviousValue);
|
||||
Array.Reverse(bytes22);
|
||||
outStream.Write(bytes22, 0, bytes22.Length);
|
||||
byte[] bytes23 = BitConverter.GetBytes(channel1LoopNextPreviousValue);
|
||||
Array.Reverse(bytes23);
|
||||
outStream.Write(bytes23, 0, bytes23.Length);
|
||||
byte[] bytes24 = BitConverter.GetBytes(channel1LoopPadding);
|
||||
Array.Reverse(bytes24);
|
||||
outStream.Write(bytes24, 0, bytes24.Length);
|
||||
foreach (int num in coefficients2)
|
||||
{
|
||||
byte[] bytes16 = BitConverter.GetBytes(num);
|
||||
Array.Reverse(bytes16);
|
||||
outStream.Write(bytes16, 2, bytes16.Length - 2);
|
||||
}
|
||||
byte[] bytes25 = BitConverter.GetBytes(channel2Gain);
|
||||
Array.Reverse(bytes25);
|
||||
outStream.Write(bytes25, 0, bytes25.Length);
|
||||
byte[] bytes26 = BitConverter.GetBytes(channel2PredictiveScale);
|
||||
Array.Reverse(bytes26);
|
||||
outStream.Write(bytes26, 0, bytes26.Length);
|
||||
byte[] bytes27 = BitConverter.GetBytes(channel2PreviousValue);
|
||||
Array.Reverse(bytes27);
|
||||
outStream.Write(bytes27, 0, bytes27.Length);
|
||||
byte[] bytes28 = BitConverter.GetBytes(channel2NextPreviousValue);
|
||||
Array.Reverse(bytes28);
|
||||
outStream.Write(bytes28, 0, bytes28.Length);
|
||||
byte[] bytes29 = BitConverter.GetBytes(channel2LoopPredictiveScale);
|
||||
Array.Reverse(bytes29);
|
||||
outStream.Write(bytes29, 0, bytes29.Length);
|
||||
byte[] bytes30 = BitConverter.GetBytes(channel2LoopPreviousValue);
|
||||
Array.Reverse(bytes30);
|
||||
outStream.Write(bytes30, 0, bytes30.Length);
|
||||
byte[] bytes31 = BitConverter.GetBytes(channel2LoopNextPreviousValue);
|
||||
Array.Reverse(bytes31);
|
||||
outStream.Write(bytes31, 0, bytes31.Length);
|
||||
byte[] bytes32 = BitConverter.GetBytes(channel2LoopPadding);
|
||||
Array.Reverse(bytes32);
|
||||
outStream.Write(bytes32, 0, bytes32.Length);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (channelCount != 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (int num in coefficients1)
|
||||
{
|
||||
byte[] bytes12 = BitConverter.GetBytes(num);
|
||||
Array.Reverse(bytes12);
|
||||
outStream.Write(bytes12, 2, bytes12.Length - 2);
|
||||
}
|
||||
byte[] bytes13 = BitConverter.GetBytes(channel1Gain);
|
||||
Array.Reverse(bytes13);
|
||||
outStream.Write(bytes13, 0, bytes13.Length);
|
||||
byte[] bytes14 = BitConverter.GetBytes(channel1PredictiveScale);
|
||||
Array.Reverse(bytes14);
|
||||
outStream.Write(bytes14, 0, bytes14.Length);
|
||||
byte[] bytes15 = BitConverter.GetBytes(channel1PreviousValue);
|
||||
Array.Reverse(bytes15);
|
||||
outStream.Write(bytes15, 0, bytes15.Length);
|
||||
byte[] bytes16 = BitConverter.GetBytes(channel1NextPreviousValue);
|
||||
Array.Reverse(bytes16);
|
||||
outStream.Write(bytes16, 0, bytes16.Length);
|
||||
byte[] bytes17 = BitConverter.GetBytes(channel1LoopPredictiveScale);
|
||||
Array.Reverse(bytes17);
|
||||
outStream.Write(bytes17, 0, bytes17.Length);
|
||||
byte[] bytes18 = BitConverter.GetBytes(channel1LoopPreviousValue);
|
||||
Array.Reverse(bytes18);
|
||||
outStream.Write(bytes18, 0, bytes18.Length);
|
||||
byte[] bytes19 = BitConverter.GetBytes(channel1LoopNextPreviousValue);
|
||||
Array.Reverse(bytes19);
|
||||
outStream.Write(bytes19, 0, bytes19.Length);
|
||||
byte[] bytes20 = BitConverter.GetBytes(channel1LoopPadding);
|
||||
Array.Reverse(bytes20);
|
||||
outStream.Write(bytes20, 0, bytes20.Length);
|
||||
}
|
||||
}
|
||||
|
||||
public void Read(Stream input)
|
||||
{
|
||||
BinaryReader binaryReader = new BinaryReader(input);
|
||||
size = Shared.CompareByteArrays(magic, binaryReader.ReadBytes(4)) ? Shared.Swap(binaryReader.ReadUInt32()) : throw new Exception("This is not a valid BNS audfo file!");
|
||||
codec = binaryReader.ReadByte();
|
||||
hasLoop = binaryReader.ReadByte();
|
||||
channelCount = binaryReader.ReadByte();
|
||||
zero = binaryReader.ReadByte();
|
||||
sampleRate = Shared.Swap(binaryReader.ReadUInt16());
|
||||
pad0 = Shared.Swap(binaryReader.ReadUInt16());
|
||||
loopStart = Shared.Swap(binaryReader.ReadUInt32());
|
||||
loopEnd = Shared.Swap(binaryReader.ReadUInt32());
|
||||
offsetToChannelStart = Shared.Swap(binaryReader.ReadUInt32());
|
||||
pad1 = Shared.Swap(binaryReader.ReadUInt32());
|
||||
channel1StartOffset = Shared.Swap(binaryReader.ReadUInt32());
|
||||
channel2StartOffset = Shared.Swap(binaryReader.ReadUInt32());
|
||||
channel1Start = Shared.Swap(binaryReader.ReadUInt32());
|
||||
coefficients1Offset = Shared.Swap(binaryReader.ReadUInt32());
|
||||
if (channelCount == 2)
|
||||
{
|
||||
pad2 = Shared.Swap(binaryReader.ReadUInt32());
|
||||
channel2Start = Shared.Swap(binaryReader.ReadUInt32());
|
||||
coefficients2Offset = Shared.Swap(binaryReader.ReadUInt32());
|
||||
pad3 = Shared.Swap(binaryReader.ReadUInt32());
|
||||
for (int index = 0; index < 16; ++index)
|
||||
{
|
||||
coefficients1[index] = (short)Shared.Swap(binaryReader.ReadUInt16());
|
||||
}
|
||||
|
||||
channel1Gain = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel1PredictiveScale = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel1PreviousValue = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel1NextPreviousValue = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel1LoopPredictiveScale = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel1LoopPreviousValue = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel1LoopNextPreviousValue = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel1LoopPadding = Shared.Swap(binaryReader.ReadUInt16());
|
||||
for (int index = 0; index < 16; ++index)
|
||||
{
|
||||
coefficients2[index] = (short)Shared.Swap(binaryReader.ReadUInt16());
|
||||
}
|
||||
|
||||
channel2Gain = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel2PredictiveScale = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel2PreviousValue = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel2NextPreviousValue = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel2LoopPredictiveScale = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel2LoopPreviousValue = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel2LoopNextPreviousValue = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel2LoopPadding = Shared.Swap(binaryReader.ReadUInt16());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (channelCount != 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int index = 0; index < 16; ++index)
|
||||
{
|
||||
coefficients1[index] = (short)Shared.Swap(binaryReader.ReadUInt16());
|
||||
}
|
||||
|
||||
channel1Gain = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel1PredictiveScale = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel1PreviousValue = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel1NextPreviousValue = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel1LoopPredictiveScale = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel1LoopPreviousValue = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel1LoopNextPreviousValue = Shared.Swap(binaryReader.ReadUInt16());
|
||||
channel1LoopPadding = Shared.Swap(binaryReader.ReadUInt16());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,314 +0,0 @@
|
|||
/* This file is part of libWiiSharp
|
||||
* Copyright (C) 2009 Leathl
|
||||
* Copyright (C) 2020 - 2021 Github Contributors
|
||||
*
|
||||
* libWiiSharp is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* libWiiSharp is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
internal class ColorIndexConverter
|
||||
{
|
||||
private uint[] rgbaPalette;
|
||||
private byte[] tplPalette;
|
||||
private readonly uint[] rgbaData;
|
||||
private byte[] tplData;
|
||||
private readonly TPL_TextureFormat tplFormat;
|
||||
private readonly TPL_PaletteFormat paletteFormat;
|
||||
private readonly int width;
|
||||
private readonly int height;
|
||||
|
||||
public byte[] Palette => tplPalette;
|
||||
|
||||
public byte[] Data => tplData;
|
||||
|
||||
public ColorIndexConverter(
|
||||
uint[] rgbaData,
|
||||
int width,
|
||||
int height,
|
||||
TPL_TextureFormat tplFormat,
|
||||
TPL_PaletteFormat paletteFormat)
|
||||
{
|
||||
if (tplFormat != TPL_TextureFormat.CI4 && tplFormat != TPL_TextureFormat.CI8)
|
||||
{
|
||||
throw new Exception("Texture format must be either CI4 or CI8");
|
||||
}
|
||||
|
||||
if (paletteFormat != TPL_PaletteFormat.IA8 && paletteFormat != TPL_PaletteFormat.RGB565 && paletteFormat != TPL_PaletteFormat.RGB5A3)
|
||||
{
|
||||
throw new Exception("Palette format must be either IA8, RGB565 or RGB5A3!");
|
||||
}
|
||||
|
||||
this.rgbaData = rgbaData;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.tplFormat = tplFormat;
|
||||
this.paletteFormat = paletteFormat;
|
||||
BuildPalette();
|
||||
if (tplFormat != TPL_TextureFormat.CI4)
|
||||
{
|
||||
if (tplFormat == TPL_TextureFormat.CI8)
|
||||
{
|
||||
ToCI8();
|
||||
}
|
||||
else
|
||||
{
|
||||
ToCI14X2();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ToCI4();
|
||||
}
|
||||
}
|
||||
|
||||
private void ToCI4()
|
||||
{
|
||||
byte[] numArray = new byte[Shared.AddPadding(width, 8) * Shared.AddPadding(height, 8) / 2];
|
||||
int num = 0;
|
||||
for (int index1 = 0; index1 < height; index1 += 8)
|
||||
{
|
||||
for (int index2 = 0; index2 < width; index2 += 8)
|
||||
{
|
||||
for (int index3 = index1; index3 < index1 + 8; ++index3)
|
||||
{
|
||||
for (int index4 = index2; index4 < index2 + 8; index4 += 2)
|
||||
{
|
||||
uint colorIndex1 = GetColorIndex(index3 >= height || index4 >= width ? 0U : rgbaData[index3 * width + index4]);
|
||||
uint colorIndex2 = GetColorIndex(index3 >= height || index4 >= width ? 0U : (index3 * width + index4 + 1 < rgbaData.Length ? rgbaData[index3 * width + index4 + 1] : 0U));
|
||||
numArray[num++] = (byte)((uint)(byte)colorIndex1 << 4 | (byte)colorIndex2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tplData = numArray;
|
||||
}
|
||||
|
||||
private void ToCI8()
|
||||
{
|
||||
byte[] numArray = new byte[Shared.AddPadding(width, 8) * Shared.AddPadding(height, 4)];
|
||||
int num1 = 0;
|
||||
for (int index1 = 0; index1 < height; index1 += 4)
|
||||
{
|
||||
for (int index2 = 0; index2 < width; index2 += 8)
|
||||
{
|
||||
for (int index3 = index1; index3 < index1 + 4; ++index3)
|
||||
{
|
||||
for (int index4 = index2; index4 < index2 + 8; ++index4)
|
||||
{
|
||||
uint num2 = index3 >= height || index4 >= width ? 0U : rgbaData[index3 * width + index4];
|
||||
numArray[num1++] = (byte)GetColorIndex(num2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tplData = numArray;
|
||||
}
|
||||
|
||||
private void ToCI14X2()
|
||||
{
|
||||
byte[] numArray1 = new byte[Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2];
|
||||
int num1 = 0;
|
||||
for (int index1 = 0; index1 < height; index1 += 4)
|
||||
{
|
||||
for (int index2 = 0; index2 < width; index2 += 4)
|
||||
{
|
||||
for (int index3 = index1; index3 < index1 + 4; ++index3)
|
||||
{
|
||||
for (int index4 = index2; index4 < index2 + 4; ++index4)
|
||||
{
|
||||
byte[] bytes = BitConverter.GetBytes((ushort)GetColorIndex(index3 >= height || index4 >= width ? 0U : rgbaData[index3 * width + index4]));
|
||||
byte[] numArray2 = numArray1;
|
||||
int index5 = num1;
|
||||
int num2 = index5 + 1;
|
||||
int num3 = bytes[1];
|
||||
numArray2[index5] = (byte)num3;
|
||||
byte[] numArray3 = numArray1;
|
||||
int index6 = num2;
|
||||
num1 = index6 + 1;
|
||||
int num4 = bytes[0];
|
||||
numArray3[index6] = (byte)num4;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tplData = numArray1;
|
||||
}
|
||||
|
||||
private void BuildPalette()
|
||||
{
|
||||
int num1 = 256;
|
||||
if (tplFormat == TPL_TextureFormat.CI4)
|
||||
{
|
||||
num1 = 16;
|
||||
}
|
||||
else if (tplFormat == TPL_TextureFormat.CI14X2)
|
||||
{
|
||||
num1 = 16384;
|
||||
}
|
||||
|
||||
List<uint> uintList = new List<uint>();
|
||||
List<ushort> ushortList = new List<ushort>();
|
||||
uintList.Add(0U);
|
||||
ushortList.Add(0);
|
||||
for (int index = 1; index < rgbaData.Length && uintList.Count != num1; ++index)
|
||||
{
|
||||
if ((rgbaData[index] >> 24 & byte.MaxValue) >= (tplFormat == TPL_TextureFormat.CI14X2 ? 1L : 25L))
|
||||
{
|
||||
ushort num2 = Shared.Swap(ConvertToPaletteValue((int)rgbaData[index]));
|
||||
if (!uintList.Contains(rgbaData[index]) && !ushortList.Contains(num2))
|
||||
{
|
||||
uintList.Add(rgbaData[index]);
|
||||
ushortList.Add(num2);
|
||||
}
|
||||
}
|
||||
}
|
||||
while (uintList.Count % 16 != 0)
|
||||
{
|
||||
uintList.Add(uint.MaxValue);
|
||||
ushortList.Add(ushort.MaxValue);
|
||||
}
|
||||
tplPalette = Shared.UShortArrayToByteArray(ushortList.ToArray());
|
||||
rgbaPalette = uintList.ToArray();
|
||||
}
|
||||
|
||||
private ushort ConvertToPaletteValue(int rgba)
|
||||
{
|
||||
int num1 = 0;
|
||||
int num2;
|
||||
if (paletteFormat == TPL_PaletteFormat.IA8)
|
||||
{
|
||||
int num3 = ((rgba & byte.MaxValue) + (rgba >> 8 & byte.MaxValue) + (rgba >> 16 & byte.MaxValue)) / 3 & byte.MaxValue;
|
||||
num2 = (ushort)((rgba >> 24 & byte.MaxValue) << 8 | num3);
|
||||
}
|
||||
else if (paletteFormat == TPL_PaletteFormat.RGB565)
|
||||
{
|
||||
num2 = (ushort)((rgba >> 16 & byte.MaxValue) >> 3 << 11 | (rgba >> 8 & byte.MaxValue) >> 2 << 5 | (rgba & byte.MaxValue) >> 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
int num3 = rgba >> 16 & byte.MaxValue;
|
||||
int num4 = rgba >> 8 & byte.MaxValue;
|
||||
int num5 = rgba & byte.MaxValue;
|
||||
int num6 = rgba >> 24 & byte.MaxValue;
|
||||
if (num6 <= 218)
|
||||
{
|
||||
int num7 = num1 & -32769;
|
||||
int num8 = num3 * 15 / byte.MaxValue & 15;
|
||||
int num9 = num4 * 15 / byte.MaxValue & 15;
|
||||
int num10 = num5 * 15 / byte.MaxValue & 15;
|
||||
int num11 = num6 * 7 / byte.MaxValue & 7;
|
||||
num2 = num7 | num11 << 12 | num10 | num9 << 4 | num8 << 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
int num7 = num1 | 32768;
|
||||
int num8 = num3 * 31 / byte.MaxValue & 31;
|
||||
int num9 = num4 * 31 / byte.MaxValue & 31;
|
||||
int num10 = num5 * 31 / byte.MaxValue & 31;
|
||||
num2 = num7 | num10 | num9 << 5 | num8 << 10;
|
||||
}
|
||||
}
|
||||
return (ushort)num2;
|
||||
}
|
||||
|
||||
private uint GetColorIndex(uint value)
|
||||
{
|
||||
uint num1 = int.MaxValue;
|
||||
uint num2 = 0;
|
||||
if ((value >> 24 & byte.MaxValue) < (tplFormat == TPL_TextureFormat.CI14X2 ? 1L : 25L))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
ushort paletteValue1 = ConvertToPaletteValue((int)value);
|
||||
for (int index = 0; index < rgbaPalette.Length; ++index)
|
||||
{
|
||||
ushort paletteValue2 = ConvertToPaletteValue((int)rgbaPalette[index]);
|
||||
if (paletteValue1 == paletteValue2)
|
||||
{
|
||||
return (uint)index;
|
||||
}
|
||||
|
||||
uint distance = GetDistance(paletteValue1, paletteValue2);
|
||||
if (distance < num1)
|
||||
{
|
||||
num1 = distance;
|
||||
num2 = (uint)index;
|
||||
}
|
||||
}
|
||||
return num2;
|
||||
}
|
||||
|
||||
private uint GetDistance(ushort color, ushort paletteColor)
|
||||
{
|
||||
int rgbaValue1 = (int)ConvertToRgbaValue(color);
|
||||
uint rgbaValue2 = ConvertToRgbaValue(paletteColor);
|
||||
uint val1_1 = (uint)rgbaValue1 >> 24 & byte.MaxValue;
|
||||
uint val1_2 = (uint)rgbaValue1 >> 16 & byte.MaxValue;
|
||||
uint val1_3 = (uint)rgbaValue1 >> 8 & byte.MaxValue;
|
||||
uint val1_4 = (uint)(rgbaValue1 & byte.MaxValue);
|
||||
uint val2_1 = rgbaValue2 >> 24 & byte.MaxValue;
|
||||
uint val2_2 = rgbaValue2 >> 16 & byte.MaxValue;
|
||||
uint val2_3 = rgbaValue2 >> 8 & byte.MaxValue;
|
||||
uint val2_4 = rgbaValue2 & byte.MaxValue;
|
||||
int num1 = (int)Math.Max(val1_1, val2_1) - (int)Math.Min(val1_1, val2_1);
|
||||
uint num2 = Math.Max(val1_2, val2_2) - Math.Min(val1_2, val2_2);
|
||||
uint num3 = Math.Max(val1_3, val2_3) - Math.Min(val1_3, val2_3);
|
||||
uint num4 = Math.Max(val1_4, val2_4) - Math.Min(val1_4, val2_4);
|
||||
int num5 = (int)num2;
|
||||
return (uint)(num1 + num5) + num3 + num4;
|
||||
}
|
||||
|
||||
private uint ConvertToRgbaValue(ushort pixel)
|
||||
{
|
||||
if (paletteFormat == TPL_PaletteFormat.IA8)
|
||||
{
|
||||
int num1 = pixel >> 8;
|
||||
int num2 = pixel & byte.MaxValue;
|
||||
return (uint)(num1 | num1 << 8 | num1 << 16 | num2 << 24);
|
||||
}
|
||||
if (paletteFormat == TPL_PaletteFormat.RGB565)
|
||||
{
|
||||
int num1 = (pixel >> 11 & 31) << 3 & byte.MaxValue;
|
||||
int num2 = (pixel >> 5 & 63) << 2 & byte.MaxValue;
|
||||
int num3 = (pixel & 31) << 3 & byte.MaxValue;
|
||||
int maxValue = byte.MaxValue;
|
||||
return (uint)(num3 | num2 << 8 | num1 << 16 | maxValue << 24);
|
||||
}
|
||||
int num4;
|
||||
int num5;
|
||||
int num6;
|
||||
int num7;
|
||||
if ((pixel & 32768) != 0)
|
||||
{
|
||||
num4 = (pixel >> 10 & 31) * byte.MaxValue / 31;
|
||||
num5 = (pixel >> 5 & 31) * byte.MaxValue / 31;
|
||||
num6 = (pixel & 31) * byte.MaxValue / 31;
|
||||
num7 = byte.MaxValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
num7 = (pixel >> 12 & 7) * byte.MaxValue / 7;
|
||||
num4 = (pixel >> 8 & 15) * byte.MaxValue / 15;
|
||||
num5 = (pixel >> 4 & 15) * byte.MaxValue / 15;
|
||||
num6 = (pixel & 15) * byte.MaxValue / 15;
|
||||
}
|
||||
return (uint)(num6 | num5 << 8 | num4 << 16 | num7 << 24);
|
||||
}
|
||||
}
|
||||
}
|
28
Region.cs
28
Region.cs
|
@ -1,28 +0,0 @@
|
|||
/* This file is part of libWiiSharp
|
||||
* Copyright (C) 2009 Leathl
|
||||
* Copyright (C) 2020 - 2021 Github Contributors
|
||||
*
|
||||
* libWiiSharp is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* libWiiSharp is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
public enum Region : ushort
|
||||
{
|
||||
Japan,
|
||||
USA,
|
||||
Europe,
|
||||
Free,
|
||||
}
|
||||
}
|
49
TMD.cs
49
TMD.cs
|
@ -23,6 +23,15 @@ using System.Security.Cryptography;
|
|||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
|
||||
public enum Region : ushort
|
||||
{
|
||||
Japan,
|
||||
USA,
|
||||
Europe,
|
||||
Free,
|
||||
}
|
||||
|
||||
public enum ContentType : ushort
|
||||
{
|
||||
Normal = 1,
|
||||
|
@ -598,4 +607,44 @@ namespace libWiiSharp
|
|||
debug(new object(), new MessageEventArgs(string.Format(debugMessage, args)));
|
||||
}
|
||||
}
|
||||
|
||||
public class TMD_Content
|
||||
{
|
||||
private uint contentId;
|
||||
private ushort index;
|
||||
private ushort type;
|
||||
private ulong size;
|
||||
private byte[] hash = new byte[20];
|
||||
|
||||
public uint ContentID
|
||||
{
|
||||
get => contentId;
|
||||
set => contentId = value;
|
||||
}
|
||||
|
||||
public ushort Index
|
||||
{
|
||||
get => index;
|
||||
set => index = value;
|
||||
}
|
||||
|
||||
public ContentType Type
|
||||
{
|
||||
get => (ContentType)type;
|
||||
set => type = (ushort)value;
|
||||
}
|
||||
|
||||
public ulong Size
|
||||
{
|
||||
get => size;
|
||||
set => size = value;
|
||||
}
|
||||
|
||||
public byte[] Hash
|
||||
{
|
||||
get => hash;
|
||||
set => hash = value;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,59 +0,0 @@
|
|||
/* This file is part of libWiiSharp
|
||||
* Copyright (C) 2009 Leathl
|
||||
* Copyright (C) 2020 - 2021 Github Contributors
|
||||
*
|
||||
* libWiiSharp is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* libWiiSharp is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
public class TMD_Content
|
||||
{
|
||||
private uint contentId;
|
||||
private ushort index;
|
||||
private ushort type;
|
||||
private ulong size;
|
||||
private byte[] hash = new byte[20];
|
||||
|
||||
public uint ContentID
|
||||
{
|
||||
get => contentId;
|
||||
set => contentId = value;
|
||||
}
|
||||
|
||||
public ushort Index
|
||||
{
|
||||
get => index;
|
||||
set => index = value;
|
||||
}
|
||||
|
||||
public ContentType Type
|
||||
{
|
||||
get => (ContentType)type;
|
||||
set => type = (ushort)value;
|
||||
}
|
||||
|
||||
public ulong Size
|
||||
{
|
||||
get => size;
|
||||
set => size = value;
|
||||
}
|
||||
|
||||
public byte[] Hash
|
||||
{
|
||||
get => hash;
|
||||
set => hash = value;
|
||||
}
|
||||
}
|
||||
}
|
526
TPL.cs
526
TPL.cs
|
@ -16,6 +16,10 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
//TPL conversion based on Wii.py by Xuzz, SquidMan, megazig, Matt_P, Omega and The Lemon Man.
|
||||
//Zetsubou by SquidMan was also a reference.
|
||||
//Thanks to the authors!
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
|
@ -25,6 +29,30 @@ using System.Runtime.InteropServices;
|
|||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
|
||||
public enum TPL_TextureFormat
|
||||
{
|
||||
I4 = 0,
|
||||
I8 = 1,
|
||||
IA4 = 2,
|
||||
IA8 = 3,
|
||||
RGB565 = 4,
|
||||
RGB5A3 = 5,
|
||||
RGBA8 = 6,
|
||||
CI4 = 8,
|
||||
CI8 = 9,
|
||||
CI14X2 = 10, // 0x0000000A
|
||||
CMP = 14, // 0x0000000E
|
||||
}
|
||||
|
||||
public enum TPL_PaletteFormat
|
||||
{
|
||||
IA8 = 0,
|
||||
RGB565 = 1,
|
||||
RGB5A3 = 2,
|
||||
None = 255, // 0x000000FF
|
||||
}
|
||||
|
||||
public class TPL : IDisposable
|
||||
{
|
||||
private TPL_Header tplHeader = new TPL_Header();
|
||||
|
@ -1432,4 +1460,502 @@ namespace libWiiSharp
|
|||
debug(new object(), new MessageEventArgs(string.Format(debugMessage, args)));
|
||||
}
|
||||
}
|
||||
|
||||
public class TPL_Header
|
||||
{
|
||||
private readonly uint tplMagic = 2142000;
|
||||
private uint numOfTextures;
|
||||
private readonly uint headerSize = 12;
|
||||
|
||||
public uint TplMagic => tplMagic;
|
||||
|
||||
public uint NumOfTextures
|
||||
{
|
||||
get => numOfTextures;
|
||||
set => numOfTextures = value;
|
||||
}
|
||||
|
||||
public uint HeaderSize => headerSize;
|
||||
|
||||
public void Write(Stream writeStream)
|
||||
{
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(tplMagic)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(numOfTextures)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(headerSize)), 0, 4);
|
||||
}
|
||||
}
|
||||
|
||||
public class TPL_TextureEntry
|
||||
{
|
||||
private uint textureHeaderOffset;
|
||||
private uint paletteHeaderOffset;
|
||||
|
||||
public uint TextureHeaderOffset
|
||||
{
|
||||
get => textureHeaderOffset;
|
||||
set => textureHeaderOffset = value;
|
||||
}
|
||||
|
||||
public uint PaletteHeaderOffset
|
||||
{
|
||||
get => paletteHeaderOffset;
|
||||
set => paletteHeaderOffset = value;
|
||||
}
|
||||
|
||||
public void Write(Stream writeStream)
|
||||
{
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureHeaderOffset)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(paletteHeaderOffset)), 0, 4);
|
||||
}
|
||||
}
|
||||
|
||||
public class TPL_TextureHeader
|
||||
{
|
||||
private ushort textureHeight;
|
||||
private ushort textureWidth;
|
||||
private uint textureFormat;
|
||||
private uint textureDataOffset;
|
||||
private uint wrapS;
|
||||
private uint wrapT;
|
||||
private uint minFilter = 1;
|
||||
private uint magFilter = 1;
|
||||
private uint lodBias;
|
||||
private byte edgeLod;
|
||||
private byte minLod;
|
||||
private byte maxLod;
|
||||
private byte unpacked;
|
||||
|
||||
public ushort TextureHeight
|
||||
{
|
||||
get => textureHeight;
|
||||
set => textureHeight = value;
|
||||
}
|
||||
|
||||
public ushort TextureWidth
|
||||
{
|
||||
get => textureWidth;
|
||||
set => textureWidth = value;
|
||||
}
|
||||
|
||||
public uint TextureFormat
|
||||
{
|
||||
get => textureFormat;
|
||||
set => textureFormat = value;
|
||||
}
|
||||
|
||||
public uint TextureDataOffset
|
||||
{
|
||||
get => textureDataOffset;
|
||||
set => textureDataOffset = value;
|
||||
}
|
||||
|
||||
public uint WrapS
|
||||
{
|
||||
get => wrapS;
|
||||
set => wrapS = value;
|
||||
}
|
||||
|
||||
public uint WrapT
|
||||
{
|
||||
get => wrapT;
|
||||
set => wrapT = value;
|
||||
}
|
||||
|
||||
public uint MinFilter
|
||||
{
|
||||
get => minFilter;
|
||||
set => minFilter = value;
|
||||
}
|
||||
|
||||
public uint MagFilter
|
||||
{
|
||||
get => magFilter;
|
||||
set => magFilter = value;
|
||||
}
|
||||
|
||||
public uint LodBias
|
||||
{
|
||||
get => lodBias;
|
||||
set => lodBias = value;
|
||||
}
|
||||
|
||||
public byte EdgeLod
|
||||
{
|
||||
get => edgeLod;
|
||||
set => edgeLod = value;
|
||||
}
|
||||
|
||||
public byte MinLod
|
||||
{
|
||||
get => minLod;
|
||||
set => minLod = value;
|
||||
}
|
||||
|
||||
public byte MaxLod
|
||||
{
|
||||
get => maxLod;
|
||||
set => maxLod = value;
|
||||
}
|
||||
|
||||
public byte Unpacked
|
||||
{
|
||||
get => unpacked;
|
||||
set => unpacked = value;
|
||||
}
|
||||
|
||||
public void Write(Stream writeStream)
|
||||
{
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureHeight)), 0, 2);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureWidth)), 0, 2);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureFormat)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureDataOffset)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(wrapS)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(wrapT)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(minFilter)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(magFilter)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(lodBias)), 0, 4);
|
||||
writeStream.WriteByte(edgeLod);
|
||||
writeStream.WriteByte(minLod);
|
||||
writeStream.WriteByte(maxLod);
|
||||
writeStream.WriteByte(unpacked);
|
||||
}
|
||||
}
|
||||
|
||||
public class TPL_PaletteHeader
|
||||
{
|
||||
private ushort numberOfItems;
|
||||
private byte unpacked;
|
||||
private byte pad;
|
||||
private uint paletteFormat = byte.MaxValue;
|
||||
private uint paletteDataOffset;
|
||||
|
||||
public ushort NumberOfItems
|
||||
{
|
||||
get => numberOfItems;
|
||||
set => numberOfItems = value;
|
||||
}
|
||||
|
||||
public byte Unpacked
|
||||
{
|
||||
get => unpacked;
|
||||
set => unpacked = value;
|
||||
}
|
||||
|
||||
public byte Pad
|
||||
{
|
||||
get => pad;
|
||||
set => pad = value;
|
||||
}
|
||||
|
||||
public uint PaletteFormat
|
||||
{
|
||||
get => paletteFormat;
|
||||
set => paletteFormat = value;
|
||||
}
|
||||
|
||||
public uint PaletteDataOffset
|
||||
{
|
||||
get => paletteDataOffset;
|
||||
set => paletteDataOffset = value;
|
||||
}
|
||||
|
||||
public void Write(Stream writeStream)
|
||||
{
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(numberOfItems)), 0, 2);
|
||||
writeStream.WriteByte(unpacked);
|
||||
writeStream.WriteByte(pad);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(paletteFormat)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(paletteDataOffset)), 0, 4);
|
||||
}
|
||||
}
|
||||
internal class ColorIndexConverter
|
||||
{
|
||||
private uint[] rgbaPalette;
|
||||
private byte[] tplPalette;
|
||||
private readonly uint[] rgbaData;
|
||||
private byte[] tplData;
|
||||
private readonly TPL_TextureFormat tplFormat;
|
||||
private readonly TPL_PaletteFormat paletteFormat;
|
||||
private readonly int width;
|
||||
private readonly int height;
|
||||
|
||||
public byte[] Palette => tplPalette;
|
||||
|
||||
public byte[] Data => tplData;
|
||||
|
||||
public ColorIndexConverter(
|
||||
uint[] rgbaData,
|
||||
int width,
|
||||
int height,
|
||||
TPL_TextureFormat tplFormat,
|
||||
TPL_PaletteFormat paletteFormat)
|
||||
{
|
||||
if (tplFormat != TPL_TextureFormat.CI4 && tplFormat != TPL_TextureFormat.CI8)
|
||||
{
|
||||
throw new Exception("Texture format must be either CI4 or CI8");
|
||||
}
|
||||
|
||||
if (paletteFormat != TPL_PaletteFormat.IA8 && paletteFormat != TPL_PaletteFormat.RGB565 && paletteFormat != TPL_PaletteFormat.RGB5A3)
|
||||
{
|
||||
throw new Exception("Palette format must be either IA8, RGB565 or RGB5A3!");
|
||||
}
|
||||
|
||||
this.rgbaData = rgbaData;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.tplFormat = tplFormat;
|
||||
this.paletteFormat = paletteFormat;
|
||||
BuildPalette();
|
||||
if (tplFormat != TPL_TextureFormat.CI4)
|
||||
{
|
||||
if (tplFormat == TPL_TextureFormat.CI8)
|
||||
{
|
||||
ToCI8();
|
||||
}
|
||||
else
|
||||
{
|
||||
ToCI14X2();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ToCI4();
|
||||
}
|
||||
}
|
||||
|
||||
private void ToCI4()
|
||||
{
|
||||
byte[] numArray = new byte[Shared.AddPadding(width, 8) * Shared.AddPadding(height, 8) / 2];
|
||||
int num = 0;
|
||||
for (int index1 = 0; index1 < height; index1 += 8)
|
||||
{
|
||||
for (int index2 = 0; index2 < width; index2 += 8)
|
||||
{
|
||||
for (int index3 = index1; index3 < index1 + 8; ++index3)
|
||||
{
|
||||
for (int index4 = index2; index4 < index2 + 8; index4 += 2)
|
||||
{
|
||||
uint colorIndex1 = GetColorIndex(index3 >= height || index4 >= width ? 0U : rgbaData[index3 * width + index4]);
|
||||
uint colorIndex2 = GetColorIndex(index3 >= height || index4 >= width ? 0U : (index3 * width + index4 + 1 < rgbaData.Length ? rgbaData[index3 * width + index4 + 1] : 0U));
|
||||
numArray[num++] = (byte)((uint)(byte)colorIndex1 << 4 | (byte)colorIndex2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tplData = numArray;
|
||||
}
|
||||
|
||||
private void ToCI8()
|
||||
{
|
||||
byte[] numArray = new byte[Shared.AddPadding(width, 8) * Shared.AddPadding(height, 4)];
|
||||
int num1 = 0;
|
||||
for (int index1 = 0; index1 < height; index1 += 4)
|
||||
{
|
||||
for (int index2 = 0; index2 < width; index2 += 8)
|
||||
{
|
||||
for (int index3 = index1; index3 < index1 + 4; ++index3)
|
||||
{
|
||||
for (int index4 = index2; index4 < index2 + 8; ++index4)
|
||||
{
|
||||
uint num2 = index3 >= height || index4 >= width ? 0U : rgbaData[index3 * width + index4];
|
||||
numArray[num1++] = (byte)GetColorIndex(num2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tplData = numArray;
|
||||
}
|
||||
|
||||
private void ToCI14X2()
|
||||
{
|
||||
byte[] numArray1 = new byte[Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2];
|
||||
int num1 = 0;
|
||||
for (int index1 = 0; index1 < height; index1 += 4)
|
||||
{
|
||||
for (int index2 = 0; index2 < width; index2 += 4)
|
||||
{
|
||||
for (int index3 = index1; index3 < index1 + 4; ++index3)
|
||||
{
|
||||
for (int index4 = index2; index4 < index2 + 4; ++index4)
|
||||
{
|
||||
byte[] bytes = BitConverter.GetBytes((ushort)GetColorIndex(index3 >= height || index4 >= width ? 0U : rgbaData[index3 * width + index4]));
|
||||
byte[] numArray2 = numArray1;
|
||||
int index5 = num1;
|
||||
int num2 = index5 + 1;
|
||||
int num3 = bytes[1];
|
||||
numArray2[index5] = (byte)num3;
|
||||
byte[] numArray3 = numArray1;
|
||||
int index6 = num2;
|
||||
num1 = index6 + 1;
|
||||
int num4 = bytes[0];
|
||||
numArray3[index6] = (byte)num4;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tplData = numArray1;
|
||||
}
|
||||
|
||||
private void BuildPalette()
|
||||
{
|
||||
int num1 = 256;
|
||||
if (tplFormat == TPL_TextureFormat.CI4)
|
||||
{
|
||||
num1 = 16;
|
||||
}
|
||||
else if (tplFormat == TPL_TextureFormat.CI14X2)
|
||||
{
|
||||
num1 = 16384;
|
||||
}
|
||||
|
||||
List<uint> uintList = new List<uint>();
|
||||
List<ushort> ushortList = new List<ushort>();
|
||||
uintList.Add(0U);
|
||||
ushortList.Add(0);
|
||||
for (int index = 1; index < rgbaData.Length && uintList.Count != num1; ++index)
|
||||
{
|
||||
if ((rgbaData[index] >> 24 & byte.MaxValue) >= (tplFormat == TPL_TextureFormat.CI14X2 ? 1L : 25L))
|
||||
{
|
||||
ushort num2 = Shared.Swap(ConvertToPaletteValue((int)rgbaData[index]));
|
||||
if (!uintList.Contains(rgbaData[index]) && !ushortList.Contains(num2))
|
||||
{
|
||||
uintList.Add(rgbaData[index]);
|
||||
ushortList.Add(num2);
|
||||
}
|
||||
}
|
||||
}
|
||||
while (uintList.Count % 16 != 0)
|
||||
{
|
||||
uintList.Add(uint.MaxValue);
|
||||
ushortList.Add(ushort.MaxValue);
|
||||
}
|
||||
tplPalette = Shared.UShortArrayToByteArray(ushortList.ToArray());
|
||||
rgbaPalette = uintList.ToArray();
|
||||
}
|
||||
|
||||
private ushort ConvertToPaletteValue(int rgba)
|
||||
{
|
||||
int num1 = 0;
|
||||
int num2;
|
||||
if (paletteFormat == TPL_PaletteFormat.IA8)
|
||||
{
|
||||
int num3 = ((rgba & byte.MaxValue) + (rgba >> 8 & byte.MaxValue) + (rgba >> 16 & byte.MaxValue)) / 3 & byte.MaxValue;
|
||||
num2 = (ushort)((rgba >> 24 & byte.MaxValue) << 8 | num3);
|
||||
}
|
||||
else if (paletteFormat == TPL_PaletteFormat.RGB565)
|
||||
{
|
||||
num2 = (ushort)((rgba >> 16 & byte.MaxValue) >> 3 << 11 | (rgba >> 8 & byte.MaxValue) >> 2 << 5 | (rgba & byte.MaxValue) >> 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
int num3 = rgba >> 16 & byte.MaxValue;
|
||||
int num4 = rgba >> 8 & byte.MaxValue;
|
||||
int num5 = rgba & byte.MaxValue;
|
||||
int num6 = rgba >> 24 & byte.MaxValue;
|
||||
if (num6 <= 218)
|
||||
{
|
||||
int num7 = num1 & -32769;
|
||||
int num8 = num3 * 15 / byte.MaxValue & 15;
|
||||
int num9 = num4 * 15 / byte.MaxValue & 15;
|
||||
int num10 = num5 * 15 / byte.MaxValue & 15;
|
||||
int num11 = num6 * 7 / byte.MaxValue & 7;
|
||||
num2 = num7 | num11 << 12 | num10 | num9 << 4 | num8 << 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
int num7 = num1 | 32768;
|
||||
int num8 = num3 * 31 / byte.MaxValue & 31;
|
||||
int num9 = num4 * 31 / byte.MaxValue & 31;
|
||||
int num10 = num5 * 31 / byte.MaxValue & 31;
|
||||
num2 = num7 | num10 | num9 << 5 | num8 << 10;
|
||||
}
|
||||
}
|
||||
return (ushort)num2;
|
||||
}
|
||||
|
||||
private uint GetColorIndex(uint value)
|
||||
{
|
||||
uint num1 = int.MaxValue;
|
||||
uint num2 = 0;
|
||||
if ((value >> 24 & byte.MaxValue) < (tplFormat == TPL_TextureFormat.CI14X2 ? 1L : 25L))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
ushort paletteValue1 = ConvertToPaletteValue((int)value);
|
||||
for (int index = 0; index < rgbaPalette.Length; ++index)
|
||||
{
|
||||
ushort paletteValue2 = ConvertToPaletteValue((int)rgbaPalette[index]);
|
||||
if (paletteValue1 == paletteValue2)
|
||||
{
|
||||
return (uint)index;
|
||||
}
|
||||
|
||||
uint distance = GetDistance(paletteValue1, paletteValue2);
|
||||
if (distance < num1)
|
||||
{
|
||||
num1 = distance;
|
||||
num2 = (uint)index;
|
||||
}
|
||||
}
|
||||
return num2;
|
||||
}
|
||||
|
||||
private uint GetDistance(ushort color, ushort paletteColor)
|
||||
{
|
||||
int rgbaValue1 = (int)ConvertToRgbaValue(color);
|
||||
uint rgbaValue2 = ConvertToRgbaValue(paletteColor);
|
||||
uint val1_1 = (uint)rgbaValue1 >> 24 & byte.MaxValue;
|
||||
uint val1_2 = (uint)rgbaValue1 >> 16 & byte.MaxValue;
|
||||
uint val1_3 = (uint)rgbaValue1 >> 8 & byte.MaxValue;
|
||||
uint val1_4 = (uint)(rgbaValue1 & byte.MaxValue);
|
||||
uint val2_1 = rgbaValue2 >> 24 & byte.MaxValue;
|
||||
uint val2_2 = rgbaValue2 >> 16 & byte.MaxValue;
|
||||
uint val2_3 = rgbaValue2 >> 8 & byte.MaxValue;
|
||||
uint val2_4 = rgbaValue2 & byte.MaxValue;
|
||||
int num1 = (int)Math.Max(val1_1, val2_1) - (int)Math.Min(val1_1, val2_1);
|
||||
uint num2 = Math.Max(val1_2, val2_2) - Math.Min(val1_2, val2_2);
|
||||
uint num3 = Math.Max(val1_3, val2_3) - Math.Min(val1_3, val2_3);
|
||||
uint num4 = Math.Max(val1_4, val2_4) - Math.Min(val1_4, val2_4);
|
||||
int num5 = (int)num2;
|
||||
return (uint)(num1 + num5) + num3 + num4;
|
||||
}
|
||||
|
||||
private uint ConvertToRgbaValue(ushort pixel)
|
||||
{
|
||||
if (paletteFormat == TPL_PaletteFormat.IA8)
|
||||
{
|
||||
int num1 = pixel >> 8;
|
||||
int num2 = pixel & byte.MaxValue;
|
||||
return (uint)(num1 | num1 << 8 | num1 << 16 | num2 << 24);
|
||||
}
|
||||
if (paletteFormat == TPL_PaletteFormat.RGB565)
|
||||
{
|
||||
int num1 = (pixel >> 11 & 31) << 3 & byte.MaxValue;
|
||||
int num2 = (pixel >> 5 & 63) << 2 & byte.MaxValue;
|
||||
int num3 = (pixel & 31) << 3 & byte.MaxValue;
|
||||
int maxValue = byte.MaxValue;
|
||||
return (uint)(num3 | num2 << 8 | num1 << 16 | maxValue << 24);
|
||||
}
|
||||
int num4;
|
||||
int num5;
|
||||
int num6;
|
||||
int num7;
|
||||
if ((pixel & 32768) != 0)
|
||||
{
|
||||
num4 = (pixel >> 10 & 31) * byte.MaxValue / 31;
|
||||
num5 = (pixel >> 5 & 31) * byte.MaxValue / 31;
|
||||
num6 = (pixel & 31) * byte.MaxValue / 31;
|
||||
num7 = byte.MaxValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
num7 = (pixel >> 12 & 7) * byte.MaxValue / 7;
|
||||
num4 = (pixel >> 8 & 15) * byte.MaxValue / 15;
|
||||
num5 = (pixel >> 4 & 15) * byte.MaxValue / 15;
|
||||
num6 = (pixel & 15) * byte.MaxValue / 15;
|
||||
}
|
||||
return (uint)(num6 | num5 << 8 | num4 << 16 | num7 << 24);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,47 +0,0 @@
|
|||
/* This file is part of libWiiSharp
|
||||
*Copyright(C) 2009 Leathl
|
||||
* Copyright(C) 2020 - 2021 Github Contributors
|
||||
*
|
||||
* libWiiSharp is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* libWiiSharp is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
public class TPL_Header
|
||||
{
|
||||
private readonly uint tplMagic = 2142000;
|
||||
private uint numOfTextures;
|
||||
private readonly uint headerSize = 12;
|
||||
|
||||
public uint TplMagic => tplMagic;
|
||||
|
||||
public uint NumOfTextures
|
||||
{
|
||||
get => numOfTextures;
|
||||
set => numOfTextures = value;
|
||||
}
|
||||
|
||||
public uint HeaderSize => headerSize;
|
||||
|
||||
public void Write(Stream writeStream)
|
||||
{
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(tplMagic)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(numOfTextures)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(headerSize)), 0, 4);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,28 +0,0 @@
|
|||
/* This file is part of libWiiSharp
|
||||
* Copyright (C) 2009 Leathl
|
||||
* Copyright (C) 2020 - 2021 Github Contributors
|
||||
*
|
||||
* libWiiSharp is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* libWiiSharp is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
public enum TPL_PaletteFormat
|
||||
{
|
||||
IA8 = 0,
|
||||
RGB565 = 1,
|
||||
RGB5A3 = 2,
|
||||
None = 255, // 0x000000FF
|
||||
}
|
||||
}
|
|
@ -1,71 +0,0 @@
|
|||
/* This file is part of libWiiSharp
|
||||
* Copyright (C) 2009 Leathl
|
||||
* Copyright (C) 2020 - 2021 Github Contributors
|
||||
*
|
||||
* libWiiSharp is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* libWiiSharp is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
public class TPL_PaletteHeader
|
||||
{
|
||||
private ushort numberOfItems;
|
||||
private byte unpacked;
|
||||
private byte pad;
|
||||
private uint paletteFormat = byte.MaxValue;
|
||||
private uint paletteDataOffset;
|
||||
|
||||
public ushort NumberOfItems
|
||||
{
|
||||
get => numberOfItems;
|
||||
set => numberOfItems = value;
|
||||
}
|
||||
|
||||
public byte Unpacked
|
||||
{
|
||||
get => unpacked;
|
||||
set => unpacked = value;
|
||||
}
|
||||
|
||||
public byte Pad
|
||||
{
|
||||
get => pad;
|
||||
set => pad = value;
|
||||
}
|
||||
|
||||
public uint PaletteFormat
|
||||
{
|
||||
get => paletteFormat;
|
||||
set => paletteFormat = value;
|
||||
}
|
||||
|
||||
public uint PaletteDataOffset
|
||||
{
|
||||
get => paletteDataOffset;
|
||||
set => paletteDataOffset = value;
|
||||
}
|
||||
|
||||
public void Write(Stream writeStream)
|
||||
{
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(numberOfItems)), 0, 2);
|
||||
writeStream.WriteByte(unpacked);
|
||||
writeStream.WriteByte(pad);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(paletteFormat)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(paletteDataOffset)), 0, 4);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,47 +0,0 @@
|
|||
/* This file is part of libWiiSharp
|
||||
* Copyright (C) 2009 Leathl
|
||||
* Copyright (C) 2020 - 2021 Github Contributors
|
||||
*
|
||||
* libWiiSharp is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* libWiiSharp is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
public class TPL_TextureEntry
|
||||
{
|
||||
private uint textureHeaderOffset;
|
||||
private uint paletteHeaderOffset;
|
||||
|
||||
public uint TextureHeaderOffset
|
||||
{
|
||||
get => textureHeaderOffset;
|
||||
set => textureHeaderOffset = value;
|
||||
}
|
||||
|
||||
public uint PaletteHeaderOffset
|
||||
{
|
||||
get => paletteHeaderOffset;
|
||||
set => paletteHeaderOffset = value;
|
||||
}
|
||||
|
||||
public void Write(Stream writeStream)
|
||||
{
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureHeaderOffset)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(paletteHeaderOffset)), 0, 4);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,35 +0,0 @@
|
|||
/* This file is part of libWiiSharp
|
||||
* Copyright (C) 2009 Leathl
|
||||
* Copyright (C) 2020 - 2021 Github Contributors
|
||||
*
|
||||
* libWiiSharp is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* libWiiSharp is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
public enum TPL_TextureFormat
|
||||
{
|
||||
I4 = 0,
|
||||
I8 = 1,
|
||||
IA4 = 2,
|
||||
IA8 = 3,
|
||||
RGB565 = 4,
|
||||
RGB5A3 = 5,
|
||||
RGBA8 = 6,
|
||||
CI4 = 8,
|
||||
CI8 = 9,
|
||||
CI14X2 = 10, // 0x0000000A
|
||||
CMP = 14, // 0x0000000E
|
||||
}
|
||||
}
|
|
@ -1,135 +0,0 @@
|
|||
/* This file is part of libWiiSharp
|
||||
* Copyright (C) 2009 Leathl
|
||||
* Copyright (C) 2020 - 2021 Github Contributors
|
||||
*
|
||||
* libWiiSharp is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* libWiiSharp is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
public class TPL_TextureHeader
|
||||
{
|
||||
private ushort textureHeight;
|
||||
private ushort textureWidth;
|
||||
private uint textureFormat;
|
||||
private uint textureDataOffset;
|
||||
private uint wrapS;
|
||||
private uint wrapT;
|
||||
private uint minFilter = 1;
|
||||
private uint magFilter = 1;
|
||||
private uint lodBias;
|
||||
private byte edgeLod;
|
||||
private byte minLod;
|
||||
private byte maxLod;
|
||||
private byte unpacked;
|
||||
|
||||
public ushort TextureHeight
|
||||
{
|
||||
get => textureHeight;
|
||||
set => textureHeight = value;
|
||||
}
|
||||
|
||||
public ushort TextureWidth
|
||||
{
|
||||
get => textureWidth;
|
||||
set => textureWidth = value;
|
||||
}
|
||||
|
||||
public uint TextureFormat
|
||||
{
|
||||
get => textureFormat;
|
||||
set => textureFormat = value;
|
||||
}
|
||||
|
||||
public uint TextureDataOffset
|
||||
{
|
||||
get => textureDataOffset;
|
||||
set => textureDataOffset = value;
|
||||
}
|
||||
|
||||
public uint WrapS
|
||||
{
|
||||
get => wrapS;
|
||||
set => wrapS = value;
|
||||
}
|
||||
|
||||
public uint WrapT
|
||||
{
|
||||
get => wrapT;
|
||||
set => wrapT = value;
|
||||
}
|
||||
|
||||
public uint MinFilter
|
||||
{
|
||||
get => minFilter;
|
||||
set => minFilter = value;
|
||||
}
|
||||
|
||||
public uint MagFilter
|
||||
{
|
||||
get => magFilter;
|
||||
set => magFilter = value;
|
||||
}
|
||||
|
||||
public uint LodBias
|
||||
{
|
||||
get => lodBias;
|
||||
set => lodBias = value;
|
||||
}
|
||||
|
||||
public byte EdgeLod
|
||||
{
|
||||
get => edgeLod;
|
||||
set => edgeLod = value;
|
||||
}
|
||||
|
||||
public byte MinLod
|
||||
{
|
||||
get => minLod;
|
||||
set => minLod = value;
|
||||
}
|
||||
|
||||
public byte MaxLod
|
||||
{
|
||||
get => maxLod;
|
||||
set => maxLod = value;
|
||||
}
|
||||
|
||||
public byte Unpacked
|
||||
{
|
||||
get => unpacked;
|
||||
set => unpacked = value;
|
||||
}
|
||||
|
||||
public void Write(Stream writeStream)
|
||||
{
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureHeight)), 0, 2);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureWidth)), 0, 2);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureFormat)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureDataOffset)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(wrapS)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(wrapT)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(minFilter)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(magFilter)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(lodBias)), 0, 4);
|
||||
writeStream.WriteByte(edgeLod);
|
||||
writeStream.WriteByte(minLod);
|
||||
writeStream.WriteByte(maxLod);
|
||||
writeStream.WriteByte(unpacked);
|
||||
}
|
||||
}
|
||||
}
|
83
U8.cs
83
U8.cs
|
@ -25,6 +25,12 @@ using System.Text;
|
|||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
public enum U8_NodeType : ushort
|
||||
{
|
||||
File = 0,
|
||||
Directory = 256, // 0x0100
|
||||
}
|
||||
|
||||
public class U8 : IDisposable
|
||||
{
|
||||
//private const int dataPadding = 32;
|
||||
|
@ -962,4 +968,81 @@ namespace libWiiSharp
|
|||
progress(new object(), new ProgressChangedEventArgs(progressPercentage, string.Empty));
|
||||
}
|
||||
}
|
||||
|
||||
public class U8_Header
|
||||
{
|
||||
private readonly uint u8Magic = 1437218861;
|
||||
private readonly uint offsetToRootNode = 32;
|
||||
private uint headerSize;
|
||||
private uint offsetToData;
|
||||
private readonly byte[] padding = new byte[16];
|
||||
|
||||
public uint U8Magic => u8Magic;
|
||||
|
||||
public uint OffsetToRootNode => offsetToRootNode;
|
||||
|
||||
public uint HeaderSize
|
||||
{
|
||||
get => headerSize;
|
||||
set => headerSize = value;
|
||||
}
|
||||
|
||||
public uint OffsetToData
|
||||
{
|
||||
get => offsetToData;
|
||||
set => offsetToData = value;
|
||||
}
|
||||
|
||||
public byte[] Padding => padding;
|
||||
|
||||
public void Write(Stream writeStream)
|
||||
{
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(u8Magic)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToRootNode)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(headerSize)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToData)), 0, 4);
|
||||
writeStream.Write(padding, 0, 16);
|
||||
}
|
||||
}
|
||||
|
||||
public class U8_Node
|
||||
{
|
||||
private ushort type;
|
||||
private ushort offsetToName;
|
||||
private uint offsetToData;
|
||||
private uint sizeOfData;
|
||||
|
||||
public U8_NodeType Type
|
||||
{
|
||||
get => (U8_NodeType)type;
|
||||
set => type = (ushort)value;
|
||||
}
|
||||
|
||||
public ushort OffsetToName
|
||||
{
|
||||
get => offsetToName;
|
||||
set => offsetToName = value;
|
||||
}
|
||||
|
||||
public uint OffsetToData
|
||||
{
|
||||
get => offsetToData;
|
||||
set => offsetToData = value;
|
||||
}
|
||||
|
||||
public uint SizeOfData
|
||||
{
|
||||
get => sizeOfData;
|
||||
set => sizeOfData = value;
|
||||
}
|
||||
|
||||
public void Write(Stream writeStream)
|
||||
{
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(type)), 0, 2);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToName)), 0, 2);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToData)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(sizeOfData)), 0, 4);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
59
U8_Header.cs
59
U8_Header.cs
|
@ -1,59 +0,0 @@
|
|||
/* This file is part of libWiiSharp
|
||||
* Copyright (C) 2009 Leathl
|
||||
* Copyright (C) 2020 - 2021 Github Contributors
|
||||
*
|
||||
* libWiiSharp is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* libWiiSharp is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
public class U8_Header
|
||||
{
|
||||
private readonly uint u8Magic = 1437218861;
|
||||
private readonly uint offsetToRootNode = 32;
|
||||
private uint headerSize;
|
||||
private uint offsetToData;
|
||||
private readonly byte[] padding = new byte[16];
|
||||
|
||||
public uint U8Magic => u8Magic;
|
||||
|
||||
public uint OffsetToRootNode => offsetToRootNode;
|
||||
|
||||
public uint HeaderSize
|
||||
{
|
||||
get => headerSize;
|
||||
set => headerSize = value;
|
||||
}
|
||||
|
||||
public uint OffsetToData
|
||||
{
|
||||
get => offsetToData;
|
||||
set => offsetToData = value;
|
||||
}
|
||||
|
||||
public byte[] Padding => padding;
|
||||
|
||||
public void Write(Stream writeStream)
|
||||
{
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(u8Magic)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToRootNode)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(headerSize)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToData)), 0, 4);
|
||||
writeStream.Write(padding, 0, 16);
|
||||
}
|
||||
}
|
||||
}
|
63
U8_Node.cs
63
U8_Node.cs
|
@ -1,63 +0,0 @@
|
|||
/* This file is part of libWiiSharp
|
||||
* Copyright (C) 2009 Leathl
|
||||
* Copyright (C) 2020 - 2021 Github Contributors
|
||||
*
|
||||
* libWiiSharp is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* libWiiSharp is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
public class U8_Node
|
||||
{
|
||||
private ushort type;
|
||||
private ushort offsetToName;
|
||||
private uint offsetToData;
|
||||
private uint sizeOfData;
|
||||
|
||||
public U8_NodeType Type
|
||||
{
|
||||
get => (U8_NodeType)type;
|
||||
set => type = (ushort)value;
|
||||
}
|
||||
|
||||
public ushort OffsetToName
|
||||
{
|
||||
get => offsetToName;
|
||||
set => offsetToName = value;
|
||||
}
|
||||
|
||||
public uint OffsetToData
|
||||
{
|
||||
get => offsetToData;
|
||||
set => offsetToData = value;
|
||||
}
|
||||
|
||||
public uint SizeOfData
|
||||
{
|
||||
get => sizeOfData;
|
||||
set => sizeOfData = value;
|
||||
}
|
||||
|
||||
public void Write(Stream writeStream)
|
||||
{
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(type)), 0, 2);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToName)), 0, 2);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToData)), 0, 4);
|
||||
writeStream.Write(BitConverter.GetBytes(Shared.Swap(sizeOfData)), 0, 4);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,26 +0,0 @@
|
|||
/* This file is part of libWiiSharp
|
||||
* Copyright (C) 2009 Leathl
|
||||
* Copyright (C) 2020 - 2021 Github Contributors
|
||||
*
|
||||
* libWiiSharp is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* libWiiSharp is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
public enum U8_NodeType : ushort
|
||||
{
|
||||
File = 0,
|
||||
Directory = 256, // 0x0100
|
||||
}
|
||||
}
|
241
Wave.cs
241
Wave.cs
|
@ -17,6 +17,7 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace libWiiSharp
|
||||
|
@ -230,4 +231,244 @@ namespace libWiiSharp
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class WaveHeader
|
||||
{
|
||||
private readonly uint headerId = 1380533830;
|
||||
private uint fileSize = 12;
|
||||
private readonly uint format = 1463899717;
|
||||
|
||||
public uint FileSize
|
||||
{
|
||||
get => fileSize;
|
||||
set => fileSize = value;
|
||||
}
|
||||
|
||||
public void Write(BinaryWriter writer)
|
||||
{
|
||||
writer.Write(Shared.Swap(headerId));
|
||||
writer.Write(fileSize);
|
||||
writer.Write(Shared.Swap(format));
|
||||
}
|
||||
|
||||
public void Read(BinaryReader reader)
|
||||
{
|
||||
fileSize = (int)Shared.Swap(reader.ReadUInt32()) == (int)headerId ? reader.ReadUInt32() : throw new Exception("Not a valid RIFF Wave file!");
|
||||
if ((int)Shared.Swap(reader.ReadUInt32()) != (int)format)
|
||||
{
|
||||
throw new Exception("Not a valid RIFF Wave file!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class WaveFmtChunk
|
||||
{
|
||||
private readonly uint fmtId = 1718449184;
|
||||
private uint fmtSize = 16;
|
||||
private ushort audioFormat = 1;
|
||||
private ushort numChannels = 2;
|
||||
private uint sampleRate = 44100;
|
||||
private uint byteRate;
|
||||
private ushort blockAlign;
|
||||
private ushort bitsPerSample = 16;
|
||||
|
||||
public uint FmtSize => fmtSize;
|
||||
|
||||
public ushort NumChannels
|
||||
{
|
||||
get => numChannels;
|
||||
set => numChannels = value;
|
||||
}
|
||||
|
||||
public uint SampleRate
|
||||
{
|
||||
get => sampleRate;
|
||||
set => sampleRate = value;
|
||||
}
|
||||
|
||||
public ushort BitsPerSample
|
||||
{
|
||||
get => bitsPerSample;
|
||||
set => bitsPerSample = value;
|
||||
}
|
||||
|
||||
public uint AudioFormat => audioFormat;
|
||||
|
||||
public void Write(BinaryWriter writer)
|
||||
{
|
||||
byteRate = sampleRate * numChannels * bitsPerSample / 8U;
|
||||
blockAlign = (ushort)(numChannels * bitsPerSample / 8);
|
||||
writer.Write(Shared.Swap(fmtId));
|
||||
writer.Write(fmtSize);
|
||||
writer.Write(audioFormat);
|
||||
writer.Write(numChannels);
|
||||
writer.Write(sampleRate);
|
||||
writer.Write(byteRate);
|
||||
writer.Write(blockAlign);
|
||||
writer.Write(bitsPerSample);
|
||||
}
|
||||
|
||||
public void Read(BinaryReader reader)
|
||||
{
|
||||
fmtSize = (int)Shared.Swap(reader.ReadUInt32()) == (int)fmtId ? reader.ReadUInt32() : throw new Exception("Wrong chunk ID!");
|
||||
audioFormat = reader.ReadUInt16();
|
||||
numChannels = reader.ReadUInt16();
|
||||
sampleRate = reader.ReadUInt32();
|
||||
byteRate = reader.ReadUInt32();
|
||||
blockAlign = reader.ReadUInt16();
|
||||
bitsPerSample = reader.ReadUInt16();
|
||||
}
|
||||
}
|
||||
|
||||
internal class WaveDataChunk
|
||||
{
|
||||
private readonly uint dataId = 1684108385;
|
||||
private uint dataSize = 8;
|
||||
private byte[] data;
|
||||
|
||||
public uint DataSize => dataSize;
|
||||
|
||||
public byte[] Data
|
||||
{
|
||||
get => data;
|
||||
set
|
||||
{
|
||||
data = value;
|
||||
dataSize = (uint)data.Length;
|
||||
}
|
||||
}
|
||||
|
||||
public void Write(BinaryWriter writer)
|
||||
{
|
||||
writer.Write(Shared.Swap(dataId));
|
||||
writer.Write(dataSize);
|
||||
writer.Write(data, 0, data.Length);
|
||||
}
|
||||
|
||||
public void Read(BinaryReader reader)
|
||||
{
|
||||
dataSize = (int)Shared.Swap(reader.ReadUInt32()) == (int)dataId ? reader.ReadUInt32() : throw new Exception("Wrong chunk ID!");
|
||||
data = reader.ReadBytes((int)dataSize);
|
||||
}
|
||||
}
|
||||
|
||||
internal class WaveSmplChunk
|
||||
{
|
||||
private readonly uint smplId = 1936552044;
|
||||
private uint smplSize = 36;
|
||||
private uint manufacturer;
|
||||
private uint product;
|
||||
private uint samplePeriod;
|
||||
private uint unityNote = 60;
|
||||
private uint pitchFraction;
|
||||
private uint smpteFormat;
|
||||
private uint smpteOffset;
|
||||
private uint numLoops;
|
||||
private uint samplerData;
|
||||
private readonly List<WaveSmplLoop> smplLoops = new List<WaveSmplLoop>();
|
||||
|
||||
public uint SmplSize => smplSize;
|
||||
|
||||
public uint NumLoops => numLoops;
|
||||
|
||||
public WaveSmplLoop[] Loops => smplLoops.ToArray();
|
||||
|
||||
public void AddLoop(int loopStartSample, int loopEndSample)
|
||||
{
|
||||
RemoveAllLoops();
|
||||
++numLoops;
|
||||
smplLoops.Add(new WaveSmplLoop()
|
||||
{
|
||||
LoopStart = (uint)loopStartSample,
|
||||
LoopEnd = (uint)loopEndSample
|
||||
});
|
||||
}
|
||||
|
||||
public void RemoveAllLoops()
|
||||
{
|
||||
smplLoops.Clear();
|
||||
numLoops = 0U;
|
||||
}
|
||||
|
||||
public void Write(BinaryWriter writer)
|
||||
{
|
||||
writer.Write(Shared.Swap(smplId));
|
||||
writer.Write(smplSize);
|
||||
writer.Write(manufacturer);
|
||||
writer.Write(product);
|
||||
writer.Write(samplePeriod);
|
||||
writer.Write(unityNote);
|
||||
writer.Write(pitchFraction);
|
||||
writer.Write(smpteFormat);
|
||||
writer.Write(smpteOffset);
|
||||
writer.Write(numLoops);
|
||||
writer.Write(samplerData);
|
||||
for (int index = 0; index < numLoops; ++index)
|
||||
{
|
||||
smplLoops[index].Write(writer);
|
||||
}
|
||||
}
|
||||
|
||||
public void Read(BinaryReader reader)
|
||||
{
|
||||
smplSize = (int)Shared.Swap(reader.ReadUInt32()) == (int)smplId ? reader.ReadUInt32() : throw new Exception("Wrong chunk ID!");
|
||||
manufacturer = reader.ReadUInt32();
|
||||
product = reader.ReadUInt32();
|
||||
samplePeriod = reader.ReadUInt32();
|
||||
unityNote = reader.ReadUInt32();
|
||||
pitchFraction = reader.ReadUInt32();
|
||||
smpteFormat = reader.ReadUInt32();
|
||||
smpteOffset = reader.ReadUInt32();
|
||||
numLoops = reader.ReadUInt32();
|
||||
samplerData = reader.ReadUInt32();
|
||||
for (int index = 0; index < numLoops; ++index)
|
||||
{
|
||||
WaveSmplLoop waveSmplLoop = new WaveSmplLoop();
|
||||
waveSmplLoop.Read(reader);
|
||||
smplLoops.Add(waveSmplLoop);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class WaveSmplLoop
|
||||
{
|
||||
private uint cuePointId;
|
||||
private uint type;
|
||||
private uint start;
|
||||
private uint end;
|
||||
private uint fraction;
|
||||
private uint playCount;
|
||||
|
||||
public uint LoopStart
|
||||
{
|
||||
get => start;
|
||||
set => start = value;
|
||||
}
|
||||
|
||||
public uint LoopEnd
|
||||
{
|
||||
get => end;
|
||||
set => end = value;
|
||||
}
|
||||
|
||||
public void Write(BinaryWriter writer)
|
||||
{
|
||||
writer.Write(cuePointId);
|
||||
writer.Write(type);
|
||||
writer.Write(start);
|
||||
writer.Write(end);
|
||||
writer.Write(fraction);
|
||||
writer.Write(playCount);
|
||||
}
|
||||
|
||||
public void Read(BinaryReader reader)
|
||||
{
|
||||
cuePointId = reader.ReadUInt32();
|
||||
type = reader.ReadUInt32();
|
||||
start = reader.ReadUInt32();
|
||||
end = reader.ReadUInt32();
|
||||
fraction = reader.ReadUInt32();
|
||||
playCount = reader.ReadUInt32();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,55 +0,0 @@
|
|||
/* This file is part of libWiiSharp
|
||||
* Copyright (C) 2009 Leathl
|
||||
* Copyright (C) 2020 - 2021 Github Contributors
|
||||
*
|
||||
* libWiiSharp is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* libWiiSharp is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
internal class WaveDataChunk
|
||||
{
|
||||
private readonly uint dataId = 1684108385;
|
||||
private uint dataSize = 8;
|
||||
private byte[] data;
|
||||
|
||||
public uint DataSize => dataSize;
|
||||
|
||||
public byte[] Data
|
||||
{
|
||||
get => data;
|
||||
set
|
||||
{
|
||||
data = value;
|
||||
dataSize = (uint)data.Length;
|
||||
}
|
||||
}
|
||||
|
||||
public void Write(BinaryWriter writer)
|
||||
{
|
||||
writer.Write(Shared.Swap(dataId));
|
||||
writer.Write(dataSize);
|
||||
writer.Write(data, 0, data.Length);
|
||||
}
|
||||
|
||||
public void Read(BinaryReader reader)
|
||||
{
|
||||
dataSize = (int)Shared.Swap(reader.ReadUInt32()) == (int)dataId ? reader.ReadUInt32() : throw new Exception("Wrong chunk ID!");
|
||||
data = reader.ReadBytes((int)dataSize);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,82 +0,0 @@
|
|||
/* This file is part of libWiiSharp
|
||||
* Copyright (C) 2009 Leathl
|
||||
* Copyright (C) 2020 - 2021 Github Contributors
|
||||
*
|
||||
* libWiiSharp is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* libWiiSharp is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
internal class WaveFmtChunk
|
||||
{
|
||||
private readonly uint fmtId = 1718449184;
|
||||
private uint fmtSize = 16;
|
||||
private ushort audioFormat = 1;
|
||||
private ushort numChannels = 2;
|
||||
private uint sampleRate = 44100;
|
||||
private uint byteRate;
|
||||
private ushort blockAlign;
|
||||
private ushort bitsPerSample = 16;
|
||||
|
||||
public uint FmtSize => fmtSize;
|
||||
|
||||
public ushort NumChannels
|
||||
{
|
||||
get => numChannels;
|
||||
set => numChannels = value;
|
||||
}
|
||||
|
||||
public uint SampleRate
|
||||
{
|
||||
get => sampleRate;
|
||||
set => sampleRate = value;
|
||||
}
|
||||
|
||||
public ushort BitsPerSample
|
||||
{
|
||||
get => bitsPerSample;
|
||||
set => bitsPerSample = value;
|
||||
}
|
||||
|
||||
public uint AudioFormat => audioFormat;
|
||||
|
||||
public void Write(BinaryWriter writer)
|
||||
{
|
||||
byteRate = sampleRate * numChannels * bitsPerSample / 8U;
|
||||
blockAlign = (ushort)(numChannels * bitsPerSample / 8);
|
||||
writer.Write(Shared.Swap(fmtId));
|
||||
writer.Write(fmtSize);
|
||||
writer.Write(audioFormat);
|
||||
writer.Write(numChannels);
|
||||
writer.Write(sampleRate);
|
||||
writer.Write(byteRate);
|
||||
writer.Write(blockAlign);
|
||||
writer.Write(bitsPerSample);
|
||||
}
|
||||
|
||||
public void Read(BinaryReader reader)
|
||||
{
|
||||
fmtSize = (int)Shared.Swap(reader.ReadUInt32()) == (int)fmtId ? reader.ReadUInt32() : throw new Exception("Wrong chunk ID!");
|
||||
audioFormat = reader.ReadUInt16();
|
||||
numChannels = reader.ReadUInt16();
|
||||
sampleRate = reader.ReadUInt32();
|
||||
byteRate = reader.ReadUInt32();
|
||||
blockAlign = reader.ReadUInt16();
|
||||
bitsPerSample = reader.ReadUInt16();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,52 +0,0 @@
|
|||
/* This file is part of libWiiSharp
|
||||
* Copyright (C) 2009 Leathl
|
||||
* Copyright (C) 2020 - 2021 Github Contributors
|
||||
*
|
||||
* libWiiSharp is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* libWiiSharp is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
internal class WaveHeader
|
||||
{
|
||||
private readonly uint headerId = 1380533830;
|
||||
private uint fileSize = 12;
|
||||
private readonly uint format = 1463899717;
|
||||
|
||||
public uint FileSize
|
||||
{
|
||||
get => fileSize;
|
||||
set => fileSize = value;
|
||||
}
|
||||
|
||||
public void Write(BinaryWriter writer)
|
||||
{
|
||||
writer.Write(Shared.Swap(headerId));
|
||||
writer.Write(fileSize);
|
||||
writer.Write(Shared.Swap(format));
|
||||
}
|
||||
|
||||
public void Read(BinaryReader reader)
|
||||
{
|
||||
fileSize = (int)Shared.Swap(reader.ReadUInt32()) == (int)headerId ? reader.ReadUInt32() : throw new Exception("Not a valid RIFF Wave file!");
|
||||
if ((int)Shared.Swap(reader.ReadUInt32()) != (int)format)
|
||||
{
|
||||
throw new Exception("Not a valid RIFF Wave file!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
102
WaveSmplChunk.cs
102
WaveSmplChunk.cs
|
@ -1,102 +0,0 @@
|
|||
/* This file is part of libWiiSharp
|
||||
* Copyright (C) 2009 Leathl
|
||||
* Copyright (C) 2020 - 2021 Github Contributors
|
||||
*
|
||||
* libWiiSharp is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* libWiiSharp is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
internal class WaveSmplChunk
|
||||
{
|
||||
private readonly uint smplId = 1936552044;
|
||||
private uint smplSize = 36;
|
||||
private uint manufacturer;
|
||||
private uint product;
|
||||
private uint samplePeriod;
|
||||
private uint unityNote = 60;
|
||||
private uint pitchFraction;
|
||||
private uint smpteFormat;
|
||||
private uint smpteOffset;
|
||||
private uint numLoops;
|
||||
private uint samplerData;
|
||||
private readonly List<WaveSmplLoop> smplLoops = new List<WaveSmplLoop>();
|
||||
|
||||
public uint SmplSize => smplSize;
|
||||
|
||||
public uint NumLoops => numLoops;
|
||||
|
||||
public WaveSmplLoop[] Loops => smplLoops.ToArray();
|
||||
|
||||
public void AddLoop(int loopStartSample, int loopEndSample)
|
||||
{
|
||||
RemoveAllLoops();
|
||||
++numLoops;
|
||||
smplLoops.Add(new WaveSmplLoop()
|
||||
{
|
||||
LoopStart = (uint)loopStartSample,
|
||||
LoopEnd = (uint)loopEndSample
|
||||
});
|
||||
}
|
||||
|
||||
public void RemoveAllLoops()
|
||||
{
|
||||
smplLoops.Clear();
|
||||
numLoops = 0U;
|
||||
}
|
||||
|
||||
public void Write(BinaryWriter writer)
|
||||
{
|
||||
writer.Write(Shared.Swap(smplId));
|
||||
writer.Write(smplSize);
|
||||
writer.Write(manufacturer);
|
||||
writer.Write(product);
|
||||
writer.Write(samplePeriod);
|
||||
writer.Write(unityNote);
|
||||
writer.Write(pitchFraction);
|
||||
writer.Write(smpteFormat);
|
||||
writer.Write(smpteOffset);
|
||||
writer.Write(numLoops);
|
||||
writer.Write(samplerData);
|
||||
for (int index = 0; index < numLoops; ++index)
|
||||
{
|
||||
smplLoops[index].Write(writer);
|
||||
}
|
||||
}
|
||||
|
||||
public void Read(BinaryReader reader)
|
||||
{
|
||||
smplSize = (int)Shared.Swap(reader.ReadUInt32()) == (int)smplId ? reader.ReadUInt32() : throw new Exception("Wrong chunk ID!");
|
||||
manufacturer = reader.ReadUInt32();
|
||||
product = reader.ReadUInt32();
|
||||
samplePeriod = reader.ReadUInt32();
|
||||
unityNote = reader.ReadUInt32();
|
||||
pitchFraction = reader.ReadUInt32();
|
||||
smpteFormat = reader.ReadUInt32();
|
||||
smpteOffset = reader.ReadUInt32();
|
||||
numLoops = reader.ReadUInt32();
|
||||
samplerData = reader.ReadUInt32();
|
||||
for (int index = 0; index < numLoops; ++index)
|
||||
{
|
||||
WaveSmplLoop waveSmplLoop = new WaveSmplLoop();
|
||||
waveSmplLoop.Read(reader);
|
||||
smplLoops.Add(waveSmplLoop);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,64 +0,0 @@
|
|||
/* This file is part of libWiiSharp
|
||||
* Copyright (C) 2009 Leathl
|
||||
* Copyright (C) 2020 - 2021 Github Contributors
|
||||
*
|
||||
* libWiiSharp is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* libWiiSharp is distributed in the hope that it will be
|
||||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System.IO;
|
||||
|
||||
namespace libWiiSharp
|
||||
{
|
||||
internal class WaveSmplLoop
|
||||
{
|
||||
private uint cuePointId;
|
||||
private uint type;
|
||||
private uint start;
|
||||
private uint end;
|
||||
private uint fraction;
|
||||
private uint playCount;
|
||||
|
||||
public uint LoopStart
|
||||
{
|
||||
get => start;
|
||||
set => start = value;
|
||||
}
|
||||
|
||||
public uint LoopEnd
|
||||
{
|
||||
get => end;
|
||||
set => end = value;
|
||||
}
|
||||
|
||||
public void Write(BinaryWriter writer)
|
||||
{
|
||||
writer.Write(cuePointId);
|
||||
writer.Write(type);
|
||||
writer.Write(start);
|
||||
writer.Write(end);
|
||||
writer.Write(fraction);
|
||||
writer.Write(playCount);
|
||||
}
|
||||
|
||||
public void Read(BinaryReader reader)
|
||||
{
|
||||
cuePointId = reader.ReadUInt32();
|
||||
type = reader.ReadUInt32();
|
||||
start = reader.ReadUInt32();
|
||||
end = reader.ReadUInt32();
|
||||
fraction = reader.ReadUInt32();
|
||||
playCount = reader.ReadUInt32();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -47,13 +47,9 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="BNS.cs" />
|
||||
<Compile Include="BNS_Data.cs" />
|
||||
<Compile Include="BNS_Header.cs" />
|
||||
<Compile Include="BNS_Info.cs" />
|
||||
<Compile Include="Brlan.cs" />
|
||||
<Compile Include="Brlyt.cs" />
|
||||
<Compile Include="CertificateChain.cs" />
|
||||
<Compile Include="ColorIndexConverter.cs" />
|
||||
<Compile Include="CommonKey.cs" />
|
||||
<Compile Include="ContentIndices.cs" />
|
||||
<Compile Include="HbcTransmitter.cs" />
|
||||
|
@ -63,30 +59,14 @@
|
|||
<Compile Include="Lz77.cs" />
|
||||
<Compile Include="MessageEventArgs.cs" />
|
||||
<Compile Include="NusClient.cs" />
|
||||
<Compile Include="Region.cs" />
|
||||
<Compile Include="Shared.cs" />
|
||||
<Compile Include="StoreType.cs" />
|
||||
<Compile Include="Ticket.cs" />
|
||||
<Compile Include="TMD.cs" />
|
||||
<Compile Include="TMD_Content.cs" />
|
||||
<Compile Include="TPL.cs" />
|
||||
<Compile Include="TPL_Header.cs" />
|
||||
<Compile Include="TPL_PaletteFormat.cs" />
|
||||
<Compile Include="TPL_PaletteHeader.cs" />
|
||||
<Compile Include="TPL_TextureEntry.cs" />
|
||||
<Compile Include="TPL_TextureFormat.cs" />
|
||||
<Compile Include="TPL_TextureHeader.cs" />
|
||||
<Compile Include="U8.cs" />
|
||||
<Compile Include="U8_Header.cs" />
|
||||
<Compile Include="U8_Node.cs" />
|
||||
<Compile Include="U8_NodeType.cs" />
|
||||
<Compile Include="WAD.cs" />
|
||||
<Compile Include="Wave.cs" />
|
||||
<Compile Include="WaveDataChunk.cs" />
|
||||
<Compile Include="WaveFmtChunk.cs" />
|
||||
<Compile Include="WaveHeader.cs" />
|
||||
<Compile Include="WaveSmplChunk.cs" />
|
||||
<Compile Include="WaveSmplLoop.cs" />
|
||||
<Compile Include="AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
Loading…
Reference in a new issue