libWiiSharp/WaveDataChunk.cs
Michael Malloy b9c57a8ae9 Add decompiled and edited files
I need to fix the formatting and rename some variables, but that's for another time. Licence, readme, and changelog are from the original libWiiSharp repo.
2020-12-28 22:28:44 -06:00

43 lines
1.1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: libWiiSharp.WaveDataChunk
// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
using System;
using System.IO;
namespace libWiiSharp
{
internal class WaveDataChunk
{
private uint dataId = 1684108385;
private uint dataSize = 8;
private byte[] data;
public uint DataSize => this.dataSize;
public byte[] Data
{
get => this.data;
set
{
this.data = value;
this.dataSize = (uint) this.data.Length;
}
}
public void Write(BinaryWriter writer)
{
writer.Write(Shared.Swap(this.dataId));
writer.Write(this.dataSize);
writer.Write(this.data, 0, this.data.Length);
}
public void Read(BinaryReader reader)
{
this.dataSize = (int) Shared.Swap(reader.ReadUInt32()) == (int) this.dataId ? reader.ReadUInt32() : throw new Exception("Wrong chunk ID!");
this.data = reader.ReadBytes((int) this.dataSize);
}
}
}