libWiiSharp/U8_Header.cs
Michael Malloy b9c57a8ae9 Add decompiled and edited files
I need to fix the formatting and rename some variables, but that's for another time. Licence, readme, and changelog are from the original libWiiSharp repo.
2020-12-28 22:28:44 -06:00

47 lines
1.3 KiB
C#

// Decompiled with JetBrains decompiler
// Type: libWiiSharp.U8_Header
// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
using System;
using System.IO;
namespace libWiiSharp
{
public class U8_Header
{
private uint u8Magic = 1437218861;
private uint offsetToRootNode = 32;
private uint headerSize;
private uint offsetToData;
private byte[] padding = new byte[16];
public uint U8Magic => this.u8Magic;
public uint OffsetToRootNode => this.offsetToRootNode;
public uint HeaderSize
{
get => this.headerSize;
set => this.headerSize = value;
}
public uint OffsetToData
{
get => this.offsetToData;
set => this.offsetToData = value;
}
public byte[] Padding => this.padding;
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.u8Magic)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.offsetToRootNode)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.headerSize)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.offsetToData)), 0, 4);
writeStream.Write(this.padding, 0, 16);
}
}
}