libWiiSharp/TPL_TextureEntry.cs
Michael Malloy b9c57a8ae9 Add decompiled and edited files
I need to fix the formatting and rename some variables, but that's for another time. Licence, readme, and changelog are from the original libWiiSharp repo.
2020-12-28 22:28:44 -06:00

35 lines
971 B
C#

// Decompiled with JetBrains decompiler
// Type: libWiiSharp.TPL_TextureEntry
// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
using System;
using System.IO;
namespace libWiiSharp
{
public class TPL_TextureEntry
{
private uint textureHeaderOffset;
private uint paletteHeaderOffset;
public uint TextureHeaderOffset
{
get => this.textureHeaderOffset;
set => this.textureHeaderOffset = value;
}
public uint PaletteHeaderOffset
{
get => this.paletteHeaderOffset;
set => this.paletteHeaderOffset = value;
}
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.textureHeaderOffset)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.paletteHeaderOffset)), 0, 4);
}
}
}