libWiiSharp/WaveSmplLoop.cs
Michael Malloy b9c57a8ae9 Add decompiled and edited files
I need to fix the formatting and rename some variables, but that's for another time. Licence, readme, and changelog are from the original libWiiSharp repo.
2020-12-28 22:28:44 -06:00

52 lines
1.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: libWiiSharp.WaveSmplLoop
// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
using System.IO;
namespace libWiiSharp
{
internal class WaveSmplLoop
{
private uint cuePointId;
private uint type;
private uint start;
private uint end;
private uint fraction;
private uint playCount;
public uint LoopStart
{
get => this.start;
set => this.start = value;
}
public uint LoopEnd
{
get => this.end;
set => this.end = value;
}
public void Write(BinaryWriter writer)
{
writer.Write(this.cuePointId);
writer.Write(this.type);
writer.Write(this.start);
writer.Write(this.end);
writer.Write(this.fraction);
writer.Write(this.playCount);
}
public void Read(BinaryReader reader)
{
this.cuePointId = reader.ReadUInt32();
this.type = reader.ReadUInt32();
this.start = reader.ReadUInt32();
this.end = reader.ReadUInt32();
this.fraction = reader.ReadUInt32();
this.playCount = reader.ReadUInt32();
}
}
}