libWiiSharp/WaveHeader.cs
Michael Malloy b9c57a8ae9 Add decompiled and edited files
I need to fix the formatting and rename some variables, but that's for another time. Licence, readme, and changelog are from the original libWiiSharp repo.
2020-12-28 22:28:44 -06:00

38 lines
1.1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: libWiiSharp.WaveHeader
// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
using System;
using System.IO;
namespace libWiiSharp
{
internal class WaveHeader
{
private uint headerId = 1380533830;
private uint fileSize = 12;
private uint format = 1463899717;
public uint FileSize
{
get => this.fileSize;
set => this.fileSize = value;
}
public void Write(BinaryWriter writer)
{
writer.Write(Shared.Swap(this.headerId));
writer.Write(this.fileSize);
writer.Write(Shared.Swap(this.format));
}
public void Read(BinaryReader reader)
{
this.fileSize = (int) Shared.Swap(reader.ReadUInt32()) == (int) this.headerId ? reader.ReadUInt32() : throw new Exception("Not a valid RIFF Wave file!");
if ((int) Shared.Swap(reader.ReadUInt32()) != (int) this.format)
throw new Exception("Not a valid RIFF Wave file!");
}
}
}