libWiiSharp/WaveFmtChunk.cs
Michael Malloy b9c57a8ae9 Add decompiled and edited files
I need to fix the formatting and rename some variables, but that's for another time. Licence, readme, and changelog are from the original libWiiSharp repo.
2020-12-28 22:28:44 -06:00

70 lines
2.1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: libWiiSharp.WaveFmtChunk
// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
using System;
using System.IO;
namespace libWiiSharp
{
internal class WaveFmtChunk
{
private uint fmtId = 1718449184;
private uint fmtSize = 16;
private ushort audioFormat = 1;
private ushort numChannels = 2;
private uint sampleRate = 44100;
private uint byteRate;
private ushort blockAlign;
private ushort bitsPerSample = 16;
public uint FmtSize => this.fmtSize;
public ushort NumChannels
{
get => this.numChannels;
set => this.numChannels = value;
}
public uint SampleRate
{
get => this.sampleRate;
set => this.sampleRate = value;
}
public ushort BitsPerSample
{
get => this.bitsPerSample;
set => this.bitsPerSample = value;
}
public uint AudioFormat => (uint) this.audioFormat;
public void Write(BinaryWriter writer)
{
this.byteRate = this.sampleRate * (uint) this.numChannels * (uint) this.bitsPerSample / 8U;
this.blockAlign = (ushort) ((int) this.numChannels * (int) this.bitsPerSample / 8);
writer.Write(Shared.Swap(this.fmtId));
writer.Write(this.fmtSize);
writer.Write(this.audioFormat);
writer.Write(this.numChannels);
writer.Write(this.sampleRate);
writer.Write(this.byteRate);
writer.Write(this.blockAlign);
writer.Write(this.bitsPerSample);
}
public void Read(BinaryReader reader)
{
this.fmtSize = (int) Shared.Swap(reader.ReadUInt32()) == (int) this.fmtId ? reader.ReadUInt32() : throw new Exception("Wrong chunk ID!");
this.audioFormat = reader.ReadUInt16();
this.numChannels = reader.ReadUInt16();
this.sampleRate = reader.ReadUInt32();
this.byteRate = reader.ReadUInt32();
this.blockAlign = reader.ReadUInt16();
this.bitsPerSample = reader.ReadUInt16();
}
}
}