mirror of
https://github.com/TheShadowEevee/libWiiSharp.git
synced 2025-01-11 15:38:51 -06:00
Michael Malloy
b9c57a8ae9
I need to fix the formatting and rename some variables, but that's for another time. Licence, readme, and changelog are from the original libWiiSharp repo.
70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: libWiiSharp.WaveFmtChunk
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// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
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// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
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// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
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using System;
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using System.IO;
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namespace libWiiSharp
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{
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internal class WaveFmtChunk
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{
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private uint fmtId = 1718449184;
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private uint fmtSize = 16;
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private ushort audioFormat = 1;
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private ushort numChannels = 2;
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private uint sampleRate = 44100;
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private uint byteRate;
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private ushort blockAlign;
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private ushort bitsPerSample = 16;
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public uint FmtSize => this.fmtSize;
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public ushort NumChannels
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{
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get => this.numChannels;
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set => this.numChannels = value;
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}
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public uint SampleRate
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{
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get => this.sampleRate;
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set => this.sampleRate = value;
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}
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public ushort BitsPerSample
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{
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get => this.bitsPerSample;
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set => this.bitsPerSample = value;
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}
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public uint AudioFormat => (uint) this.audioFormat;
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public void Write(BinaryWriter writer)
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{
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this.byteRate = this.sampleRate * (uint) this.numChannels * (uint) this.bitsPerSample / 8U;
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this.blockAlign = (ushort) ((int) this.numChannels * (int) this.bitsPerSample / 8);
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writer.Write(Shared.Swap(this.fmtId));
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writer.Write(this.fmtSize);
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writer.Write(this.audioFormat);
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writer.Write(this.numChannels);
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writer.Write(this.sampleRate);
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writer.Write(this.byteRate);
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writer.Write(this.blockAlign);
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writer.Write(this.bitsPerSample);
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}
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public void Read(BinaryReader reader)
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{
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this.fmtSize = (int) Shared.Swap(reader.ReadUInt32()) == (int) this.fmtId ? reader.ReadUInt32() : throw new Exception("Wrong chunk ID!");
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this.audioFormat = reader.ReadUInt16();
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this.numChannels = reader.ReadUInt16();
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this.sampleRate = reader.ReadUInt32();
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this.byteRate = reader.ReadUInt32();
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this.blockAlign = reader.ReadUInt16();
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this.bitsPerSample = reader.ReadUInt16();
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}
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}
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}
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