mirror of
https://github.com/TheShadowEevee/libWiiSharp.git
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libWiiSharp with fixes and improvements!
Licenses | ||
.gitignore | ||
AssemblyInfo.cs | ||
BNS.cs | ||
Brlan.cs | ||
Brlyt.cs | ||
CertificateChain.cs | ||
CommonKey.cs | ||
ContentIndices.cs | ||
HbcTransmitter.cs | ||
Headers.cs | ||
IosPatcher.cs | ||
libWiiSharp.csproj | ||
libWiiSharp.csproj.user | ||
libWiiSharp.pdb | ||
libWiiSharp.sln | ||
LICENSE | ||
Lz77.cs | ||
MessageEventArgs.cs | ||
NusClient.cs | ||
README.md | ||
Shared.cs | ||
Ticket.cs | ||
TMD.cs | ||
TPL.cs | ||
U8.cs | ||
WAD.cs | ||
Wave.cs |
libWiiSharp
libWiiSharp is a Wii related .NET library running on .Net 6 LTS. It can be used with any .NET language to easily develop Wii related applications.
Originally created by Leathl, The current maintainer of this repo is TheShadowEevee.
All public functions are documented and most should be pretty self-explanatory.
If you want to contribute, you can do so at the github repo.
License
libWiiSharp is released under the terms of the GNU General Public License v3. See the LICENSE file for more info
TPL code uses SkiaSharp, which is released under the MIT License. See the Licenses folder for information.
Credits
From the original libWiiSharp:
- Xuzz, SquidMan, megazig, Matt_P, Omega and The Lemon Man for Wii.py
- megazig for his bns conversion code (bns.py)
- SquidMan for Zetsubou
- Arikado and Lunatik for Dop-Mii
- Andre Perrot for gbalzss
From this repo's libWiiSharp:
- Same as above
- Leathl as the original creator of libWiiSharp