mirror of
https://github.com/TheShadowEevee/libWiiSharp.git
synced 2025-01-11 15:38:51 -06:00
Michael Malloy
b9c57a8ae9
I need to fix the formatting and rename some variables, but that's for another time. Licence, readme, and changelog are from the original libWiiSharp repo.
38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: libWiiSharp.WaveHeader
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// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
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// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
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// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
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using System;
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using System.IO;
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namespace libWiiSharp
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{
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internal class WaveHeader
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{
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private uint headerId = 1380533830;
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private uint fileSize = 12;
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private uint format = 1463899717;
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public uint FileSize
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{
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get => this.fileSize;
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set => this.fileSize = value;
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}
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public void Write(BinaryWriter writer)
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{
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writer.Write(Shared.Swap(this.headerId));
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writer.Write(this.fileSize);
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writer.Write(Shared.Swap(this.format));
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}
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public void Read(BinaryReader reader)
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{
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this.fileSize = (int) Shared.Swap(reader.ReadUInt32()) == (int) this.headerId ? reader.ReadUInt32() : throw new Exception("Not a valid RIFF Wave file!");
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if ((int) Shared.Swap(reader.ReadUInt32()) != (int) this.format)
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throw new Exception("Not a valid RIFF Wave file!");
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}
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}
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}
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