mirror of
https://github.com/TheShadowEevee/libWiiSharp.git
synced 2025-01-11 15:38:51 -06:00
Michael Malloy
b9c57a8ae9
I need to fix the formatting and rename some variables, but that's for another time. Licence, readme, and changelog are from the original libWiiSharp repo.
35 lines
971 B
C#
35 lines
971 B
C#
// Decompiled with JetBrains decompiler
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// Type: libWiiSharp.TPL_TextureEntry
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// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
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// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
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// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
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using System;
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using System.IO;
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namespace libWiiSharp
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{
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public class TPL_TextureEntry
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{
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private uint textureHeaderOffset;
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private uint paletteHeaderOffset;
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public uint TextureHeaderOffset
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{
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get => this.textureHeaderOffset;
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set => this.textureHeaderOffset = value;
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}
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public uint PaletteHeaderOffset
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{
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get => this.paletteHeaderOffset;
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set => this.paletteHeaderOffset = value;
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}
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public void Write(Stream writeStream)
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{
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writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.textureHeaderOffset)), 0, 4);
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writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.paletteHeaderOffset)), 0, 4);
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}
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}
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}
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