libWiiSharp/U8_Node.cs

51 lines
1.4 KiB
C#

// Decompiled with JetBrains decompiler
// Type: libWiiSharp.U8_Node
// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
using System;
using System.IO;
namespace libWiiSharp
{
public class U8_Node
{
private ushort type;
private ushort offsetToName;
private uint offsetToData;
private uint sizeOfData;
public U8_NodeType Type
{
get => (U8_NodeType)type;
set => type = (ushort)value;
}
public ushort OffsetToName
{
get => offsetToName;
set => offsetToName = value;
}
public uint OffsetToData
{
get => offsetToData;
set => offsetToData = value;
}
public uint SizeOfData
{
get => sizeOfData;
set => sizeOfData = value;
}
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(type)), 0, 2);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToName)), 0, 2);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToData)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(sizeOfData)), 0, 4);
}
}
}