libWiiSharp/U8_Header.cs

47 lines
1.4 KiB
C#

// Decompiled with JetBrains decompiler
// Type: libWiiSharp.U8_Header
// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
using System;
using System.IO;
namespace libWiiSharp
{
public class U8_Header
{
private readonly uint u8Magic = 1437218861;
private readonly uint offsetToRootNode = 32;
private uint headerSize;
private uint offsetToData;
private readonly byte[] padding = new byte[16];
public uint U8Magic => u8Magic;
public uint OffsetToRootNode => offsetToRootNode;
public uint HeaderSize
{
get => headerSize;
set => headerSize = value;
}
public uint OffsetToData
{
get => offsetToData;
set => offsetToData = value;
}
public byte[] Padding => padding;
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(u8Magic)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToRootNode)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(headerSize)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToData)), 0, 4);
writeStream.Write(padding, 0, 16);
}
}
}