libWiiSharp/TPL_PaletteHeader.cs

59 lines
1.6 KiB
C#

// Decompiled with JetBrains decompiler
// Type: libWiiSharp.TPL_PaletteHeader
// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
using System;
using System.IO;
namespace libWiiSharp
{
public class TPL_PaletteHeader
{
private ushort numberOfItems;
private byte unpacked;
private byte pad;
private uint paletteFormat = byte.MaxValue;
private uint paletteDataOffset;
public ushort NumberOfItems
{
get => numberOfItems;
set => numberOfItems = value;
}
public byte Unpacked
{
get => unpacked;
set => unpacked = value;
}
public byte Pad
{
get => pad;
set => pad = value;
}
public uint PaletteFormat
{
get => paletteFormat;
set => paletteFormat = value;
}
public uint PaletteDataOffset
{
get => paletteDataOffset;
set => paletteDataOffset = value;
}
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(numberOfItems)), 0, 2);
writeStream.WriteByte(unpacked);
writeStream.WriteByte(pad);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(paletteFormat)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(paletteDataOffset)), 0, 4);
}
}
}