libWiiSharp/TPL_Header.cs

35 lines
1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: libWiiSharp.TPL_Header
// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
using System;
using System.IO;
namespace libWiiSharp
{
public class TPL_Header
{
private readonly uint tplMagic = 2142000;
private uint numOfTextures;
private readonly uint headerSize = 12;
public uint TplMagic => tplMagic;
public uint NumOfTextures
{
get => numOfTextures;
set => numOfTextures = value;
}
public uint HeaderSize => headerSize;
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(tplMagic)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(numOfTextures)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(headerSize)), 0, 4);
}
}
}