mirror of
https://github.com/TheShadowEevee/libWiiSharp.git
synced 2025-01-11 15:38:51 -06:00
35 lines
1 KiB
C#
35 lines
1 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: libWiiSharp.TPL_Header
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// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
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// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
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// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
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using System;
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using System.IO;
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namespace libWiiSharp
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{
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public class TPL_Header
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{
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private readonly uint tplMagic = 2142000;
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private uint numOfTextures;
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private readonly uint headerSize = 12;
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public uint TplMagic => tplMagic;
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public uint NumOfTextures
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{
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get => numOfTextures;
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set => numOfTextures = value;
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}
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public uint HeaderSize => headerSize;
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public void Write(Stream writeStream)
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{
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writeStream.Write(BitConverter.GetBytes(Shared.Swap(tplMagic)), 0, 4);
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writeStream.Write(BitConverter.GetBytes(Shared.Swap(numOfTextures)), 0, 4);
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writeStream.Write(BitConverter.GetBytes(Shared.Swap(headerSize)), 0, 4);
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}
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}
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}
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