mirror of
https://github.com/TheShadowEevee/libWiiSharp.git
synced 2025-01-11 15:38:51 -06:00
Michael Malloy
b9c57a8ae9
I need to fix the formatting and rename some variables, but that's for another time. Licence, readme, and changelog are from the original libWiiSharp repo.
47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
// Decompiled with JetBrains decompiler
|
|
// Type: libWiiSharp.U8_Header
|
|
// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
|
|
// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
|
|
// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
|
|
|
|
using System;
|
|
using System.IO;
|
|
|
|
namespace libWiiSharp
|
|
{
|
|
public class U8_Header
|
|
{
|
|
private uint u8Magic = 1437218861;
|
|
private uint offsetToRootNode = 32;
|
|
private uint headerSize;
|
|
private uint offsetToData;
|
|
private byte[] padding = new byte[16];
|
|
|
|
public uint U8Magic => this.u8Magic;
|
|
|
|
public uint OffsetToRootNode => this.offsetToRootNode;
|
|
|
|
public uint HeaderSize
|
|
{
|
|
get => this.headerSize;
|
|
set => this.headerSize = value;
|
|
}
|
|
|
|
public uint OffsetToData
|
|
{
|
|
get => this.offsetToData;
|
|
set => this.offsetToData = value;
|
|
}
|
|
|
|
public byte[] Padding => this.padding;
|
|
|
|
public void Write(Stream writeStream)
|
|
{
|
|
writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.u8Magic)), 0, 4);
|
|
writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.offsetToRootNode)), 0, 4);
|
|
writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.headerSize)), 0, 4);
|
|
writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.offsetToData)), 0, 4);
|
|
writeStream.Write(this.padding, 0, 16);
|
|
}
|
|
}
|
|
}
|