libWiiSharp/WaveSmplLoop.cs

64 lines
1.8 KiB
C#

/* This file is part of libWiiSharp
* Copyright (C) 2009 Leathl
* Copyright (C) 2020 - 2021 Github Contributors
*
* libWiiSharp is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* libWiiSharp is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System.IO;
namespace libWiiSharp
{
internal class WaveSmplLoop
{
private uint cuePointId;
private uint type;
private uint start;
private uint end;
private uint fraction;
private uint playCount;
public uint LoopStart
{
get => start;
set => start = value;
}
public uint LoopEnd
{
get => end;
set => end = value;
}
public void Write(BinaryWriter writer)
{
writer.Write(cuePointId);
writer.Write(type);
writer.Write(start);
writer.Write(end);
writer.Write(fraction);
writer.Write(playCount);
}
public void Read(BinaryReader reader)
{
cuePointId = reader.ReadUInt32();
type = reader.ReadUInt32();
start = reader.ReadUInt32();
end = reader.ReadUInt32();
fraction = reader.ReadUInt32();
playCount = reader.ReadUInt32();
}
}
}