mirror of
https://github.com/TheShadowEevee/libWiiSharp.git
synced 2025-01-11 15:38:51 -06:00
64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
/* This file is part of libWiiSharp
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* Copyright (C) 2009 Leathl
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* Copyright (C) 2020 - 2021 Github Contributors
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*
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* libWiiSharp is free software: you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* libWiiSharp is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System.IO;
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namespace libWiiSharp
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{
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internal class WaveSmplLoop
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{
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private uint cuePointId;
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private uint type;
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private uint start;
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private uint end;
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private uint fraction;
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private uint playCount;
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public uint LoopStart
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{
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get => start;
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set => start = value;
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}
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public uint LoopEnd
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{
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get => end;
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set => end = value;
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}
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public void Write(BinaryWriter writer)
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{
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writer.Write(cuePointId);
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writer.Write(type);
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writer.Write(start);
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writer.Write(end);
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writer.Write(fraction);
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writer.Write(playCount);
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}
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public void Read(BinaryReader reader)
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{
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cuePointId = reader.ReadUInt32();
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type = reader.ReadUInt32();
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start = reader.ReadUInt32();
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end = reader.ReadUInt32();
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fraction = reader.ReadUInt32();
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playCount = reader.ReadUInt32();
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}
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}
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}
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