libWiiSharp/TPL_PaletteHeader.cs

71 lines
2.1 KiB
C#

/* This file is part of libWiiSharp
* Copyright (C) 2009 Leathl
* Copyright (C) 2020 - 2021 Github Contributors
*
* libWiiSharp is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* libWiiSharp is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
namespace libWiiSharp
{
public class TPL_PaletteHeader
{
private ushort numberOfItems;
private byte unpacked;
private byte pad;
private uint paletteFormat = byte.MaxValue;
private uint paletteDataOffset;
public ushort NumberOfItems
{
get => numberOfItems;
set => numberOfItems = value;
}
public byte Unpacked
{
get => unpacked;
set => unpacked = value;
}
public byte Pad
{
get => pad;
set => pad = value;
}
public uint PaletteFormat
{
get => paletteFormat;
set => paletteFormat = value;
}
public uint PaletteDataOffset
{
get => paletteDataOffset;
set => paletteDataOffset = value;
}
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(numberOfItems)), 0, 2);
writeStream.WriteByte(unpacked);
writeStream.WriteByte(pad);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(paletteFormat)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(paletteDataOffset)), 0, 4);
}
}
}