libWiiSharp/TPL_Header.cs

47 lines
1.5 KiB
C#

/* This file is part of libWiiSharp
*Copyright(C) 2009 Leathl
* Copyright(C) 2020 - 2021 Github Contributors
*
* libWiiSharp is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* libWiiSharp is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
namespace libWiiSharp
{
public class TPL_Header
{
private readonly uint tplMagic = 2142000;
private uint numOfTextures;
private readonly uint headerSize = 12;
public uint TplMagic => tplMagic;
public uint NumOfTextures
{
get => numOfTextures;
set => numOfTextures = value;
}
public uint HeaderSize => headerSize;
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(tplMagic)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(numOfTextures)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(headerSize)), 0, 4);
}
}
}