// Decompiled with JetBrains decompiler // Type: libWiiSharp.U8_Header // Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null // MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2 // Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll using System; using System.IO; namespace libWiiSharp { public class U8_Header { private uint u8Magic = 1437218861; private uint offsetToRootNode = 32; private uint headerSize; private uint offsetToData; private byte[] padding = new byte[16]; public uint U8Magic => this.u8Magic; public uint OffsetToRootNode => this.offsetToRootNode; public uint HeaderSize { get => this.headerSize; set => this.headerSize = value; } public uint OffsetToData { get => this.offsetToData; set => this.offsetToData = value; } public byte[] Padding => this.padding; public void Write(Stream writeStream) { writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.u8Magic)), 0, 4); writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.offsetToRootNode)), 0, 4); writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.headerSize)), 0, 4); writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.offsetToData)), 0, 4); writeStream.Write(this.padding, 0, 16); } } }