// Decompiled with JetBrains decompiler // Type: libWiiSharp.TPL // Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null // MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2 // Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Runtime.InteropServices; namespace libWiiSharp { public class TPL : IDisposable { private TPL_Header tplHeader = new TPL_Header(); private List tplTextureEntries = new List(); private List tplTextureHeaders = new List(); private List tplPaletteHeaders = new List(); private List textureData = new List(); private List paletteData = new List(); private bool isDisposed; public int NumOfTextures => (int) this.tplHeader.NumOfTextures; public event EventHandler Debug; ~TPL() => this.Dispose(false); public void Dispose() { this.Dispose(true); GC.SuppressFinalize((object) this); } protected virtual void Dispose(bool disposing) { if (disposing && !this.isDisposed) { this.tplHeader = (TPL_Header) null; this.tplTextureEntries.Clear(); this.tplTextureEntries = (List) null; this.tplTextureHeaders.Clear(); this.tplTextureHeaders = (List) null; this.tplPaletteHeaders.Clear(); this.tplPaletteHeaders = (List) null; this.textureData.Clear(); this.textureData = (List) null; this.paletteData.Clear(); this.paletteData = (List) null; } this.isDisposed = true; } public static TPL Load(string pathToTpl) { TPL tpl = new TPL(); MemoryStream memoryStream = new MemoryStream(File.ReadAllBytes(pathToTpl)); try { tpl.parseTpl((Stream) memoryStream); } catch { memoryStream.Dispose(); throw; } memoryStream.Dispose(); return tpl; } public static TPL Load(byte[] tplFile) { TPL tpl = new TPL(); MemoryStream memoryStream = new MemoryStream(tplFile); try { tpl.parseTpl((Stream) memoryStream); } catch { memoryStream.Dispose(); throw; } memoryStream.Dispose(); return tpl; } public static TPL Load(Stream tpl) { TPL tpl1 = new TPL(); tpl1.parseTpl(tpl); return tpl1; } public static TPL FromImage( string pathToImage, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3) { return TPL.FromImages(new string[1]{ pathToImage }, new TPL_TextureFormat[1] { tplFormat }, new TPL_PaletteFormat[1]{ paletteFormat }); } public static TPL FromImage( Image img, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3) { return TPL.FromImages(new Image[1]{ img }, new TPL_TextureFormat[1] { tplFormat }, new TPL_PaletteFormat[1]{ paletteFormat }); } public static TPL FromImages( string[] imagePaths, TPL_TextureFormat[] tplFormats, TPL_PaletteFormat[] paletteFormats) { if (tplFormats.Length < imagePaths.Length) throw new Exception("You must specify a format for each image!"); List imageList = new List(); foreach (string imagePath in imagePaths) imageList.Add(Image.FromFile(imagePath)); TPL tpl = new TPL(); tpl.createFromImages(imageList.ToArray(), tplFormats, paletteFormats); return tpl; } public static TPL FromImages( Image[] images, TPL_TextureFormat[] tplFormats, TPL_PaletteFormat[] paletteFormats) { if (tplFormats.Length < images.Length) throw new Exception("You must specify a format for each image!"); TPL tpl = new TPL(); tpl.createFromImages(images, tplFormats, paletteFormats); return tpl; } public void LoadFile(string pathToTpl) { MemoryStream memoryStream = new MemoryStream(File.ReadAllBytes(pathToTpl)); try { this.parseTpl((Stream) memoryStream); } catch { memoryStream.Dispose(); throw; } memoryStream.Dispose(); } public void LoadFile(byte[] tplFile) { MemoryStream memoryStream = new MemoryStream(tplFile); try { this.parseTpl((Stream) memoryStream); } catch { memoryStream.Dispose(); throw; } memoryStream.Dispose(); } public void LoadFile(Stream tpl) => this.parseTpl(tpl); public void CreateFromImage( string pathToImage, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3) { this.CreateFromImages(new string[1]{ pathToImage }, new TPL_TextureFormat[1] { tplFormat }, new TPL_PaletteFormat[1]{ paletteFormat }); } public void CreateFromImage( Image img, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3) { this.CreateFromImages(new Image[1]{ img }, new TPL_TextureFormat[1] { tplFormat }, new TPL_PaletteFormat[1]{ paletteFormat }); } public void CreateFromImages( string[] imagePaths, TPL_TextureFormat[] tplFormats, TPL_PaletteFormat[] paletteFormats) { if (tplFormats.Length < imagePaths.Length) throw new Exception("You must specify a format for each image!"); List imageList = new List(); foreach (string imagePath in imagePaths) imageList.Add(Image.FromFile(imagePath)); this.createFromImages(imageList.ToArray(), tplFormats, paletteFormats); } public void CreateFromImages( Image[] images, TPL_TextureFormat[] tplFormats, TPL_PaletteFormat[] paletteFormats) { if (tplFormats.Length < images.Length) throw new Exception("You must specify a format for each image!"); this.createFromImages(images, tplFormats, paletteFormats); } public void Save(string savePath) { if (File.Exists(savePath)) File.Delete(savePath); FileStream fileStream = new FileStream(savePath, FileMode.Create); try { this.writeToStream((Stream) fileStream); } catch { fileStream.Dispose(); throw; } fileStream.Dispose(); } public MemoryStream ToMemoryStream() { MemoryStream memoryStream = new MemoryStream(); try { this.writeToStream((Stream) memoryStream); return memoryStream; } catch { memoryStream.Dispose(); throw; } } public byte[] ToByteArray() => this.ToMemoryStream().ToArray(); public Image ExtractTexture() => this.ExtractTexture(0); public Image ExtractTexture(int index) { byte[] data; switch (this.tplTextureHeaders[index].TextureFormat) { case 0: data = this.fromI4(this.textureData[index], (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight); break; case 1: data = this.fromI8(this.textureData[index], (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight); break; case 2: data = this.fromIA4(this.textureData[index], (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight); break; case 3: data = this.fromIA8(this.textureData[index], (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight); break; case 4: data = this.fromRGB565(this.textureData[index], (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight); break; case 5: data = this.fromRGB5A3(this.textureData[index], (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight); break; case 6: data = this.fromRGBA8(this.textureData[index], (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight); break; case 8: data = this.fromCI4(this.textureData[index], this.paletteToRgba(index), (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight); break; case 9: data = this.fromCI8(this.textureData[index], this.paletteToRgba(index), (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight); break; case 10: data = this.fromCI14X2(this.textureData[index], this.paletteToRgba(index), (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight); break; case 14: data = this.fromCMP(this.textureData[index], (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight); break; default: throw new FormatException("Unsupported Texture Format!"); } return (Image) this.rgbaToImage(data, (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight); } public void ExtractTexture(string savePath) => this.ExtractTexture(0, savePath); public void ExtractTexture(int index, string savePath) { if (File.Exists(savePath)) File.Delete(savePath); Image texture = this.ExtractTexture(index); switch (Path.GetExtension(savePath).ToLower()) { case ".tif": case ".tiff": texture.Save(savePath, ImageFormat.Tiff); break; case ".bmp": texture.Save(savePath, ImageFormat.Bmp); break; case ".gif": texture.Save(savePath, ImageFormat.Gif); break; case ".jpg": case ".jpeg": texture.Save(savePath, ImageFormat.Jpeg); break; default: texture.Save(savePath, ImageFormat.Png); break; } } public Image[] ExtractAllTextures() { List imageList = new List(); for (int index = 0; (long) index < (long) this.tplHeader.NumOfTextures; ++index) imageList.Add(this.ExtractTexture(index)); return imageList.ToArray(); } public void ExtractAllTextures(string saveDir) { if (Directory.Exists(saveDir)) Directory.CreateDirectory(saveDir); for (int index = 0; (long) index < (long) this.tplHeader.NumOfTextures; ++index) this.ExtractTexture(index, saveDir + Path.DirectorySeparatorChar.ToString() + "Texture_" + index.ToString("x2") + ".png"); } public void AddTexture( string imagePath, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3) { this.AddTexture(Image.FromFile(imagePath), tplFormat, paletteFormat); } public void AddTexture(Image img, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3) { TPL_TextureEntry tplTextureEntry = new TPL_TextureEntry(); TPL_TextureHeader tplTextureHeader = new TPL_TextureHeader(); TPL_PaletteHeader tplPaletteHeader = new TPL_PaletteHeader(); byte[] numArray1 = this.imageToTpl(img, tplFormat); byte[] numArray2 = new byte[0]; tplTextureHeader.TextureHeight = (ushort) img.Height; tplTextureHeader.TextureWidth = (ushort) img.Width; tplTextureHeader.TextureFormat = (uint) tplFormat; if (tplFormat == TPL_TextureFormat.CI4 || tplFormat == TPL_TextureFormat.CI8 || tplFormat == TPL_TextureFormat.CI14X2) { ColorIndexConverter colorIndexConverter = new ColorIndexConverter(this.imageToRgba(img), img.Width, img.Height, tplFormat, paletteFormat); numArray1 = colorIndexConverter.Data; numArray2 = colorIndexConverter.Palette; tplPaletteHeader.NumberOfItems = (ushort) (numArray2.Length / 2); tplPaletteHeader.PaletteFormat = (uint) paletteFormat; } this.tplTextureEntries.Add(tplTextureEntry); this.tplTextureHeaders.Add(tplTextureHeader); this.tplPaletteHeaders.Add(tplPaletteHeader); this.textureData.Add(numArray1); this.paletteData.Add(numArray2); ++this.tplHeader.NumOfTextures; } public void RemoveTexture(int index) { if ((long) this.tplHeader.NumOfTextures <= (long) index) return; this.tplTextureEntries.RemoveAt(index); this.tplTextureHeaders.RemoveAt(index); this.tplPaletteHeaders.RemoveAt(index); this.textureData.RemoveAt(index); this.paletteData.RemoveAt(index); --this.tplHeader.NumOfTextures; } public TPL_TextureFormat GetTextureFormat(int index) => (TPL_TextureFormat) this.tplTextureHeaders[index].TextureFormat; public TPL_PaletteFormat GetPaletteFormat(int index) => (TPL_PaletteFormat) this.tplPaletteHeaders[index].PaletteFormat; public Size GetTextureSize(int index) => new Size((int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight); private void writeToStream(Stream writeStream) { this.fireDebug("Writing TPL..."); writeStream.Seek(0L, SeekOrigin.Begin); this.fireDebug(" Writing TPL Header... (Offset: 0x{0})", (object) writeStream.Position); this.tplHeader.Write(writeStream); int position1 = (int) writeStream.Position; writeStream.Seek((long) (this.tplHeader.NumOfTextures * 8U), SeekOrigin.Current); int num = 0; for (int index = 0; (long) index < (long) this.tplHeader.NumOfTextures; ++index) { if (this.tplTextureHeaders[index].TextureFormat == 8U || this.tplTextureHeaders[index].TextureFormat == 9U || this.tplTextureHeaders[index].TextureFormat == 10U) ++num; } int position2 = (int) writeStream.Position; writeStream.Seek((long) (num * 12), SeekOrigin.Current); for (int index = 0; (long) index < (long) this.tplHeader.NumOfTextures; ++index) { if (this.tplTextureHeaders[index].TextureFormat == 8U || this.tplTextureHeaders[index].TextureFormat == 9U || this.tplTextureHeaders[index].TextureFormat == 10U) { this.fireDebug(" Writing Palette of Texture #{1}... (Offset: 0x{0})", (object) writeStream.Position, (object) (index + 1)); writeStream.Seek(Shared.AddPadding(writeStream.Position, 32), SeekOrigin.Begin); this.tplPaletteHeaders[index].PaletteDataOffset = (uint) writeStream.Position; writeStream.Write(this.paletteData[index], 0, this.paletteData[index].Length); } } int position3 = (int) writeStream.Position; writeStream.Seek((long) (this.tplHeader.NumOfTextures * 36U), SeekOrigin.Current); for (int index = 0; (long) index < (long) this.tplHeader.NumOfTextures; ++index) { this.fireDebug(" Writing Texture #{1} of {2}... (Offset: 0x{0})", (object) writeStream.Position, (object) (index + 1), (object) this.tplHeader.NumOfTextures); writeStream.Seek((long) Shared.AddPadding((int) writeStream.Position, 32), SeekOrigin.Begin); this.tplTextureHeaders[index].TextureDataOffset = (uint) writeStream.Position; writeStream.Write(this.textureData[index], 0, this.textureData[index].Length); } while (writeStream.Position % 32L != 0L) writeStream.WriteByte((byte) 0); writeStream.Seek((long) position2, SeekOrigin.Begin); for (int index = 0; (long) index < (long) this.tplHeader.NumOfTextures; ++index) { if (this.tplTextureHeaders[index].TextureFormat == 8U || this.tplTextureHeaders[index].TextureFormat == 9U || this.tplTextureHeaders[index].TextureFormat == 10U) { this.fireDebug(" Writing Palette Header of Texture #{1}... (Offset: 0x{0})", (object) writeStream.Position, (object) (index + 1)); this.tplTextureEntries[index].PaletteHeaderOffset = (uint) writeStream.Position; this.tplPaletteHeaders[index].Write(writeStream); } } writeStream.Seek((long) position3, SeekOrigin.Begin); for (int index = 0; (long) index < (long) this.tplHeader.NumOfTextures; ++index) { this.fireDebug(" Writing Texture Header #{1} of {2}... (Offset: 0x{0})", (object) writeStream.Position, (object) (index + 1), (object) this.tplHeader.NumOfTextures); this.tplTextureEntries[index].TextureHeaderOffset = (uint) writeStream.Position; this.tplTextureHeaders[index].Write(writeStream); } writeStream.Seek((long) position1, SeekOrigin.Begin); for (int index = 0; (long) index < (long) this.tplHeader.NumOfTextures; ++index) { this.fireDebug(" Writing Texture Entry #{1} of {2}... (Offset: 0x{0})", (object) writeStream.Position, (object) (index + 1), (object) this.tplHeader.NumOfTextures); this.tplTextureEntries[index].Write(writeStream); } this.fireDebug("Writing TPL Finished..."); } private void parseTpl(Stream tplFile) { this.fireDebug("Parsing TPL..."); this.tplHeader = new TPL_Header(); this.tplTextureEntries = new List(); this.tplTextureHeaders = new List(); this.tplPaletteHeaders = new List(); this.textureData = new List(); this.paletteData = new List(); tplFile.Seek(0L, SeekOrigin.Begin); byte[] buffer1 = new byte[4]; this.fireDebug(" Reading TPL Header: Magic... (Offset: 0x{0})", (object) tplFile.Position); tplFile.Read(buffer1, 0, 4); if ((int) Shared.Swap(BitConverter.ToUInt32(buffer1, 0)) != (int) this.tplHeader.TplMagic) { this.fireDebug(" -> Invalid Magic: 0x{0}", (object) Shared.Swap(BitConverter.ToUInt32(buffer1, 0))); throw new Exception("TPL Header: Invalid Magic!"); } this.fireDebug(" Reading TPL Header: NumOfTextures... (Offset: 0x{0})", (object) tplFile.Position); tplFile.Read(buffer1, 0, 4); this.tplHeader.NumOfTextures = Shared.Swap(BitConverter.ToUInt32(buffer1, 0)); this.fireDebug(" Reading TPL Header: Headersize... (Offset: 0x{0})", (object) tplFile.Position); tplFile.Read(buffer1, 0, 4); if ((int) Shared.Swap(BitConverter.ToUInt32(buffer1, 0)) != (int) this.tplHeader.HeaderSize) { this.fireDebug(" -> Invalid Headersize: 0x{0}", (object) Shared.Swap(BitConverter.ToUInt32(buffer1, 0))); throw new Exception("TPL Header: Invalid Headersize!"); } for (int index = 0; (long) index < (long) this.tplHeader.NumOfTextures; ++index) { this.fireDebug(" Reading Texture Entry #{1} of {2}... (Offset: 0x{0})", (object) tplFile.Position, (object) (index + 1), (object) this.tplHeader.NumOfTextures); TPL_TextureEntry tplTextureEntry = new TPL_TextureEntry(); tplFile.Read(buffer1, 0, 4); tplTextureEntry.TextureHeaderOffset = Shared.Swap(BitConverter.ToUInt32(buffer1, 0)); tplFile.Read(buffer1, 0, 4); tplTextureEntry.PaletteHeaderOffset = Shared.Swap(BitConverter.ToUInt32(buffer1, 0)); this.tplTextureEntries.Add(tplTextureEntry); } for (int index = 0; (long) index < (long) this.tplHeader.NumOfTextures; ++index) { this.fireDebug(" Reading Texture Header #{1} of {2}... (Offset: 0x{0})", (object) tplFile.Position, (object) (index + 1), (object) this.tplHeader.NumOfTextures); TPL_TextureHeader tplTextureHeader = new TPL_TextureHeader(); TPL_PaletteHeader tplPaletteHeader = new TPL_PaletteHeader(); tplFile.Seek((long) this.tplTextureEntries[index].TextureHeaderOffset, SeekOrigin.Begin); tplFile.Read(buffer1, 0, 4); tplTextureHeader.TextureHeight = Shared.Swap(BitConverter.ToUInt16(buffer1, 0)); tplTextureHeader.TextureWidth = Shared.Swap(BitConverter.ToUInt16(buffer1, 2)); tplFile.Read(buffer1, 0, 4); tplTextureHeader.TextureFormat = Shared.Swap(BitConverter.ToUInt32(buffer1, 0)); tplFile.Read(buffer1, 0, 4); tplTextureHeader.TextureDataOffset = Shared.Swap(BitConverter.ToUInt32(buffer1, 0)); tplFile.Read(buffer1, 0, 4); tplTextureHeader.WrapS = Shared.Swap(BitConverter.ToUInt32(buffer1, 0)); tplFile.Read(buffer1, 0, 4); tplTextureHeader.WrapT = Shared.Swap(BitConverter.ToUInt32(buffer1, 0)); tplFile.Read(buffer1, 0, 4); tplTextureHeader.MinFilter = Shared.Swap(BitConverter.ToUInt32(buffer1, 0)); tplFile.Read(buffer1, 0, 4); tplTextureHeader.MagFilter = Shared.Swap(BitConverter.ToUInt32(buffer1, 0)); tplFile.Read(buffer1, 0, 4); tplTextureHeader.LodBias = Shared.Swap(BitConverter.ToUInt32(buffer1, 0)); tplFile.Read(buffer1, 0, 4); tplTextureHeader.EdgeLod = buffer1[0]; tplTextureHeader.MinLod = buffer1[1]; tplTextureHeader.MaxLod = buffer1[2]; tplTextureHeader.Unpacked = buffer1[3]; if (this.tplTextureEntries[index].PaletteHeaderOffset != 0U) { this.fireDebug(" Reading Palette Header #{1} of {2}... (Offset: 0x{0})", (object) tplFile.Position, (object) (index + 1), (object) this.tplHeader.NumOfTextures); tplFile.Seek((long) this.tplTextureEntries[index].PaletteHeaderOffset, SeekOrigin.Begin); tplFile.Read(buffer1, 0, 4); tplPaletteHeader.NumberOfItems = Shared.Swap(BitConverter.ToUInt16(buffer1, 0)); tplPaletteHeader.Unpacked = buffer1[2]; tplPaletteHeader.Pad = buffer1[3]; tplFile.Read(buffer1, 0, 4); tplPaletteHeader.PaletteFormat = Shared.Swap(BitConverter.ToUInt32(buffer1, 0)); tplFile.Read(buffer1, 0, 4); tplPaletteHeader.PaletteDataOffset = Shared.Swap(BitConverter.ToUInt32(buffer1, 0)); } tplFile.Seek((long) tplTextureHeader.TextureDataOffset, SeekOrigin.Begin); byte[] buffer2 = new byte[this.textureByteSize((TPL_TextureFormat) tplTextureHeader.TextureFormat, (int) tplTextureHeader.TextureWidth, (int) tplTextureHeader.TextureHeight)]; byte[] buffer3 = new byte[(int) tplPaletteHeader.NumberOfItems * 2]; this.fireDebug(" Reading Texture #{1} of {2}... (Offset: 0x{0})", (object) tplFile.Position, (object) (index + 1), (object) this.tplHeader.NumOfTextures); tplFile.Read(buffer2, 0, buffer2.Length); if (this.tplTextureEntries[index].PaletteHeaderOffset != 0U) { this.fireDebug(" Reading Palette #{1} of {2}... (Offset: 0x{0})", (object) tplFile.Position, (object) (index + 1), (object) this.tplHeader.NumOfTextures); tplFile.Seek((long) tplPaletteHeader.PaletteDataOffset, SeekOrigin.Begin); tplFile.Read(buffer3, 0, buffer3.Length); } else buffer3 = new byte[0]; this.tplTextureHeaders.Add(tplTextureHeader); this.tplPaletteHeaders.Add(tplPaletteHeader); this.textureData.Add(buffer2); this.paletteData.Add(buffer3); } } private int textureByteSize(TPL_TextureFormat tplFormat, int width, int height) { switch (tplFormat) { case TPL_TextureFormat.I4: return Shared.AddPadding(width, 8) * Shared.AddPadding(height, 8) / 2; case TPL_TextureFormat.I8: case TPL_TextureFormat.IA4: return Shared.AddPadding(width, 8) * Shared.AddPadding(height, 4); case TPL_TextureFormat.IA8: case TPL_TextureFormat.RGB565: case TPL_TextureFormat.RGB5A3: return Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2; case TPL_TextureFormat.RGBA8: return Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 4; case TPL_TextureFormat.CI4: return Shared.AddPadding(width, 8) * Shared.AddPadding(height, 8) / 2; case TPL_TextureFormat.CI8: return Shared.AddPadding(width, 8) * Shared.AddPadding(height, 4); case TPL_TextureFormat.CI14X2: return Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2; case TPL_TextureFormat.CMP: return width * height; default: throw new FormatException("Unsupported Texture Format!"); } } private void createFromImages( Image[] images, TPL_TextureFormat[] tplFormats, TPL_PaletteFormat[] paletteFormats) { this.tplHeader = new TPL_Header(); this.tplTextureEntries = new List(); this.tplTextureHeaders = new List(); this.tplPaletteHeaders = new List(); this.textureData = new List(); this.paletteData = new List(); this.tplHeader.NumOfTextures = (uint) images.Length; for (int index = 0; index < images.Length; ++index) { Image image = images[index]; TPL_TextureEntry tplTextureEntry = new TPL_TextureEntry(); TPL_TextureHeader tplTextureHeader = new TPL_TextureHeader(); TPL_PaletteHeader tplPaletteHeader = new TPL_PaletteHeader(); byte[] numArray1 = this.imageToTpl(image, tplFormats[index]); byte[] numArray2 = new byte[0]; tplTextureHeader.TextureHeight = (ushort) image.Height; tplTextureHeader.TextureWidth = (ushort) image.Width; tplTextureHeader.TextureFormat = (uint) tplFormats[index]; if (tplFormats[index] == TPL_TextureFormat.CI4 || tplFormats[index] == TPL_TextureFormat.CI8 || tplFormats[index] == TPL_TextureFormat.CI14X2) { ColorIndexConverter colorIndexConverter = new ColorIndexConverter(this.imageToRgba(image), image.Width, image.Height, tplFormats[index], paletteFormats[index]); numArray1 = colorIndexConverter.Data; numArray2 = colorIndexConverter.Palette; tplPaletteHeader.NumberOfItems = (ushort) (numArray2.Length / 2); tplPaletteHeader.PaletteFormat = (uint) paletteFormats[index]; } this.tplTextureEntries.Add(tplTextureEntry); this.tplTextureHeaders.Add(tplTextureHeader); this.tplPaletteHeaders.Add(tplPaletteHeader); this.textureData.Add(numArray1); this.paletteData.Add(numArray2); } } private byte[] imageToTpl(Image img, TPL_TextureFormat tplFormat) { switch (tplFormat) { case TPL_TextureFormat.I4: return this.toI4((Bitmap) img); case TPL_TextureFormat.I8: return this.toI8((Bitmap) img); case TPL_TextureFormat.IA4: return this.toIA4((Bitmap) img); case TPL_TextureFormat.IA8: return this.toIA8((Bitmap) img); case TPL_TextureFormat.RGB565: return this.toRGB565((Bitmap) img); case TPL_TextureFormat.RGB5A3: return this.toRGB5A3((Bitmap) img); case TPL_TextureFormat.RGBA8: return this.toRGBA8((Bitmap) img); case TPL_TextureFormat.CI4: case TPL_TextureFormat.CI8: case TPL_TextureFormat.CI14X2: return new byte[0]; default: throw new FormatException("Format not supported!\nCurrently, images can only be converted to the following formats:\nI4, I8, IA4, IA8, RGB565, RGB5A3, RGBA8, CI4, CI8 , CI14X2."); } } private uint[] imageToRgba(Image img) { Bitmap bitmap = (Bitmap) img; BitmapData bitmapdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); byte[] numArray = new byte[bitmapdata.Height * Math.Abs(bitmapdata.Stride)]; Marshal.Copy(bitmapdata.Scan0, numArray, 0, numArray.Length); bitmap.UnlockBits(bitmapdata); return Shared.ByteArrayToUIntArray(numArray); } private Bitmap rgbaToImage(byte[] data, int width, int height) { if (width == 0) width = 1; if (height == 0) height = 1; Bitmap bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb); try { BitmapData bitmapdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.WriteOnly, bitmap.PixelFormat); Marshal.Copy(data, 0, bitmapdata.Scan0, data.Length); bitmap.UnlockBits(bitmapdata); return bitmap; } catch { bitmap.Dispose(); throw; } } private uint[] paletteToRgba(int index) { TPL_PaletteFormat paletteFormat = (TPL_PaletteFormat) this.tplPaletteHeaders[index].PaletteFormat; int numberOfItems = (int) this.tplPaletteHeaders[index].NumberOfItems; uint[] numArray = new uint[numberOfItems]; for (int index1 = 0; index1 < numberOfItems; ++index1) { if (index1 < numberOfItems) { ushort uint16 = BitConverter.ToUInt16(new byte[2] { this.paletteData[index][index1 * 2 + 1], this.paletteData[index][index1 * 2] }, 0); int num1; int num2; int num3; int num4; switch (paletteFormat) { case TPL_PaletteFormat.IA8: num1 = (int) uint16 & (int) byte.MaxValue; num2 = num1; num3 = num1; num4 = (int) uint16 >> 8; break; case TPL_PaletteFormat.RGB565: num2 = ((int) uint16 >> 11 & 31) << 3 & (int) byte.MaxValue; num3 = ((int) uint16 >> 5 & 63) << 2 & (int) byte.MaxValue; num1 = ((int) uint16 & 31) << 3 & (int) byte.MaxValue; num4 = (int) byte.MaxValue; break; default: if (((int) uint16 & 32768) != 0) { num4 = (int) byte.MaxValue; num2 = ((int) uint16 >> 10 & 31) * (int) byte.MaxValue / 31; num3 = ((int) uint16 >> 5 & 31) * (int) byte.MaxValue / 31; num1 = ((int) uint16 & 31) * (int) byte.MaxValue / 31; break; } num4 = ((int) uint16 >> 12 & 7) * (int) byte.MaxValue / 7; num2 = ((int) uint16 >> 8 & 15) * (int) byte.MaxValue / 15; num3 = ((int) uint16 >> 4 & 15) * (int) byte.MaxValue / 15; num1 = ((int) uint16 & 15) * (int) byte.MaxValue / 15; break; } numArray[index1] = (uint) (num1 | num3 << 8 | num2 << 16 | num4 << 24); } } return numArray; } private int avg(int w0, int w1, int c0, int c1) { int num1 = c0 >> 11; int num2 = c1 >> 11; int num3 = (w0 * num1 + w1 * num2) / (w0 + w1) << 11 & (int) ushort.MaxValue; int num4 = c0 >> 5 & 63; int num5 = c1 >> 5 & 63; int num6 = (w0 * num4 + w1 * num5) / (w0 + w1) << 5 & (int) ushort.MaxValue; int num7 = num3 | num6; int num8 = c0 & 31; int num9 = c1 & 31; int num10 = (w0 * num8 + w1 * num9) / (w0 + w1); return num7 | num10; } private byte[] fromRGBA8(byte[] tpl, int width, int height) { uint[] array = new uint[width * height]; int num1 = 0; for (int index1 = 0; index1 < height; index1 += 4) { for (int index2 = 0; index2 < width; index2 += 4) { for (int index3 = 0; index3 < 2; ++index3) { for (int index4 = index1; index4 < index1 + 4; ++index4) { for (int index5 = index2; index5 < index2 + 4; ++index5) { ushort num2 = Shared.Swap(BitConverter.ToUInt16(tpl, num1++ * 2)); if (index5 < width && index4 < height) { if (index3 == 0) { int num3 = (int) num2 >> 8 & (int) byte.MaxValue; int num4 = (int) num2 & (int) byte.MaxValue; array[index5 + index4 * width] |= (uint) (num4 << 16 | num3 << 24); } else { int num3 = (int) num2 >> 8 & (int) byte.MaxValue; int num4 = (int) num2 & (int) byte.MaxValue; array[index5 + index4 * width] |= (uint) (num3 << 8 | num4); } } } } } } } return Shared.UIntArrayToByteArray(array); } private byte[] toRGBA8(Bitmap img) { uint[] rgba = this.imageToRgba((Image) img); int width = img.Width; int height = img.Height; int index1 = 0; int num1 = 0; byte[] numArray1 = new byte[Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 4]; uint[] numArray2 = new uint[32]; uint[] numArray3 = new uint[32]; uint[] numArray4 = new uint[32]; uint[] numArray5 = new uint[32]; for (int index2 = 0; index2 < height; index2 += 4) { for (int index3 = 0; index3 < width; index3 += 4) { for (int index4 = index2; index4 < index2 + 4; ++index4) { for (int index5 = index3; index5 < index3 + 4; ++index5) { uint num2 = index4 >= height || index5 >= width ? 0U : rgba[index5 + index4 * width]; numArray2[index1] = num2 >> 16 & (uint) byte.MaxValue; numArray3[index1] = num2 >> 8 & (uint) byte.MaxValue; numArray4[index1] = num2 & (uint) byte.MaxValue; numArray5[index1] = num2 >> 24 & (uint) byte.MaxValue; ++index1; } } if (index1 == 16) { for (int index4 = 0; index4 < 16; ++index4) { byte[] numArray6 = numArray1; int index5 = num1; int num2 = index5 + 1; int num3 = (int) (byte) numArray5[index4]; numArray6[index5] = (byte) num3; byte[] numArray7 = numArray1; int index6 = num2; num1 = index6 + 1; int num4 = (int) (byte) numArray2[index4]; numArray7[index6] = (byte) num4; } for (int index4 = 0; index4 < 16; ++index4) { byte[] numArray6 = numArray1; int index5 = num1; int num2 = index5 + 1; int num3 = (int) (byte) numArray3[index4]; numArray6[index5] = (byte) num3; byte[] numArray7 = numArray1; int index6 = num2; num1 = index6 + 1; int num4 = (int) (byte) numArray4[index4]; numArray7[index6] = (byte) num4; } index1 = 0; } } } return numArray1; } private byte[] fromRGB5A3(byte[] tpl, int width, int height) { uint[] array = new uint[width * height]; int num1 = 0; for (int index1 = 0; index1 < height; index1 += 4) { for (int index2 = 0; index2 < width; index2 += 4) { for (int index3 = index1; index3 < index1 + 4; ++index3) { for (int index4 = index2; index4 < index2 + 4; ++index4) { ushort num2 = Shared.Swap(BitConverter.ToUInt16(tpl, num1++ * 2)); if (index3 < height && index4 < width) { int num3; int num4; int num5; int num6; if (((int) num2 & 32768) != 0) { num3 = ((int) num2 >> 10 & 31) * (int) byte.MaxValue / 31; num4 = ((int) num2 >> 5 & 31) * (int) byte.MaxValue / 31; num5 = ((int) num2 & 31) * (int) byte.MaxValue / 31; num6 = (int) byte.MaxValue; } else { num6 = ((int) num2 >> 12 & 7) * (int) byte.MaxValue / 7; num3 = ((int) num2 >> 8 & 15) * (int) byte.MaxValue / 15; num4 = ((int) num2 >> 4 & 15) * (int) byte.MaxValue / 15; num5 = ((int) num2 & 15) * (int) byte.MaxValue / 15; } array[index3 * width + index4] = (uint) (num5 | num4 << 8 | num3 << 16 | num6 << 24); } } } } } return Shared.UIntArrayToByteArray(array); } private byte[] toRGB5A3(Bitmap img) { uint[] rgba = this.imageToRgba((Image) img); int width = img.Width; int height = img.Height; int num1 = -1; byte[] numArray = new byte[Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2]; for (int index1 = 0; index1 < height; index1 += 4) { for (int index2 = 0; index2 < width; index2 += 4) { for (int index3 = index1; index3 < index1 + 4; ++index3) { for (int index4 = index2; index4 < index2 + 4; ++index4) { int num2; if (index3 >= height || index4 >= width) { num2 = 0; } else { int num3 = (int) rgba[index4 + index3 * width]; int num4 = 0; int num5 = num3 >> 16 & (int) byte.MaxValue; int num6 = num3 >> 8 & (int) byte.MaxValue; int num7 = num3 & (int) byte.MaxValue; int num8 = num3 >> 24 & (int) byte.MaxValue; if (num8 <= 218) { int num9 = num4 & -32769; int num10 = num5 * 15 / (int) byte.MaxValue & 15; int num11 = num6 * 15 / (int) byte.MaxValue & 15; int num12 = num7 * 15 / (int) byte.MaxValue & 15; int num13 = num8 * 7 / (int) byte.MaxValue & 7; num2 = num9 | (num13 << 12 | num10 << 8 | num11 << 4 | num12); } else num2 = num4 | 32768 | ((num5 * 31 / (int) byte.MaxValue & 31) << 10 | (num6 * 31 / (int) byte.MaxValue & 31) << 5 | num7 * 31 / (int) byte.MaxValue & 31); } int num14; numArray[num14 = num1 + 1] = (byte) (num2 >> 8); numArray[num1 = num14 + 1] = (byte) (num2 & (int) byte.MaxValue); } } } } return numArray; } private byte[] fromRGB565(byte[] tpl, int width, int height) { uint[] array = new uint[width * height]; int num1 = 0; for (int index1 = 0; index1 < height; index1 += 4) { for (int index2 = 0; index2 < width; index2 += 4) { for (int index3 = index1; index3 < index1 + 4; ++index3) { for (int index4 = index2; index4 < index2 + 4; ++index4) { ushort num2 = Shared.Swap(BitConverter.ToUInt16(tpl, num1++ * 2)); if (index3 < height && index4 < width) { int num3 = ((int) num2 >> 11 & 31) << 3 & (int) byte.MaxValue; int num4 = ((int) num2 >> 5 & 63) << 2 & (int) byte.MaxValue; int num5 = ((int) num2 & 31) << 3 & (int) byte.MaxValue; array[index3 * width + index4] = (uint) (num5 | num4 << 8 | num3 << 16 | -16777216); } } } } } return Shared.UIntArrayToByteArray(array); } private byte[] toRGB565(Bitmap img) { uint[] rgba = this.imageToRgba((Image) img); int width = img.Width; int height = img.Height; int num1 = -1; byte[] numArray = new byte[Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2]; for (int index1 = 0; index1 < height; index1 += 4) { for (int index2 = 0; index2 < width; index2 += 4) { for (int index3 = index1; index3 < index1 + 4; ++index3) { for (int index4 = index2; index4 < index2 + 4; ++index4) { ushort num2; if (index3 >= height || index4 >= width) { num2 = (ushort) 0; } else { int num3 = (int) rgba[index4 + index3 * width]; num2 = (ushort) ((uint) ((int) (((uint) num3 >> 16 & (uint) byte.MaxValue) >> 3) << 11 | (int) (((uint) num3 >> 8 & (uint) byte.MaxValue) >> 2) << 5) | (uint) (num3 & (int) byte.MaxValue) >> 3); } int num4; numArray[num4 = num1 + 1] = (byte) ((uint) num2 >> 8); numArray[num1 = num4 + 1] = (byte) ((uint) num2 & (uint) byte.MaxValue); } } } } return numArray; } private byte[] fromI4(byte[] tpl, int width, int height) { uint[] array = new uint[width * height]; int num1 = 0; for (int index1 = 0; index1 < height; index1 += 8) { for (int index2 = 0; index2 < width; index2 += 8) { for (int index3 = index1; index3 < index1 + 8; ++index3) { for (int index4 = index2; index4 < index2 + 8; index4 += 2) { int num2 = (int) tpl[num1++]; if (index3 < height && index4 < width) { int num3 = (num2 >> 4) * (int) byte.MaxValue / 15; array[index3 * width + index4] = (uint) (num3 | num3 << 8 | num3 << 16 | -16777216); int num4 = (num2 & 15) * (int) byte.MaxValue / 15; if (index3 * width + index4 + 1 < array.Length) array[index3 * width + index4 + 1] = (uint) (num4 | num4 << 8 | num4 << 16 | -16777216); } } } } } return Shared.UIntArrayToByteArray(array); } private byte[] toI4(Bitmap img) { uint[] rgba = this.imageToRgba((Image) img); int width = img.Width; int height = img.Height; int num1 = 0; byte[] numArray = new byte[Shared.AddPadding(width, 8) * Shared.AddPadding(height, 8) / 2]; for (int index1 = 0; index1 < height; index1 += 8) { for (int index2 = 0; index2 < width; index2 += 8) { for (int index3 = index1; index3 < index1 + 8; ++index3) { for (int index4 = index2; index4 < index2 + 8; index4 += 2) { byte num2; if (index4 >= width || index3 >= height) { num2 = (byte) 0; } else { int num3 = (int) rgba[index4 + index3 * width]; int num4 = (int) (((uint) (num3 & (int) byte.MaxValue) + ((uint) num3 >> 8 & (uint) byte.MaxValue) + ((uint) num3 >> 16 & (uint) byte.MaxValue)) / 3U) & (int) byte.MaxValue; int num5 = index4 + index3 * width + 1 < rgba.Length ? (int) rgba[index4 + index3 * width + 1] : 0; uint num6 = ((uint) (num5 & (int) byte.MaxValue) + ((uint) num5 >> 8 & (uint) byte.MaxValue) + ((uint) num5 >> 16 & (uint) byte.MaxValue)) / 3U & (uint) byte.MaxValue; num2 = (byte) ((int) ((uint) (num4 * 15) / (uint) byte.MaxValue) << 4 | (int) (num6 * 15U / (uint) byte.MaxValue) & 15); } numArray[num1++] = num2; } } } } return numArray; } private byte[] fromI8(byte[] tpl, int width, int height) { uint[] array = new uint[width * height]; int num1 = 0; for (int index1 = 0; index1 < height; index1 += 4) { for (int index2 = 0; index2 < width; index2 += 8) { for (int index3 = index1; index3 < index1 + 4; ++index3) { for (int index4 = index2; index4 < index2 + 8; ++index4) { int num2 = (int) tpl[num1++]; if (index3 < height && index4 < width) array[index3 * width + index4] = (uint) (num2 | num2 << 8 | num2 << 16 | -16777216); } } } } return Shared.UIntArrayToByteArray(array); } private byte[] toI8(Bitmap img) { uint[] rgba = this.imageToRgba((Image) img); int width = img.Width; int height = img.Height; int num1 = 0; byte[] numArray = new byte[Shared.AddPadding(width, 8) * Shared.AddPadding(height, 4)]; for (int index1 = 0; index1 < height; index1 += 4) { for (int index2 = 0; index2 < width; index2 += 8) { for (int index3 = index1; index3 < index1 + 4; ++index3) { for (int index4 = index2; index4 < index2 + 8; ++index4) { byte num2; if (index4 >= width || index3 >= height) { num2 = (byte) 0; } else { int num3 = (int) rgba[index4 + index3 * width]; num2 = (byte) (((uint) (num3 & (int) byte.MaxValue) + ((uint) num3 >> 8 & (uint) byte.MaxValue) + ((uint) num3 >> 16 & (uint) byte.MaxValue)) / 3U & (uint) byte.MaxValue); } numArray[num1++] = num2; } } } } return numArray; } private byte[] fromIA4(byte[] tpl, int width, int height) { uint[] array = new uint[width * height]; int num1 = 0; for (int index1 = 0; index1 < height; index1 += 4) { for (int index2 = 0; index2 < width; index2 += 8) { for (int index3 = index1; index3 < index1 + 4; ++index3) { for (int index4 = index2; index4 < index2 + 8; ++index4) { int num2 = (int) tpl[num1++]; if (index3 < height && index4 < width) { int num3 = (num2 & 15) * (int) byte.MaxValue / 15 & (int) byte.MaxValue; int num4 = (num2 >> 4) * (int) byte.MaxValue / 15 & (int) byte.MaxValue; array[index3 * width + index4] = (uint) (num3 | num3 << 8 | num3 << 16 | num4 << 24); } } } } } return Shared.UIntArrayToByteArray(array); } private byte[] toIA4(Bitmap img) { uint[] rgba = this.imageToRgba((Image) img); int width = img.Width; int height = img.Height; int num1 = 0; byte[] numArray = new byte[Shared.AddPadding(width, 8) * Shared.AddPadding(height, 4)]; for (int index1 = 0; index1 < height; index1 += 4) { for (int index2 = 0; index2 < width; index2 += 8) { for (int index3 = index1; index3 < index1 + 4; ++index3) { for (int index4 = index2; index4 < index2 + 8; ++index4) { byte num2; if (index4 >= width || index3 >= height) { num2 = (byte) 0; } else { uint num3 = rgba[index4 + index3 * width]; num2 = (byte) ((int) ((uint) (((int) (((num3 & (uint) byte.MaxValue) + (num3 >> 8 & (uint) byte.MaxValue) + (num3 >> 16 & (uint) byte.MaxValue)) / 3U) & (int) byte.MaxValue) * 15) / (uint) byte.MaxValue) & 15 | (int) ((num3 >> 24 & (uint) byte.MaxValue) * 15U / (uint) byte.MaxValue) << 4); } numArray[num1++] = num2; } } } } return numArray; } private byte[] fromIA8(byte[] tpl, int width, int height) { uint[] array = new uint[width * height]; int num1 = 0; for (int index1 = 0; index1 < height; index1 += 4) { for (int index2 = 0; index2 < width; index2 += 4) { for (int index3 = index1; index3 < index1 + 4; ++index3) { for (int index4 = index2; index4 < index2 + 4; ++index4) { int num2 = (int) Shared.Swap(BitConverter.ToUInt16(tpl, num1++ * 2)); if (index3 < height && index4 < width) { uint num3 = (uint) (num2 >> 8); uint num4 = (uint) (num2 & (int) byte.MaxValue); array[index3 * width + index4] = (uint) ((int) num4 | (int) num4 << 8 | (int) num4 << 16 | (int) num3 << 24); } } } } } return Shared.UIntArrayToByteArray(array); } private byte[] toIA8(Bitmap img) { uint[] rgba = this.imageToRgba((Image) img); int width = img.Width; int height = img.Height; int num1 = 0; byte[] numArray1 = new byte[Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2]; for (int index1 = 0; index1 < height; index1 += 4) { for (int index2 = 0; index2 < width; index2 += 4) { for (int index3 = index1; index3 < index1 + 4; ++index3) { for (int index4 = index2; index4 < index2 + 4; ++index4) { ushort num2; if (index4 >= width || index3 >= height) { num2 = (ushort) 0; } else { int num3 = (int) rgba[index4 + index3 * width]; num2 = (ushort) ((uint) (((int) ((uint) num3 >> 24) & (int) byte.MaxValue) << 8) | ((uint) (num3 & (int) byte.MaxValue) + ((uint) num3 >> 8 & (uint) byte.MaxValue) + ((uint) num3 >> 16 & (uint) byte.MaxValue)) / 3U & (uint) byte.MaxValue); } Array.Reverse((Array) BitConverter.GetBytes(num2)); byte[] numArray2 = numArray1; int index5 = num1; int num4 = index5 + 1; int num5 = (int) (byte) ((uint) num2 >> 8); numArray2[index5] = (byte) num5; byte[] numArray3 = numArray1; int index6 = num4; num1 = index6 + 1; int num6 = (int) (byte) ((uint) num2 & (uint) byte.MaxValue); numArray3[index6] = (byte) num6; } } } } return numArray1; } private byte[] fromCI4(byte[] tpl, uint[] paletteData, int width, int height) { uint[] array = new uint[width * height]; int num1 = 0; for (int index1 = 0; index1 < height; index1 += 8) { for (int index2 = 0; index2 < width; index2 += 8) { for (int index3 = index1; index3 < index1 + 8; ++index3) { for (int index4 = index2; index4 < index2 + 8; index4 += 2) { byte num2 = tpl[num1++]; if (index3 < height && index4 < width) { array[index3 * width + index4] = paletteData[(int) num2 >> 4]; if (index3 * width + index4 + 1 < array.Length) array[index3 * width + index4 + 1] = paletteData[(int) num2 & 15]; } } } } } return Shared.UIntArrayToByteArray(array); } private byte[] fromCI8(byte[] tpl, uint[] paletteData, int width, int height) { uint[] array = new uint[width * height]; int num1 = 0; for (int index1 = 0; index1 < height; index1 += 4) { for (int index2 = 0; index2 < width; index2 += 8) { for (int index3 = index1; index3 < index1 + 4; ++index3) { for (int index4 = index2; index4 < index2 + 8; ++index4) { ushort num2 = (ushort) tpl[num1++]; if (index3 < height && index4 < width) array[index3 * width + index4] = paletteData[(int) num2]; } } } } return Shared.UIntArrayToByteArray(array); } private byte[] fromCI14X2(byte[] tpl, uint[] paletteData, int width, int height) { uint[] array = new uint[width * height]; int num1 = 0; for (int index1 = 0; index1 < height; index1 += 4) { for (int index2 = 0; index2 < width; index2 += 4) { for (int index3 = index1; index3 < index1 + 4; ++index3) { for (int index4 = index2; index4 < index2 + 4; ++index4) { ushort num2 = Shared.Swap(BitConverter.ToUInt16(tpl, num1++ * 2)); if (index3 < height && index4 < width) array[index3 * width + index4] = paletteData[(int) num2 & 16383]; } } } } return Shared.UIntArrayToByteArray(array); } private byte[] fromCMP(byte[] tpl, int width, int height) { uint[] array = new uint[width * height]; ushort[] numArray1 = new ushort[4]; int[] numArray2 = new int[4]; int index1 = 0; for (int index2 = 0; index2 < height; ++index2) { for (int index3 = 0; index3 < width; ++index3) { int num1 = Shared.AddPadding(width, 8); int num2 = index3 & 3; int num3 = index3 >> 2 & 1; int num4 = index3 >> 3; int num5 = index2 & 3; int num6 = index2 >> 2 & 1; int num7 = index2 >> 3; int startIndex = 8 * num3 + 16 * num6 + 32 * num4 + 4 * num1 * num7; numArray1[0] = Shared.Swap(BitConverter.ToUInt16(tpl, startIndex)); numArray1[1] = Shared.Swap(BitConverter.ToUInt16(tpl, startIndex + 2)); if ((int) numArray1[0] > (int) numArray1[1]) { numArray1[2] = (ushort) this.avg(2, 1, (int) numArray1[0], (int) numArray1[1]); numArray1[3] = (ushort) this.avg(1, 2, (int) numArray1[0], (int) numArray1[1]); } else { numArray1[2] = (ushort) this.avg(1, 1, (int) numArray1[0], (int) numArray1[1]); numArray1[3] = (ushort) 0; } uint num8 = Shared.Swap(BitConverter.ToUInt32(tpl, startIndex + 4)); int num9 = num2 + 4 * num5; int num10 = (int) numArray1[(int) (num8 >> 30 - 2 * num9) & 3]; numArray2[0] = num10 >> 8 & 248; numArray2[1] = num10 >> 3 & 248; numArray2[2] = num10 << 3 & 248; numArray2[3] = (int) byte.MaxValue; if (((int) (num8 >> 30 - 2 * num9) & 3) == 3 && (int) numArray1[0] <= (int) numArray1[1]) numArray2[3] = 0; array[index1] = (uint) (numArray2[0] << 16 | numArray2[1] << 8 | numArray2[2] | numArray2[3] << 24); ++index1; } } return Shared.UIntArrayToByteArray(array); } private void fireDebug(string debugMessage, params object[] args) { EventHandler debug = this.Debug; if (debug == null) return; debug(new object(), new MessageEventArgs(string.Format(debugMessage, args))); } } }