// Decompiled with JetBrains decompiler // Type: libWiiSharp.WaveSmplLoop // Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null // MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2 // Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll using System.IO; namespace libWiiSharp { internal class WaveSmplLoop { private uint cuePointId; private uint type; private uint start; private uint end; private uint fraction; private uint playCount; public uint LoopStart { get => start; set => start = value; } public uint LoopEnd { get => end; set => end = value; } public void Write(BinaryWriter writer) { writer.Write(cuePointId); writer.Write(type); writer.Write(start); writer.Write(end); writer.Write(fraction); writer.Write(playCount); } public void Read(BinaryReader reader) { cuePointId = reader.ReadUInt32(); type = reader.ReadUInt32(); start = reader.ReadUInt32(); end = reader.ReadUInt32(); fraction = reader.ReadUInt32(); playCount = reader.ReadUInt32(); } } }