// Decompiled with JetBrains decompiler // Type: libWiiSharp.WaveSmplLoop // Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null // MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2 // Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll using System.IO; namespace libWiiSharp { internal class WaveSmplLoop { private uint cuePointId; private uint type; private uint start; private uint end; private uint fraction; private uint playCount; public uint LoopStart { get => this.start; set => this.start = value; } public uint LoopEnd { get => this.end; set => this.end = value; } public void Write(BinaryWriter writer) { writer.Write(this.cuePointId); writer.Write(this.type); writer.Write(this.start); writer.Write(this.end); writer.Write(this.fraction); writer.Write(this.playCount); } public void Read(BinaryReader reader) { this.cuePointId = reader.ReadUInt32(); this.type = reader.ReadUInt32(); this.start = reader.ReadUInt32(); this.end = reader.ReadUInt32(); this.fraction = reader.ReadUInt32(); this.playCount = reader.ReadUInt32(); } } }