/* This file is part of libWiiSharp * Copyright (C) 2009 Leathl * Copyright (C) 2020 - 2021 Github Contributors * * libWiiSharp is free software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as published * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * libWiiSharp is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using System.IO; namespace libWiiSharp { internal class WaveSmplLoop { private uint cuePointId; private uint type; private uint start; private uint end; private uint fraction; private uint playCount; public uint LoopStart { get => start; set => start = value; } public uint LoopEnd { get => end; set => end = value; } public void Write(BinaryWriter writer) { writer.Write(cuePointId); writer.Write(type); writer.Write(start); writer.Write(end); writer.Write(fraction); writer.Write(playCount); } public void Read(BinaryReader reader) { cuePointId = reader.ReadUInt32(); type = reader.ReadUInt32(); start = reader.ReadUInt32(); end = reader.ReadUInt32(); fraction = reader.ReadUInt32(); playCount = reader.ReadUInt32(); } } }