/* This file is part of libWiiSharp *Copyright(C) 2009 Leathl * Copyright(C) 2020 - 2021 Github Contributors * * libWiiSharp is free software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as published * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * libWiiSharp is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using System; using System.IO; namespace libWiiSharp { public class TPL_Header { private readonly uint tplMagic = 2142000; private uint numOfTextures; private readonly uint headerSize = 12; public uint TplMagic => tplMagic; public uint NumOfTextures { get => numOfTextures; set => numOfTextures = value; } public uint HeaderSize => headerSize; public void Write(Stream writeStream) { writeStream.Write(BitConverter.GetBytes(Shared.Swap(tplMagic)), 0, 4); writeStream.Write(BitConverter.GetBytes(Shared.Swap(numOfTextures)), 0, 4); writeStream.Write(BitConverter.GetBytes(Shared.Swap(headerSize)), 0, 4); } } }