mirror of
https://github.com/TheShadowEevee/libWiiSharp.git
synced 2025-01-11 23:48:49 -06:00
48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
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// Decompiled with JetBrains decompiler
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// Type: libWiiSharp.U8_Header
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// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
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// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
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// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
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using System;
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using System.IO;
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namespace libWiiSharp
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{
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public class U8_Header
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{
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private uint u8Magic = 1437218861;
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private uint offsetToRootNode = 32;
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private uint headerSize;
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private uint offsetToData;
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private byte[] padding = new byte[16];
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public uint U8Magic => this.u8Magic;
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public uint OffsetToRootNode => this.offsetToRootNode;
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public uint HeaderSize
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{
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get => this.headerSize;
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set => this.headerSize = value;
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}
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public uint OffsetToData
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{
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get => this.offsetToData;
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set => this.offsetToData = value;
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}
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public byte[] Padding => this.padding;
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public void Write(Stream writeStream)
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{
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writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.u8Magic)), 0, 4);
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writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.offsetToRootNode)), 0, 4);
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writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.headerSize)), 0, 4);
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writeStream.Write(BitConverter.GetBytes(Shared.Swap(this.offsetToData)), 0, 4);
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writeStream.Write(this.padding, 0, 16);
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}
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}
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}
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