mirror of
https://github.com/TheShadowEevee/libWiiSharp.git
synced 2025-01-11 23:48:49 -06:00
1383 lines
54 KiB
C#
1383 lines
54 KiB
C#
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// Decompiled with JetBrains decompiler
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// Type: libWiiSharp.TPL
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// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
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// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
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// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace libWiiSharp
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{
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public class TPL : IDisposable
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{
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private TPL_Header tplHeader = new TPL_Header();
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private List<TPL_TextureEntry> tplTextureEntries = new List<TPL_TextureEntry>();
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private List<TPL_TextureHeader> tplTextureHeaders = new List<TPL_TextureHeader>();
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private List<TPL_PaletteHeader> tplPaletteHeaders = new List<TPL_PaletteHeader>();
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private List<byte[]> textureData = new List<byte[]>();
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private List<byte[]> paletteData = new List<byte[]>();
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private bool isDisposed;
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public int NumOfTextures => (int) this.tplHeader.NumOfTextures;
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public event EventHandler<MessageEventArgs> Debug;
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~TPL() => this.Dispose(false);
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public void Dispose()
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{
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this.Dispose(true);
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GC.SuppressFinalize((object) this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing && !this.isDisposed)
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{
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this.tplHeader = (TPL_Header) null;
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this.tplTextureEntries.Clear();
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this.tplTextureEntries = (List<TPL_TextureEntry>) null;
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this.tplTextureHeaders.Clear();
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this.tplTextureHeaders = (List<TPL_TextureHeader>) null;
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this.tplPaletteHeaders.Clear();
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this.tplPaletteHeaders = (List<TPL_PaletteHeader>) null;
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this.textureData.Clear();
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this.textureData = (List<byte[]>) null;
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this.paletteData.Clear();
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this.paletteData = (List<byte[]>) null;
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}
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this.isDisposed = true;
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}
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public static TPL Load(string pathToTpl)
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{
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TPL tpl = new TPL();
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MemoryStream memoryStream = new MemoryStream(File.ReadAllBytes(pathToTpl));
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try
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{
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tpl.parseTpl((Stream) memoryStream);
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}
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catch
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{
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memoryStream.Dispose();
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throw;
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}
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memoryStream.Dispose();
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return tpl;
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}
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public static TPL Load(byte[] tplFile)
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{
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TPL tpl = new TPL();
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MemoryStream memoryStream = new MemoryStream(tplFile);
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try
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{
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tpl.parseTpl((Stream) memoryStream);
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}
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catch
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{
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memoryStream.Dispose();
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throw;
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}
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memoryStream.Dispose();
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return tpl;
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}
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public static TPL Load(Stream tpl)
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{
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TPL tpl1 = new TPL();
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tpl1.parseTpl(tpl);
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return tpl1;
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}
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public static TPL FromImage(
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string pathToImage,
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TPL_TextureFormat tplFormat,
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TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
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{
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return TPL.FromImages(new string[1]{ pathToImage }, new TPL_TextureFormat[1]
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{
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tplFormat
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}, new TPL_PaletteFormat[1]{ paletteFormat });
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}
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public static TPL FromImage(
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Image img,
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TPL_TextureFormat tplFormat,
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TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
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{
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return TPL.FromImages(new Image[1]{ img }, new TPL_TextureFormat[1]
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{
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tplFormat
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}, new TPL_PaletteFormat[1]{ paletteFormat });
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}
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public static TPL FromImages(
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string[] imagePaths,
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TPL_TextureFormat[] tplFormats,
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TPL_PaletteFormat[] paletteFormats)
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{
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if (tplFormats.Length < imagePaths.Length)
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throw new Exception("You must specify a format for each image!");
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List<Image> imageList = new List<Image>();
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foreach (string imagePath in imagePaths)
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imageList.Add(Image.FromFile(imagePath));
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TPL tpl = new TPL();
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tpl.createFromImages(imageList.ToArray(), tplFormats, paletteFormats);
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return tpl;
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}
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public static TPL FromImages(
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Image[] images,
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TPL_TextureFormat[] tplFormats,
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TPL_PaletteFormat[] paletteFormats)
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{
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if (tplFormats.Length < images.Length)
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throw new Exception("You must specify a format for each image!");
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TPL tpl = new TPL();
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tpl.createFromImages(images, tplFormats, paletteFormats);
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return tpl;
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}
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public void LoadFile(string pathToTpl)
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{
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MemoryStream memoryStream = new MemoryStream(File.ReadAllBytes(pathToTpl));
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try
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{
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this.parseTpl((Stream) memoryStream);
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}
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catch
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{
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memoryStream.Dispose();
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throw;
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}
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memoryStream.Dispose();
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}
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public void LoadFile(byte[] tplFile)
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{
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MemoryStream memoryStream = new MemoryStream(tplFile);
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try
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{
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this.parseTpl((Stream) memoryStream);
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}
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catch
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{
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memoryStream.Dispose();
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throw;
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}
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memoryStream.Dispose();
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}
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public void LoadFile(Stream tpl) => this.parseTpl(tpl);
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public void CreateFromImage(
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string pathToImage,
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TPL_TextureFormat tplFormat,
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TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
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{
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this.CreateFromImages(new string[1]{ pathToImage }, new TPL_TextureFormat[1]
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{
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tplFormat
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}, new TPL_PaletteFormat[1]{ paletteFormat });
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}
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public void CreateFromImage(
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Image img,
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TPL_TextureFormat tplFormat,
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TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
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{
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this.CreateFromImages(new Image[1]{ img }, new TPL_TextureFormat[1]
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{
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tplFormat
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}, new TPL_PaletteFormat[1]{ paletteFormat });
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}
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public void CreateFromImages(
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string[] imagePaths,
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TPL_TextureFormat[] tplFormats,
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TPL_PaletteFormat[] paletteFormats)
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{
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if (tplFormats.Length < imagePaths.Length)
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throw new Exception("You must specify a format for each image!");
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List<Image> imageList = new List<Image>();
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foreach (string imagePath in imagePaths)
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imageList.Add(Image.FromFile(imagePath));
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this.createFromImages(imageList.ToArray(), tplFormats, paletteFormats);
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}
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public void CreateFromImages(
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Image[] images,
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TPL_TextureFormat[] tplFormats,
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TPL_PaletteFormat[] paletteFormats)
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{
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if (tplFormats.Length < images.Length)
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throw new Exception("You must specify a format for each image!");
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this.createFromImages(images, tplFormats, paletteFormats);
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}
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public void Save(string savePath)
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{
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if (File.Exists(savePath))
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File.Delete(savePath);
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FileStream fileStream = new FileStream(savePath, FileMode.Create);
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try
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{
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this.writeToStream((Stream) fileStream);
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}
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catch
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{
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fileStream.Dispose();
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throw;
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}
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fileStream.Dispose();
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}
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public MemoryStream ToMemoryStream()
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{
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MemoryStream memoryStream = new MemoryStream();
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try
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{
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this.writeToStream((Stream) memoryStream);
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return memoryStream;
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}
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catch
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{
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memoryStream.Dispose();
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throw;
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}
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}
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public byte[] ToByteArray() => this.ToMemoryStream().ToArray();
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public Image ExtractTexture() => this.ExtractTexture(0);
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public Image ExtractTexture(int index)
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{
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byte[] data;
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switch (this.tplTextureHeaders[index].TextureFormat)
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{
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case 0:
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data = this.fromI4(this.textureData[index], (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight);
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break;
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case 1:
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data = this.fromI8(this.textureData[index], (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight);
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break;
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case 2:
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data = this.fromIA4(this.textureData[index], (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight);
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break;
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case 3:
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data = this.fromIA8(this.textureData[index], (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight);
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break;
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case 4:
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data = this.fromRGB565(this.textureData[index], (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight);
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break;
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case 5:
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data = this.fromRGB5A3(this.textureData[index], (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight);
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break;
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case 6:
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data = this.fromRGBA8(this.textureData[index], (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight);
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break;
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case 8:
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data = this.fromCI4(this.textureData[index], this.paletteToRgba(index), (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight);
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break;
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case 9:
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data = this.fromCI8(this.textureData[index], this.paletteToRgba(index), (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight);
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break;
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case 10:
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data = this.fromCI14X2(this.textureData[index], this.paletteToRgba(index), (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight);
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break;
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case 14:
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data = this.fromCMP(this.textureData[index], (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight);
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break;
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default:
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throw new FormatException("Unsupported Texture Format!");
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}
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return (Image) this.rgbaToImage(data, (int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight);
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}
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public void ExtractTexture(string savePath) => this.ExtractTexture(0, savePath);
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public void ExtractTexture(int index, string savePath)
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{
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if (File.Exists(savePath))
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File.Delete(savePath);
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Image texture = this.ExtractTexture(index);
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switch (Path.GetExtension(savePath).ToLower())
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{
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case ".tif":
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case ".tiff":
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texture.Save(savePath, ImageFormat.Tiff);
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break;
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case ".bmp":
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texture.Save(savePath, ImageFormat.Bmp);
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break;
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case ".gif":
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texture.Save(savePath, ImageFormat.Gif);
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break;
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case ".jpg":
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case ".jpeg":
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texture.Save(savePath, ImageFormat.Jpeg);
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break;
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default:
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texture.Save(savePath, ImageFormat.Png);
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break;
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}
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}
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public Image[] ExtractAllTextures()
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{
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List<Image> imageList = new List<Image>();
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for (int index = 0; (long) index < (long) this.tplHeader.NumOfTextures; ++index)
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imageList.Add(this.ExtractTexture(index));
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return imageList.ToArray();
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}
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public void ExtractAllTextures(string saveDir)
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{
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if (Directory.Exists(saveDir))
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Directory.CreateDirectory(saveDir);
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for (int index = 0; (long) index < (long) this.tplHeader.NumOfTextures; ++index)
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this.ExtractTexture(index, saveDir + Path.DirectorySeparatorChar.ToString() + "Texture_" + index.ToString("x2") + ".png");
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}
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public void AddTexture(
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string imagePath,
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TPL_TextureFormat tplFormat,
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TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
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{
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this.AddTexture(Image.FromFile(imagePath), tplFormat, paletteFormat);
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}
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public void AddTexture(Image img, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
|
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{
|
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TPL_TextureEntry tplTextureEntry = new TPL_TextureEntry();
|
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TPL_TextureHeader tplTextureHeader = new TPL_TextureHeader();
|
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TPL_PaletteHeader tplPaletteHeader = new TPL_PaletteHeader();
|
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byte[] numArray1 = this.imageToTpl(img, tplFormat);
|
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byte[] numArray2 = new byte[0];
|
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tplTextureHeader.TextureHeight = (ushort) img.Height;
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tplTextureHeader.TextureWidth = (ushort) img.Width;
|
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tplTextureHeader.TextureFormat = (uint) tplFormat;
|
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if (tplFormat == TPL_TextureFormat.CI4 || tplFormat == TPL_TextureFormat.CI8 || tplFormat == TPL_TextureFormat.CI14X2)
|
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{
|
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ColorIndexConverter colorIndexConverter = new ColorIndexConverter(this.imageToRgba(img), img.Width, img.Height, tplFormat, paletteFormat);
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numArray1 = colorIndexConverter.Data;
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numArray2 = colorIndexConverter.Palette;
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tplPaletteHeader.NumberOfItems = (ushort) (numArray2.Length / 2);
|
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tplPaletteHeader.PaletteFormat = (uint) paletteFormat;
|
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}
|
|||
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this.tplTextureEntries.Add(tplTextureEntry);
|
|||
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this.tplTextureHeaders.Add(tplTextureHeader);
|
|||
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this.tplPaletteHeaders.Add(tplPaletteHeader);
|
|||
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this.textureData.Add(numArray1);
|
|||
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this.paletteData.Add(numArray2);
|
|||
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++this.tplHeader.NumOfTextures;
|
|||
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}
|
|||
|
|
|||
|
public void RemoveTexture(int index)
|
|||
|
{
|
|||
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if ((long) this.tplHeader.NumOfTextures <= (long) index)
|
|||
|
return;
|
|||
|
this.tplTextureEntries.RemoveAt(index);
|
|||
|
this.tplTextureHeaders.RemoveAt(index);
|
|||
|
this.tplPaletteHeaders.RemoveAt(index);
|
|||
|
this.textureData.RemoveAt(index);
|
|||
|
this.paletteData.RemoveAt(index);
|
|||
|
--this.tplHeader.NumOfTextures;
|
|||
|
}
|
|||
|
|
|||
|
public TPL_TextureFormat GetTextureFormat(int index) => (TPL_TextureFormat) this.tplTextureHeaders[index].TextureFormat;
|
|||
|
|
|||
|
public TPL_PaletteFormat GetPaletteFormat(int index) => (TPL_PaletteFormat) this.tplPaletteHeaders[index].PaletteFormat;
|
|||
|
|
|||
|
public Size GetTextureSize(int index) => new Size((int) this.tplTextureHeaders[index].TextureWidth, (int) this.tplTextureHeaders[index].TextureHeight);
|
|||
|
|
|||
|
private void writeToStream(Stream writeStream)
|
|||
|
{
|
|||
|
this.fireDebug("Writing TPL...");
|
|||
|
writeStream.Seek(0L, SeekOrigin.Begin);
|
|||
|
this.fireDebug(" Writing TPL Header... (Offset: 0x{0})", (object) writeStream.Position);
|
|||
|
this.tplHeader.Write(writeStream);
|
|||
|
int position1 = (int) writeStream.Position;
|
|||
|
writeStream.Seek((long) (this.tplHeader.NumOfTextures * 8U), SeekOrigin.Current);
|
|||
|
int num = 0;
|
|||
|
for (int index = 0; (long) index < (long) this.tplHeader.NumOfTextures; ++index)
|
|||
|
{
|
|||
|
if (this.tplTextureHeaders[index].TextureFormat == 8U || this.tplTextureHeaders[index].TextureFormat == 9U || this.tplTextureHeaders[index].TextureFormat == 10U)
|
|||
|
++num;
|
|||
|
}
|
|||
|
int position2 = (int) writeStream.Position;
|
|||
|
writeStream.Seek((long) (num * 12), SeekOrigin.Current);
|
|||
|
for (int index = 0; (long) index < (long) this.tplHeader.NumOfTextures; ++index)
|
|||
|
{
|
|||
|
if (this.tplTextureHeaders[index].TextureFormat == 8U || this.tplTextureHeaders[index].TextureFormat == 9U || this.tplTextureHeaders[index].TextureFormat == 10U)
|
|||
|
{
|
|||
|
this.fireDebug(" Writing Palette of Texture #{1}... (Offset: 0x{0})", (object) writeStream.Position, (object) (index + 1));
|
|||
|
writeStream.Seek(Shared.AddPadding(writeStream.Position, 32), SeekOrigin.Begin);
|
|||
|
this.tplPaletteHeaders[index].PaletteDataOffset = (uint) writeStream.Position;
|
|||
|
writeStream.Write(this.paletteData[index], 0, this.paletteData[index].Length);
|
|||
|
}
|
|||
|
}
|
|||
|
int position3 = (int) writeStream.Position;
|
|||
|
writeStream.Seek((long) (this.tplHeader.NumOfTextures * 36U), SeekOrigin.Current);
|
|||
|
for (int index = 0; (long) index < (long) this.tplHeader.NumOfTextures; ++index)
|
|||
|
{
|
|||
|
this.fireDebug(" Writing Texture #{1} of {2}... (Offset: 0x{0})", (object) writeStream.Position, (object) (index + 1), (object) this.tplHeader.NumOfTextures);
|
|||
|
writeStream.Seek((long) Shared.AddPadding((int) writeStream.Position, 32), SeekOrigin.Begin);
|
|||
|
this.tplTextureHeaders[index].TextureDataOffset = (uint) writeStream.Position;
|
|||
|
writeStream.Write(this.textureData[index], 0, this.textureData[index].Length);
|
|||
|
}
|
|||
|
while (writeStream.Position % 32L != 0L)
|
|||
|
writeStream.WriteByte((byte) 0);
|
|||
|
writeStream.Seek((long) position2, SeekOrigin.Begin);
|
|||
|
for (int index = 0; (long) index < (long) this.tplHeader.NumOfTextures; ++index)
|
|||
|
{
|
|||
|
if (this.tplTextureHeaders[index].TextureFormat == 8U || this.tplTextureHeaders[index].TextureFormat == 9U || this.tplTextureHeaders[index].TextureFormat == 10U)
|
|||
|
{
|
|||
|
this.fireDebug(" Writing Palette Header of Texture #{1}... (Offset: 0x{0})", (object) writeStream.Position, (object) (index + 1));
|
|||
|
this.tplTextureEntries[index].PaletteHeaderOffset = (uint) writeStream.Position;
|
|||
|
this.tplPaletteHeaders[index].Write(writeStream);
|
|||
|
}
|
|||
|
}
|
|||
|
writeStream.Seek((long) position3, SeekOrigin.Begin);
|
|||
|
for (int index = 0; (long) index < (long) this.tplHeader.NumOfTextures; ++index)
|
|||
|
{
|
|||
|
this.fireDebug(" Writing Texture Header #{1} of {2}... (Offset: 0x{0})", (object) writeStream.Position, (object) (index + 1), (object) this.tplHeader.NumOfTextures);
|
|||
|
this.tplTextureEntries[index].TextureHeaderOffset = (uint) writeStream.Position;
|
|||
|
this.tplTextureHeaders[index].Write(writeStream);
|
|||
|
}
|
|||
|
writeStream.Seek((long) position1, SeekOrigin.Begin);
|
|||
|
for (int index = 0; (long) index < (long) this.tplHeader.NumOfTextures; ++index)
|
|||
|
{
|
|||
|
this.fireDebug(" Writing Texture Entry #{1} of {2}... (Offset: 0x{0})", (object) writeStream.Position, (object) (index + 1), (object) this.tplHeader.NumOfTextures);
|
|||
|
this.tplTextureEntries[index].Write(writeStream);
|
|||
|
}
|
|||
|
this.fireDebug("Writing TPL Finished...");
|
|||
|
}
|
|||
|
|
|||
|
private void parseTpl(Stream tplFile)
|
|||
|
{
|
|||
|
this.fireDebug("Parsing TPL...");
|
|||
|
this.tplHeader = new TPL_Header();
|
|||
|
this.tplTextureEntries = new List<TPL_TextureEntry>();
|
|||
|
this.tplTextureHeaders = new List<TPL_TextureHeader>();
|
|||
|
this.tplPaletteHeaders = new List<TPL_PaletteHeader>();
|
|||
|
this.textureData = new List<byte[]>();
|
|||
|
this.paletteData = new List<byte[]>();
|
|||
|
tplFile.Seek(0L, SeekOrigin.Begin);
|
|||
|
byte[] buffer1 = new byte[4];
|
|||
|
this.fireDebug(" Reading TPL Header: Magic... (Offset: 0x{0})", (object) tplFile.Position);
|
|||
|
tplFile.Read(buffer1, 0, 4);
|
|||
|
if ((int) Shared.Swap(BitConverter.ToUInt32(buffer1, 0)) != (int) this.tplHeader.TplMagic)
|
|||
|
{
|
|||
|
this.fireDebug(" -> Invalid Magic: 0x{0}", (object) Shared.Swap(BitConverter.ToUInt32(buffer1, 0)));
|
|||
|
throw new Exception("TPL Header: Invalid Magic!");
|
|||
|
}
|
|||
|
this.fireDebug(" Reading TPL Header: NumOfTextures... (Offset: 0x{0})", (object) tplFile.Position);
|
|||
|
tplFile.Read(buffer1, 0, 4);
|
|||
|
this.tplHeader.NumOfTextures = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
|
|||
|
this.fireDebug(" Reading TPL Header: Headersize... (Offset: 0x{0})", (object) tplFile.Position);
|
|||
|
tplFile.Read(buffer1, 0, 4);
|
|||
|
if ((int) Shared.Swap(BitConverter.ToUInt32(buffer1, 0)) != (int) this.tplHeader.HeaderSize)
|
|||
|
{
|
|||
|
this.fireDebug(" -> Invalid Headersize: 0x{0}", (object) Shared.Swap(BitConverter.ToUInt32(buffer1, 0)));
|
|||
|
throw new Exception("TPL Header: Invalid Headersize!");
|
|||
|
}
|
|||
|
for (int index = 0; (long) index < (long) this.tplHeader.NumOfTextures; ++index)
|
|||
|
{
|
|||
|
this.fireDebug(" Reading Texture Entry #{1} of {2}... (Offset: 0x{0})", (object) tplFile.Position, (object) (index + 1), (object) this.tplHeader.NumOfTextures);
|
|||
|
TPL_TextureEntry tplTextureEntry = new TPL_TextureEntry();
|
|||
|
tplFile.Read(buffer1, 0, 4);
|
|||
|
tplTextureEntry.TextureHeaderOffset = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
|
|||
|
tplFile.Read(buffer1, 0, 4);
|
|||
|
tplTextureEntry.PaletteHeaderOffset = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
|
|||
|
this.tplTextureEntries.Add(tplTextureEntry);
|
|||
|
}
|
|||
|
for (int index = 0; (long) index < (long) this.tplHeader.NumOfTextures; ++index)
|
|||
|
{
|
|||
|
this.fireDebug(" Reading Texture Header #{1} of {2}... (Offset: 0x{0})", (object) tplFile.Position, (object) (index + 1), (object) this.tplHeader.NumOfTextures);
|
|||
|
TPL_TextureHeader tplTextureHeader = new TPL_TextureHeader();
|
|||
|
TPL_PaletteHeader tplPaletteHeader = new TPL_PaletteHeader();
|
|||
|
tplFile.Seek((long) this.tplTextureEntries[index].TextureHeaderOffset, SeekOrigin.Begin);
|
|||
|
tplFile.Read(buffer1, 0, 4);
|
|||
|
tplTextureHeader.TextureHeight = Shared.Swap(BitConverter.ToUInt16(buffer1, 0));
|
|||
|
tplTextureHeader.TextureWidth = Shared.Swap(BitConverter.ToUInt16(buffer1, 2));
|
|||
|
tplFile.Read(buffer1, 0, 4);
|
|||
|
tplTextureHeader.TextureFormat = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
|
|||
|
tplFile.Read(buffer1, 0, 4);
|
|||
|
tplTextureHeader.TextureDataOffset = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
|
|||
|
tplFile.Read(buffer1, 0, 4);
|
|||
|
tplTextureHeader.WrapS = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
|
|||
|
tplFile.Read(buffer1, 0, 4);
|
|||
|
tplTextureHeader.WrapT = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
|
|||
|
tplFile.Read(buffer1, 0, 4);
|
|||
|
tplTextureHeader.MinFilter = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
|
|||
|
tplFile.Read(buffer1, 0, 4);
|
|||
|
tplTextureHeader.MagFilter = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
|
|||
|
tplFile.Read(buffer1, 0, 4);
|
|||
|
tplTextureHeader.LodBias = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
|
|||
|
tplFile.Read(buffer1, 0, 4);
|
|||
|
tplTextureHeader.EdgeLod = buffer1[0];
|
|||
|
tplTextureHeader.MinLod = buffer1[1];
|
|||
|
tplTextureHeader.MaxLod = buffer1[2];
|
|||
|
tplTextureHeader.Unpacked = buffer1[3];
|
|||
|
if (this.tplTextureEntries[index].PaletteHeaderOffset != 0U)
|
|||
|
{
|
|||
|
this.fireDebug(" Reading Palette Header #{1} of {2}... (Offset: 0x{0})", (object) tplFile.Position, (object) (index + 1), (object) this.tplHeader.NumOfTextures);
|
|||
|
tplFile.Seek((long) this.tplTextureEntries[index].PaletteHeaderOffset, SeekOrigin.Begin);
|
|||
|
tplFile.Read(buffer1, 0, 4);
|
|||
|
tplPaletteHeader.NumberOfItems = Shared.Swap(BitConverter.ToUInt16(buffer1, 0));
|
|||
|
tplPaletteHeader.Unpacked = buffer1[2];
|
|||
|
tplPaletteHeader.Pad = buffer1[3];
|
|||
|
tplFile.Read(buffer1, 0, 4);
|
|||
|
tplPaletteHeader.PaletteFormat = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
|
|||
|
tplFile.Read(buffer1, 0, 4);
|
|||
|
tplPaletteHeader.PaletteDataOffset = Shared.Swap(BitConverter.ToUInt32(buffer1, 0));
|
|||
|
}
|
|||
|
tplFile.Seek((long) tplTextureHeader.TextureDataOffset, SeekOrigin.Begin);
|
|||
|
byte[] buffer2 = new byte[this.textureByteSize((TPL_TextureFormat) tplTextureHeader.TextureFormat, (int) tplTextureHeader.TextureWidth, (int) tplTextureHeader.TextureHeight)];
|
|||
|
byte[] buffer3 = new byte[(int) tplPaletteHeader.NumberOfItems * 2];
|
|||
|
this.fireDebug(" Reading Texture #{1} of {2}... (Offset: 0x{0})", (object) tplFile.Position, (object) (index + 1), (object) this.tplHeader.NumOfTextures);
|
|||
|
tplFile.Read(buffer2, 0, buffer2.Length);
|
|||
|
if (this.tplTextureEntries[index].PaletteHeaderOffset != 0U)
|
|||
|
{
|
|||
|
this.fireDebug(" Reading Palette #{1} of {2}... (Offset: 0x{0})", (object) tplFile.Position, (object) (index + 1), (object) this.tplHeader.NumOfTextures);
|
|||
|
tplFile.Seek((long) tplPaletteHeader.PaletteDataOffset, SeekOrigin.Begin);
|
|||
|
tplFile.Read(buffer3, 0, buffer3.Length);
|
|||
|
}
|
|||
|
else
|
|||
|
buffer3 = new byte[0];
|
|||
|
this.tplTextureHeaders.Add(tplTextureHeader);
|
|||
|
this.tplPaletteHeaders.Add(tplPaletteHeader);
|
|||
|
this.textureData.Add(buffer2);
|
|||
|
this.paletteData.Add(buffer3);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private int textureByteSize(TPL_TextureFormat tplFormat, int width, int height)
|
|||
|
{
|
|||
|
switch (tplFormat)
|
|||
|
{
|
|||
|
case TPL_TextureFormat.I4:
|
|||
|
return Shared.AddPadding(width, 8) * Shared.AddPadding(height, 8) / 2;
|
|||
|
case TPL_TextureFormat.I8:
|
|||
|
case TPL_TextureFormat.IA4:
|
|||
|
return Shared.AddPadding(width, 8) * Shared.AddPadding(height, 4);
|
|||
|
case TPL_TextureFormat.IA8:
|
|||
|
case TPL_TextureFormat.RGB565:
|
|||
|
case TPL_TextureFormat.RGB5A3:
|
|||
|
return Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2;
|
|||
|
case TPL_TextureFormat.RGBA8:
|
|||
|
return Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 4;
|
|||
|
case TPL_TextureFormat.CI4:
|
|||
|
return Shared.AddPadding(width, 8) * Shared.AddPadding(height, 8) / 2;
|
|||
|
case TPL_TextureFormat.CI8:
|
|||
|
return Shared.AddPadding(width, 8) * Shared.AddPadding(height, 4);
|
|||
|
case TPL_TextureFormat.CI14X2:
|
|||
|
return Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2;
|
|||
|
case TPL_TextureFormat.CMP:
|
|||
|
return width * height;
|
|||
|
default:
|
|||
|
throw new FormatException("Unsupported Texture Format!");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void createFromImages(
|
|||
|
Image[] images,
|
|||
|
TPL_TextureFormat[] tplFormats,
|
|||
|
TPL_PaletteFormat[] paletteFormats)
|
|||
|
{
|
|||
|
this.tplHeader = new TPL_Header();
|
|||
|
this.tplTextureEntries = new List<TPL_TextureEntry>();
|
|||
|
this.tplTextureHeaders = new List<TPL_TextureHeader>();
|
|||
|
this.tplPaletteHeaders = new List<TPL_PaletteHeader>();
|
|||
|
this.textureData = new List<byte[]>();
|
|||
|
this.paletteData = new List<byte[]>();
|
|||
|
this.tplHeader.NumOfTextures = (uint) images.Length;
|
|||
|
for (int index = 0; index < images.Length; ++index)
|
|||
|
{
|
|||
|
Image image = images[index];
|
|||
|
TPL_TextureEntry tplTextureEntry = new TPL_TextureEntry();
|
|||
|
TPL_TextureHeader tplTextureHeader = new TPL_TextureHeader();
|
|||
|
TPL_PaletteHeader tplPaletteHeader = new TPL_PaletteHeader();
|
|||
|
byte[] numArray1 = this.imageToTpl(image, tplFormats[index]);
|
|||
|
byte[] numArray2 = new byte[0];
|
|||
|
tplTextureHeader.TextureHeight = (ushort) image.Height;
|
|||
|
tplTextureHeader.TextureWidth = (ushort) image.Width;
|
|||
|
tplTextureHeader.TextureFormat = (uint) tplFormats[index];
|
|||
|
if (tplFormats[index] == TPL_TextureFormat.CI4 || tplFormats[index] == TPL_TextureFormat.CI8 || tplFormats[index] == TPL_TextureFormat.CI14X2)
|
|||
|
{
|
|||
|
ColorIndexConverter colorIndexConverter = new ColorIndexConverter(this.imageToRgba(image), image.Width, image.Height, tplFormats[index], paletteFormats[index]);
|
|||
|
numArray1 = colorIndexConverter.Data;
|
|||
|
numArray2 = colorIndexConverter.Palette;
|
|||
|
tplPaletteHeader.NumberOfItems = (ushort) (numArray2.Length / 2);
|
|||
|
tplPaletteHeader.PaletteFormat = (uint) paletteFormats[index];
|
|||
|
}
|
|||
|
this.tplTextureEntries.Add(tplTextureEntry);
|
|||
|
this.tplTextureHeaders.Add(tplTextureHeader);
|
|||
|
this.tplPaletteHeaders.Add(tplPaletteHeader);
|
|||
|
this.textureData.Add(numArray1);
|
|||
|
this.paletteData.Add(numArray2);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private byte[] imageToTpl(Image img, TPL_TextureFormat tplFormat)
|
|||
|
{
|
|||
|
switch (tplFormat)
|
|||
|
{
|
|||
|
case TPL_TextureFormat.I4:
|
|||
|
return this.toI4((Bitmap) img);
|
|||
|
case TPL_TextureFormat.I8:
|
|||
|
return this.toI8((Bitmap) img);
|
|||
|
case TPL_TextureFormat.IA4:
|
|||
|
return this.toIA4((Bitmap) img);
|
|||
|
case TPL_TextureFormat.IA8:
|
|||
|
return this.toIA8((Bitmap) img);
|
|||
|
case TPL_TextureFormat.RGB565:
|
|||
|
return this.toRGB565((Bitmap) img);
|
|||
|
case TPL_TextureFormat.RGB5A3:
|
|||
|
return this.toRGB5A3((Bitmap) img);
|
|||
|
case TPL_TextureFormat.RGBA8:
|
|||
|
return this.toRGBA8((Bitmap) img);
|
|||
|
case TPL_TextureFormat.CI4:
|
|||
|
case TPL_TextureFormat.CI8:
|
|||
|
case TPL_TextureFormat.CI14X2:
|
|||
|
return new byte[0];
|
|||
|
default:
|
|||
|
throw new FormatException("Format not supported!\nCurrently, images can only be converted to the following formats:\nI4, I8, IA4, IA8, RGB565, RGB5A3, RGBA8, CI4, CI8 , CI14X2.");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private uint[] imageToRgba(Image img)
|
|||
|
{
|
|||
|
Bitmap bitmap = (Bitmap) img;
|
|||
|
BitmapData bitmapdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
|
|||
|
byte[] numArray = new byte[bitmapdata.Height * Math.Abs(bitmapdata.Stride)];
|
|||
|
Marshal.Copy(bitmapdata.Scan0, numArray, 0, numArray.Length);
|
|||
|
bitmap.UnlockBits(bitmapdata);
|
|||
|
return Shared.ByteArrayToUIntArray(numArray);
|
|||
|
}
|
|||
|
|
|||
|
private Bitmap rgbaToImage(byte[] data, int width, int height)
|
|||
|
{
|
|||
|
if (width == 0)
|
|||
|
width = 1;
|
|||
|
if (height == 0)
|
|||
|
height = 1;
|
|||
|
Bitmap bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
|
|||
|
try
|
|||
|
{
|
|||
|
BitmapData bitmapdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.WriteOnly, bitmap.PixelFormat);
|
|||
|
Marshal.Copy(data, 0, bitmapdata.Scan0, data.Length);
|
|||
|
bitmap.UnlockBits(bitmapdata);
|
|||
|
return bitmap;
|
|||
|
}
|
|||
|
catch
|
|||
|
{
|
|||
|
bitmap.Dispose();
|
|||
|
throw;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private uint[] paletteToRgba(int index)
|
|||
|
{
|
|||
|
TPL_PaletteFormat paletteFormat = (TPL_PaletteFormat) this.tplPaletteHeaders[index].PaletteFormat;
|
|||
|
int numberOfItems = (int) this.tplPaletteHeaders[index].NumberOfItems;
|
|||
|
uint[] numArray = new uint[numberOfItems];
|
|||
|
for (int index1 = 0; index1 < numberOfItems; ++index1)
|
|||
|
{
|
|||
|
if (index1 < numberOfItems)
|
|||
|
{
|
|||
|
ushort uint16 = BitConverter.ToUInt16(new byte[2]
|
|||
|
{
|
|||
|
this.paletteData[index][index1 * 2 + 1],
|
|||
|
this.paletteData[index][index1 * 2]
|
|||
|
}, 0);
|
|||
|
int num1;
|
|||
|
int num2;
|
|||
|
int num3;
|
|||
|
int num4;
|
|||
|
switch (paletteFormat)
|
|||
|
{
|
|||
|
case TPL_PaletteFormat.IA8:
|
|||
|
num1 = (int) uint16 & (int) byte.MaxValue;
|
|||
|
num2 = num1;
|
|||
|
num3 = num1;
|
|||
|
num4 = (int) uint16 >> 8;
|
|||
|
break;
|
|||
|
case TPL_PaletteFormat.RGB565:
|
|||
|
num2 = ((int) uint16 >> 11 & 31) << 3 & (int) byte.MaxValue;
|
|||
|
num3 = ((int) uint16 >> 5 & 63) << 2 & (int) byte.MaxValue;
|
|||
|
num1 = ((int) uint16 & 31) << 3 & (int) byte.MaxValue;
|
|||
|
num4 = (int) byte.MaxValue;
|
|||
|
break;
|
|||
|
default:
|
|||
|
if (((int) uint16 & 32768) != 0)
|
|||
|
{
|
|||
|
num4 = (int) byte.MaxValue;
|
|||
|
num2 = ((int) uint16 >> 10 & 31) * (int) byte.MaxValue / 31;
|
|||
|
num3 = ((int) uint16 >> 5 & 31) * (int) byte.MaxValue / 31;
|
|||
|
num1 = ((int) uint16 & 31) * (int) byte.MaxValue / 31;
|
|||
|
break;
|
|||
|
}
|
|||
|
num4 = ((int) uint16 >> 12 & 7) * (int) byte.MaxValue / 7;
|
|||
|
num2 = ((int) uint16 >> 8 & 15) * (int) byte.MaxValue / 15;
|
|||
|
num3 = ((int) uint16 >> 4 & 15) * (int) byte.MaxValue / 15;
|
|||
|
num1 = ((int) uint16 & 15) * (int) byte.MaxValue / 15;
|
|||
|
break;
|
|||
|
}
|
|||
|
numArray[index1] = (uint) (num1 | num3 << 8 | num2 << 16 | num4 << 24);
|
|||
|
}
|
|||
|
}
|
|||
|
return numArray;
|
|||
|
}
|
|||
|
|
|||
|
private int avg(int w0, int w1, int c0, int c1)
|
|||
|
{
|
|||
|
int num1 = c0 >> 11;
|
|||
|
int num2 = c1 >> 11;
|
|||
|
int num3 = (w0 * num1 + w1 * num2) / (w0 + w1) << 11 & (int) ushort.MaxValue;
|
|||
|
int num4 = c0 >> 5 & 63;
|
|||
|
int num5 = c1 >> 5 & 63;
|
|||
|
int num6 = (w0 * num4 + w1 * num5) / (w0 + w1) << 5 & (int) ushort.MaxValue;
|
|||
|
int num7 = num3 | num6;
|
|||
|
int num8 = c0 & 31;
|
|||
|
int num9 = c1 & 31;
|
|||
|
int num10 = (w0 * num8 + w1 * num9) / (w0 + w1);
|
|||
|
return num7 | num10;
|
|||
|
}
|
|||
|
|
|||
|
private byte[] fromRGBA8(byte[] tpl, int width, int height)
|
|||
|
{
|
|||
|
uint[] array = new uint[width * height];
|
|||
|
int num1 = 0;
|
|||
|
for (int index1 = 0; index1 < height; index1 += 4)
|
|||
|
{
|
|||
|
for (int index2 = 0; index2 < width; index2 += 4)
|
|||
|
{
|
|||
|
for (int index3 = 0; index3 < 2; ++index3)
|
|||
|
{
|
|||
|
for (int index4 = index1; index4 < index1 + 4; ++index4)
|
|||
|
{
|
|||
|
for (int index5 = index2; index5 < index2 + 4; ++index5)
|
|||
|
{
|
|||
|
ushort num2 = Shared.Swap(BitConverter.ToUInt16(tpl, num1++ * 2));
|
|||
|
if (index5 < width && index4 < height)
|
|||
|
{
|
|||
|
if (index3 == 0)
|
|||
|
{
|
|||
|
int num3 = (int) num2 >> 8 & (int) byte.MaxValue;
|
|||
|
int num4 = (int) num2 & (int) byte.MaxValue;
|
|||
|
array[index5 + index4 * width] |= (uint) (num4 << 16 | num3 << 24);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
int num3 = (int) num2 >> 8 & (int) byte.MaxValue;
|
|||
|
int num4 = (int) num2 & (int) byte.MaxValue;
|
|||
|
array[index5 + index4 * width] |= (uint) (num3 << 8 | num4);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return Shared.UIntArrayToByteArray(array);
|
|||
|
}
|
|||
|
|
|||
|
private byte[] toRGBA8(Bitmap img)
|
|||
|
{
|
|||
|
uint[] rgba = this.imageToRgba((Image) img);
|
|||
|
int width = img.Width;
|
|||
|
int height = img.Height;
|
|||
|
int index1 = 0;
|
|||
|
int num1 = 0;
|
|||
|
byte[] numArray1 = new byte[Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 4];
|
|||
|
uint[] numArray2 = new uint[32];
|
|||
|
uint[] numArray3 = new uint[32];
|
|||
|
uint[] numArray4 = new uint[32];
|
|||
|
uint[] numArray5 = new uint[32];
|
|||
|
for (int index2 = 0; index2 < height; index2 += 4)
|
|||
|
{
|
|||
|
for (int index3 = 0; index3 < width; index3 += 4)
|
|||
|
{
|
|||
|
for (int index4 = index2; index4 < index2 + 4; ++index4)
|
|||
|
{
|
|||
|
for (int index5 = index3; index5 < index3 + 4; ++index5)
|
|||
|
{
|
|||
|
uint num2 = index4 >= height || index5 >= width ? 0U : rgba[index5 + index4 * width];
|
|||
|
numArray2[index1] = num2 >> 16 & (uint) byte.MaxValue;
|
|||
|
numArray3[index1] = num2 >> 8 & (uint) byte.MaxValue;
|
|||
|
numArray4[index1] = num2 & (uint) byte.MaxValue;
|
|||
|
numArray5[index1] = num2 >> 24 & (uint) byte.MaxValue;
|
|||
|
++index1;
|
|||
|
}
|
|||
|
}
|
|||
|
if (index1 == 16)
|
|||
|
{
|
|||
|
for (int index4 = 0; index4 < 16; ++index4)
|
|||
|
{
|
|||
|
byte[] numArray6 = numArray1;
|
|||
|
int index5 = num1;
|
|||
|
int num2 = index5 + 1;
|
|||
|
int num3 = (int) (byte) numArray5[index4];
|
|||
|
numArray6[index5] = (byte) num3;
|
|||
|
byte[] numArray7 = numArray1;
|
|||
|
int index6 = num2;
|
|||
|
num1 = index6 + 1;
|
|||
|
int num4 = (int) (byte) numArray2[index4];
|
|||
|
numArray7[index6] = (byte) num4;
|
|||
|
}
|
|||
|
for (int index4 = 0; index4 < 16; ++index4)
|
|||
|
{
|
|||
|
byte[] numArray6 = numArray1;
|
|||
|
int index5 = num1;
|
|||
|
int num2 = index5 + 1;
|
|||
|
int num3 = (int) (byte) numArray3[index4];
|
|||
|
numArray6[index5] = (byte) num3;
|
|||
|
byte[] numArray7 = numArray1;
|
|||
|
int index6 = num2;
|
|||
|
num1 = index6 + 1;
|
|||
|
int num4 = (int) (byte) numArray4[index4];
|
|||
|
numArray7[index6] = (byte) num4;
|
|||
|
}
|
|||
|
index1 = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return numArray1;
|
|||
|
}
|
|||
|
|
|||
|
private byte[] fromRGB5A3(byte[] tpl, int width, int height)
|
|||
|
{
|
|||
|
uint[] array = new uint[width * height];
|
|||
|
int num1 = 0;
|
|||
|
for (int index1 = 0; index1 < height; index1 += 4)
|
|||
|
{
|
|||
|
for (int index2 = 0; index2 < width; index2 += 4)
|
|||
|
{
|
|||
|
for (int index3 = index1; index3 < index1 + 4; ++index3)
|
|||
|
{
|
|||
|
for (int index4 = index2; index4 < index2 + 4; ++index4)
|
|||
|
{
|
|||
|
ushort num2 = Shared.Swap(BitConverter.ToUInt16(tpl, num1++ * 2));
|
|||
|
if (index3 < height && index4 < width)
|
|||
|
{
|
|||
|
int num3;
|
|||
|
int num4;
|
|||
|
int num5;
|
|||
|
int num6;
|
|||
|
if (((int) num2 & 32768) != 0)
|
|||
|
{
|
|||
|
num3 = ((int) num2 >> 10 & 31) * (int) byte.MaxValue / 31;
|
|||
|
num4 = ((int) num2 >> 5 & 31) * (int) byte.MaxValue / 31;
|
|||
|
num5 = ((int) num2 & 31) * (int) byte.MaxValue / 31;
|
|||
|
num6 = (int) byte.MaxValue;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
num6 = ((int) num2 >> 12 & 7) * (int) byte.MaxValue / 7;
|
|||
|
num3 = ((int) num2 >> 8 & 15) * (int) byte.MaxValue / 15;
|
|||
|
num4 = ((int) num2 >> 4 & 15) * (int) byte.MaxValue / 15;
|
|||
|
num5 = ((int) num2 & 15) * (int) byte.MaxValue / 15;
|
|||
|
}
|
|||
|
array[index3 * width + index4] = (uint) (num5 | num4 << 8 | num3 << 16 | num6 << 24);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return Shared.UIntArrayToByteArray(array);
|
|||
|
}
|
|||
|
|
|||
|
private byte[] toRGB5A3(Bitmap img)
|
|||
|
{
|
|||
|
uint[] rgba = this.imageToRgba((Image) img);
|
|||
|
int width = img.Width;
|
|||
|
int height = img.Height;
|
|||
|
int num1 = -1;
|
|||
|
byte[] numArray = new byte[Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2];
|
|||
|
for (int index1 = 0; index1 < height; index1 += 4)
|
|||
|
{
|
|||
|
for (int index2 = 0; index2 < width; index2 += 4)
|
|||
|
{
|
|||
|
for (int index3 = index1; index3 < index1 + 4; ++index3)
|
|||
|
{
|
|||
|
for (int index4 = index2; index4 < index2 + 4; ++index4)
|
|||
|
{
|
|||
|
int num2;
|
|||
|
if (index3 >= height || index4 >= width)
|
|||
|
{
|
|||
|
num2 = 0;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
int num3 = (int) rgba[index4 + index3 * width];
|
|||
|
int num4 = 0;
|
|||
|
int num5 = num3 >> 16 & (int) byte.MaxValue;
|
|||
|
int num6 = num3 >> 8 & (int) byte.MaxValue;
|
|||
|
int num7 = num3 & (int) byte.MaxValue;
|
|||
|
int num8 = num3 >> 24 & (int) byte.MaxValue;
|
|||
|
if (num8 <= 218)
|
|||
|
{
|
|||
|
int num9 = num4 & -32769;
|
|||
|
int num10 = num5 * 15 / (int) byte.MaxValue & 15;
|
|||
|
int num11 = num6 * 15 / (int) byte.MaxValue & 15;
|
|||
|
int num12 = num7 * 15 / (int) byte.MaxValue & 15;
|
|||
|
int num13 = num8 * 7 / (int) byte.MaxValue & 7;
|
|||
|
num2 = num9 | (num13 << 12 | num10 << 8 | num11 << 4 | num12);
|
|||
|
}
|
|||
|
else
|
|||
|
num2 = num4 | 32768 | ((num5 * 31 / (int) byte.MaxValue & 31) << 10 | (num6 * 31 / (int) byte.MaxValue & 31) << 5 | num7 * 31 / (int) byte.MaxValue & 31);
|
|||
|
}
|
|||
|
int num14;
|
|||
|
numArray[num14 = num1 + 1] = (byte) (num2 >> 8);
|
|||
|
numArray[num1 = num14 + 1] = (byte) (num2 & (int) byte.MaxValue);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return numArray;
|
|||
|
}
|
|||
|
|
|||
|
private byte[] fromRGB565(byte[] tpl, int width, int height)
|
|||
|
{
|
|||
|
uint[] array = new uint[width * height];
|
|||
|
int num1 = 0;
|
|||
|
for (int index1 = 0; index1 < height; index1 += 4)
|
|||
|
{
|
|||
|
for (int index2 = 0; index2 < width; index2 += 4)
|
|||
|
{
|
|||
|
for (int index3 = index1; index3 < index1 + 4; ++index3)
|
|||
|
{
|
|||
|
for (int index4 = index2; index4 < index2 + 4; ++index4)
|
|||
|
{
|
|||
|
ushort num2 = Shared.Swap(BitConverter.ToUInt16(tpl, num1++ * 2));
|
|||
|
if (index3 < height && index4 < width)
|
|||
|
{
|
|||
|
int num3 = ((int) num2 >> 11 & 31) << 3 & (int) byte.MaxValue;
|
|||
|
int num4 = ((int) num2 >> 5 & 63) << 2 & (int) byte.MaxValue;
|
|||
|
int num5 = ((int) num2 & 31) << 3 & (int) byte.MaxValue;
|
|||
|
array[index3 * width + index4] = (uint) (num5 | num4 << 8 | num3 << 16 | -16777216);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return Shared.UIntArrayToByteArray(array);
|
|||
|
}
|
|||
|
|
|||
|
private byte[] toRGB565(Bitmap img)
|
|||
|
{
|
|||
|
uint[] rgba = this.imageToRgba((Image) img);
|
|||
|
int width = img.Width;
|
|||
|
int height = img.Height;
|
|||
|
int num1 = -1;
|
|||
|
byte[] numArray = new byte[Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2];
|
|||
|
for (int index1 = 0; index1 < height; index1 += 4)
|
|||
|
{
|
|||
|
for (int index2 = 0; index2 < width; index2 += 4)
|
|||
|
{
|
|||
|
for (int index3 = index1; index3 < index1 + 4; ++index3)
|
|||
|
{
|
|||
|
for (int index4 = index2; index4 < index2 + 4; ++index4)
|
|||
|
{
|
|||
|
ushort num2;
|
|||
|
if (index3 >= height || index4 >= width)
|
|||
|
{
|
|||
|
num2 = (ushort) 0;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
int num3 = (int) rgba[index4 + index3 * width];
|
|||
|
num2 = (ushort) ((uint) ((int) (((uint) num3 >> 16 & (uint) byte.MaxValue) >> 3) << 11 | (int) (((uint) num3 >> 8 & (uint) byte.MaxValue) >> 2) << 5) | (uint) (num3 & (int) byte.MaxValue) >> 3);
|
|||
|
}
|
|||
|
int num4;
|
|||
|
numArray[num4 = num1 + 1] = (byte) ((uint) num2 >> 8);
|
|||
|
numArray[num1 = num4 + 1] = (byte) ((uint) num2 & (uint) byte.MaxValue);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return numArray;
|
|||
|
}
|
|||
|
|
|||
|
private byte[] fromI4(byte[] tpl, int width, int height)
|
|||
|
{
|
|||
|
uint[] array = new uint[width * height];
|
|||
|
int num1 = 0;
|
|||
|
for (int index1 = 0; index1 < height; index1 += 8)
|
|||
|
{
|
|||
|
for (int index2 = 0; index2 < width; index2 += 8)
|
|||
|
{
|
|||
|
for (int index3 = index1; index3 < index1 + 8; ++index3)
|
|||
|
{
|
|||
|
for (int index4 = index2; index4 < index2 + 8; index4 += 2)
|
|||
|
{
|
|||
|
int num2 = (int) tpl[num1++];
|
|||
|
if (index3 < height && index4 < width)
|
|||
|
{
|
|||
|
int num3 = (num2 >> 4) * (int) byte.MaxValue / 15;
|
|||
|
array[index3 * width + index4] = (uint) (num3 | num3 << 8 | num3 << 16 | -16777216);
|
|||
|
int num4 = (num2 & 15) * (int) byte.MaxValue / 15;
|
|||
|
if (index3 * width + index4 + 1 < array.Length)
|
|||
|
array[index3 * width + index4 + 1] = (uint) (num4 | num4 << 8 | num4 << 16 | -16777216);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return Shared.UIntArrayToByteArray(array);
|
|||
|
}
|
|||
|
|
|||
|
private byte[] toI4(Bitmap img)
|
|||
|
{
|
|||
|
uint[] rgba = this.imageToRgba((Image) img);
|
|||
|
int width = img.Width;
|
|||
|
int height = img.Height;
|
|||
|
int num1 = 0;
|
|||
|
byte[] numArray = new byte[Shared.AddPadding(width, 8) * Shared.AddPadding(height, 8) / 2];
|
|||
|
for (int index1 = 0; index1 < height; index1 += 8)
|
|||
|
{
|
|||
|
for (int index2 = 0; index2 < width; index2 += 8)
|
|||
|
{
|
|||
|
for (int index3 = index1; index3 < index1 + 8; ++index3)
|
|||
|
{
|
|||
|
for (int index4 = index2; index4 < index2 + 8; index4 += 2)
|
|||
|
{
|
|||
|
byte num2;
|
|||
|
if (index4 >= width || index3 >= height)
|
|||
|
{
|
|||
|
num2 = (byte) 0;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
int num3 = (int) rgba[index4 + index3 * width];
|
|||
|
int num4 = (int) (((uint) (num3 & (int) byte.MaxValue) + ((uint) num3 >> 8 & (uint) byte.MaxValue) + ((uint) num3 >> 16 & (uint) byte.MaxValue)) / 3U) & (int) byte.MaxValue;
|
|||
|
int num5 = index4 + index3 * width + 1 < rgba.Length ? (int) rgba[index4 + index3 * width + 1] : 0;
|
|||
|
uint num6 = ((uint) (num5 & (int) byte.MaxValue) + ((uint) num5 >> 8 & (uint) byte.MaxValue) + ((uint) num5 >> 16 & (uint) byte.MaxValue)) / 3U & (uint) byte.MaxValue;
|
|||
|
num2 = (byte) ((int) ((uint) (num4 * 15) / (uint) byte.MaxValue) << 4 | (int) (num6 * 15U / (uint) byte.MaxValue) & 15);
|
|||
|
}
|
|||
|
numArray[num1++] = num2;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return numArray;
|
|||
|
}
|
|||
|
|
|||
|
private byte[] fromI8(byte[] tpl, int width, int height)
|
|||
|
{
|
|||
|
uint[] array = new uint[width * height];
|
|||
|
int num1 = 0;
|
|||
|
for (int index1 = 0; index1 < height; index1 += 4)
|
|||
|
{
|
|||
|
for (int index2 = 0; index2 < width; index2 += 8)
|
|||
|
{
|
|||
|
for (int index3 = index1; index3 < index1 + 4; ++index3)
|
|||
|
{
|
|||
|
for (int index4 = index2; index4 < index2 + 8; ++index4)
|
|||
|
{
|
|||
|
int num2 = (int) tpl[num1++];
|
|||
|
if (index3 < height && index4 < width)
|
|||
|
array[index3 * width + index4] = (uint) (num2 | num2 << 8 | num2 << 16 | -16777216);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return Shared.UIntArrayToByteArray(array);
|
|||
|
}
|
|||
|
|
|||
|
private byte[] toI8(Bitmap img)
|
|||
|
{
|
|||
|
uint[] rgba = this.imageToRgba((Image) img);
|
|||
|
int width = img.Width;
|
|||
|
int height = img.Height;
|
|||
|
int num1 = 0;
|
|||
|
byte[] numArray = new byte[Shared.AddPadding(width, 8) * Shared.AddPadding(height, 4)];
|
|||
|
for (int index1 = 0; index1 < height; index1 += 4)
|
|||
|
{
|
|||
|
for (int index2 = 0; index2 < width; index2 += 8)
|
|||
|
{
|
|||
|
for (int index3 = index1; index3 < index1 + 4; ++index3)
|
|||
|
{
|
|||
|
for (int index4 = index2; index4 < index2 + 8; ++index4)
|
|||
|
{
|
|||
|
byte num2;
|
|||
|
if (index4 >= width || index3 >= height)
|
|||
|
{
|
|||
|
num2 = (byte) 0;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
int num3 = (int) rgba[index4 + index3 * width];
|
|||
|
num2 = (byte) (((uint) (num3 & (int) byte.MaxValue) + ((uint) num3 >> 8 & (uint) byte.MaxValue) + ((uint) num3 >> 16 & (uint) byte.MaxValue)) / 3U & (uint) byte.MaxValue);
|
|||
|
}
|
|||
|
numArray[num1++] = num2;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return numArray;
|
|||
|
}
|
|||
|
|
|||
|
private byte[] fromIA4(byte[] tpl, int width, int height)
|
|||
|
{
|
|||
|
uint[] array = new uint[width * height];
|
|||
|
int num1 = 0;
|
|||
|
for (int index1 = 0; index1 < height; index1 += 4)
|
|||
|
{
|
|||
|
for (int index2 = 0; index2 < width; index2 += 8)
|
|||
|
{
|
|||
|
for (int index3 = index1; index3 < index1 + 4; ++index3)
|
|||
|
{
|
|||
|
for (int index4 = index2; index4 < index2 + 8; ++index4)
|
|||
|
{
|
|||
|
int num2 = (int) tpl[num1++];
|
|||
|
if (index3 < height && index4 < width)
|
|||
|
{
|
|||
|
int num3 = (num2 & 15) * (int) byte.MaxValue / 15 & (int) byte.MaxValue;
|
|||
|
int num4 = (num2 >> 4) * (int) byte.MaxValue / 15 & (int) byte.MaxValue;
|
|||
|
array[index3 * width + index4] = (uint) (num3 | num3 << 8 | num3 << 16 | num4 << 24);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return Shared.UIntArrayToByteArray(array);
|
|||
|
}
|
|||
|
|
|||
|
private byte[] toIA4(Bitmap img)
|
|||
|
{
|
|||
|
uint[] rgba = this.imageToRgba((Image) img);
|
|||
|
int width = img.Width;
|
|||
|
int height = img.Height;
|
|||
|
int num1 = 0;
|
|||
|
byte[] numArray = new byte[Shared.AddPadding(width, 8) * Shared.AddPadding(height, 4)];
|
|||
|
for (int index1 = 0; index1 < height; index1 += 4)
|
|||
|
{
|
|||
|
for (int index2 = 0; index2 < width; index2 += 8)
|
|||
|
{
|
|||
|
for (int index3 = index1; index3 < index1 + 4; ++index3)
|
|||
|
{
|
|||
|
for (int index4 = index2; index4 < index2 + 8; ++index4)
|
|||
|
{
|
|||
|
byte num2;
|
|||
|
if (index4 >= width || index3 >= height)
|
|||
|
{
|
|||
|
num2 = (byte) 0;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
uint num3 = rgba[index4 + index3 * width];
|
|||
|
num2 = (byte) ((int) ((uint) (((int) (((num3 & (uint) byte.MaxValue) + (num3 >> 8 & (uint) byte.MaxValue) + (num3 >> 16 & (uint) byte.MaxValue)) / 3U) & (int) byte.MaxValue) * 15) / (uint) byte.MaxValue) & 15 | (int) ((num3 >> 24 & (uint) byte.MaxValue) * 15U / (uint) byte.MaxValue) << 4);
|
|||
|
}
|
|||
|
numArray[num1++] = num2;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return numArray;
|
|||
|
}
|
|||
|
|
|||
|
private byte[] fromIA8(byte[] tpl, int width, int height)
|
|||
|
{
|
|||
|
uint[] array = new uint[width * height];
|
|||
|
int num1 = 0;
|
|||
|
for (int index1 = 0; index1 < height; index1 += 4)
|
|||
|
{
|
|||
|
for (int index2 = 0; index2 < width; index2 += 4)
|
|||
|
{
|
|||
|
for (int index3 = index1; index3 < index1 + 4; ++index3)
|
|||
|
{
|
|||
|
for (int index4 = index2; index4 < index2 + 4; ++index4)
|
|||
|
{
|
|||
|
int num2 = (int) Shared.Swap(BitConverter.ToUInt16(tpl, num1++ * 2));
|
|||
|
if (index3 < height && index4 < width)
|
|||
|
{
|
|||
|
uint num3 = (uint) (num2 >> 8);
|
|||
|
uint num4 = (uint) (num2 & (int) byte.MaxValue);
|
|||
|
array[index3 * width + index4] = (uint) ((int) num4 | (int) num4 << 8 | (int) num4 << 16 | (int) num3 << 24);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return Shared.UIntArrayToByteArray(array);
|
|||
|
}
|
|||
|
|
|||
|
private byte[] toIA8(Bitmap img)
|
|||
|
{
|
|||
|
uint[] rgba = this.imageToRgba((Image) img);
|
|||
|
int width = img.Width;
|
|||
|
int height = img.Height;
|
|||
|
int num1 = 0;
|
|||
|
byte[] numArray1 = new byte[Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2];
|
|||
|
for (int index1 = 0; index1 < height; index1 += 4)
|
|||
|
{
|
|||
|
for (int index2 = 0; index2 < width; index2 += 4)
|
|||
|
{
|
|||
|
for (int index3 = index1; index3 < index1 + 4; ++index3)
|
|||
|
{
|
|||
|
for (int index4 = index2; index4 < index2 + 4; ++index4)
|
|||
|
{
|
|||
|
ushort num2;
|
|||
|
if (index4 >= width || index3 >= height)
|
|||
|
{
|
|||
|
num2 = (ushort) 0;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
int num3 = (int) rgba[index4 + index3 * width];
|
|||
|
num2 = (ushort) ((uint) (((int) ((uint) num3 >> 24) & (int) byte.MaxValue) << 8) | ((uint) (num3 & (int) byte.MaxValue) + ((uint) num3 >> 8 & (uint) byte.MaxValue) + ((uint) num3 >> 16 & (uint) byte.MaxValue)) / 3U & (uint) byte.MaxValue);
|
|||
|
}
|
|||
|
Array.Reverse((Array) BitConverter.GetBytes(num2));
|
|||
|
byte[] numArray2 = numArray1;
|
|||
|
int index5 = num1;
|
|||
|
int num4 = index5 + 1;
|
|||
|
int num5 = (int) (byte) ((uint) num2 >> 8);
|
|||
|
numArray2[index5] = (byte) num5;
|
|||
|
byte[] numArray3 = numArray1;
|
|||
|
int index6 = num4;
|
|||
|
num1 = index6 + 1;
|
|||
|
int num6 = (int) (byte) ((uint) num2 & (uint) byte.MaxValue);
|
|||
|
numArray3[index6] = (byte) num6;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return numArray1;
|
|||
|
}
|
|||
|
|
|||
|
private byte[] fromCI4(byte[] tpl, uint[] paletteData, int width, int height)
|
|||
|
{
|
|||
|
uint[] array = new uint[width * height];
|
|||
|
int num1 = 0;
|
|||
|
for (int index1 = 0; index1 < height; index1 += 8)
|
|||
|
{
|
|||
|
for (int index2 = 0; index2 < width; index2 += 8)
|
|||
|
{
|
|||
|
for (int index3 = index1; index3 < index1 + 8; ++index3)
|
|||
|
{
|
|||
|
for (int index4 = index2; index4 < index2 + 8; index4 += 2)
|
|||
|
{
|
|||
|
byte num2 = tpl[num1++];
|
|||
|
if (index3 < height && index4 < width)
|
|||
|
{
|
|||
|
array[index3 * width + index4] = paletteData[(int) num2 >> 4];
|
|||
|
if (index3 * width + index4 + 1 < array.Length)
|
|||
|
array[index3 * width + index4 + 1] = paletteData[(int) num2 & 15];
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return Shared.UIntArrayToByteArray(array);
|
|||
|
}
|
|||
|
|
|||
|
private byte[] fromCI8(byte[] tpl, uint[] paletteData, int width, int height)
|
|||
|
{
|
|||
|
uint[] array = new uint[width * height];
|
|||
|
int num1 = 0;
|
|||
|
for (int index1 = 0; index1 < height; index1 += 4)
|
|||
|
{
|
|||
|
for (int index2 = 0; index2 < width; index2 += 8)
|
|||
|
{
|
|||
|
for (int index3 = index1; index3 < index1 + 4; ++index3)
|
|||
|
{
|
|||
|
for (int index4 = index2; index4 < index2 + 8; ++index4)
|
|||
|
{
|
|||
|
ushort num2 = (ushort) tpl[num1++];
|
|||
|
if (index3 < height && index4 < width)
|
|||
|
array[index3 * width + index4] = paletteData[(int) num2];
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return Shared.UIntArrayToByteArray(array);
|
|||
|
}
|
|||
|
|
|||
|
private byte[] fromCI14X2(byte[] tpl, uint[] paletteData, int width, int height)
|
|||
|
{
|
|||
|
uint[] array = new uint[width * height];
|
|||
|
int num1 = 0;
|
|||
|
for (int index1 = 0; index1 < height; index1 += 4)
|
|||
|
{
|
|||
|
for (int index2 = 0; index2 < width; index2 += 4)
|
|||
|
{
|
|||
|
for (int index3 = index1; index3 < index1 + 4; ++index3)
|
|||
|
{
|
|||
|
for (int index4 = index2; index4 < index2 + 4; ++index4)
|
|||
|
{
|
|||
|
ushort num2 = Shared.Swap(BitConverter.ToUInt16(tpl, num1++ * 2));
|
|||
|
if (index3 < height && index4 < width)
|
|||
|
array[index3 * width + index4] = paletteData[(int) num2 & 16383];
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return Shared.UIntArrayToByteArray(array);
|
|||
|
}
|
|||
|
|
|||
|
private byte[] fromCMP(byte[] tpl, int width, int height)
|
|||
|
{
|
|||
|
uint[] array = new uint[width * height];
|
|||
|
ushort[] numArray1 = new ushort[4];
|
|||
|
int[] numArray2 = new int[4];
|
|||
|
int index1 = 0;
|
|||
|
for (int index2 = 0; index2 < height; ++index2)
|
|||
|
{
|
|||
|
for (int index3 = 0; index3 < width; ++index3)
|
|||
|
{
|
|||
|
int num1 = Shared.AddPadding(width, 8);
|
|||
|
int num2 = index3 & 3;
|
|||
|
int num3 = index3 >> 2 & 1;
|
|||
|
int num4 = index3 >> 3;
|
|||
|
int num5 = index2 & 3;
|
|||
|
int num6 = index2 >> 2 & 1;
|
|||
|
int num7 = index2 >> 3;
|
|||
|
int startIndex = 8 * num3 + 16 * num6 + 32 * num4 + 4 * num1 * num7;
|
|||
|
numArray1[0] = Shared.Swap(BitConverter.ToUInt16(tpl, startIndex));
|
|||
|
numArray1[1] = Shared.Swap(BitConverter.ToUInt16(tpl, startIndex + 2));
|
|||
|
if ((int) numArray1[0] > (int) numArray1[1])
|
|||
|
{
|
|||
|
numArray1[2] = (ushort) this.avg(2, 1, (int) numArray1[0], (int) numArray1[1]);
|
|||
|
numArray1[3] = (ushort) this.avg(1, 2, (int) numArray1[0], (int) numArray1[1]);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
numArray1[2] = (ushort) this.avg(1, 1, (int) numArray1[0], (int) numArray1[1]);
|
|||
|
numArray1[3] = (ushort) 0;
|
|||
|
}
|
|||
|
uint num8 = Shared.Swap(BitConverter.ToUInt32(tpl, startIndex + 4));
|
|||
|
int num9 = num2 + 4 * num5;
|
|||
|
int num10 = (int) numArray1[(int) (num8 >> 30 - 2 * num9) & 3];
|
|||
|
numArray2[0] = num10 >> 8 & 248;
|
|||
|
numArray2[1] = num10 >> 3 & 248;
|
|||
|
numArray2[2] = num10 << 3 & 248;
|
|||
|
numArray2[3] = (int) byte.MaxValue;
|
|||
|
if (((int) (num8 >> 30 - 2 * num9) & 3) == 3 && (int) numArray1[0] <= (int) numArray1[1])
|
|||
|
numArray2[3] = 0;
|
|||
|
array[index1] = (uint) (numArray2[0] << 16 | numArray2[1] << 8 | numArray2[2] | numArray2[3] << 24);
|
|||
|
++index1;
|
|||
|
}
|
|||
|
}
|
|||
|
return Shared.UIntArrayToByteArray(array);
|
|||
|
}
|
|||
|
|
|||
|
private void fireDebug(string debugMessage, params object[] args)
|
|||
|
{
|
|||
|
EventHandler<MessageEventArgs> debug = this.Debug;
|
|||
|
if (debug == null)
|
|||
|
return;
|
|||
|
debug(new object(), new MessageEventArgs(string.Format(debugMessage, args)));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|