mirror of
https://github.com/TheShadowEevee/libWiiSharp.git
synced 2025-01-11 15:38:51 -06:00
53 lines
1.2 KiB
C#
53 lines
1.2 KiB
C#
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// Decompiled with JetBrains decompiler
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// Type: libWiiSharp.WaveSmplLoop
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// Assembly: libWiiSharp, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
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// MVID: FBF36F3D-B5D6-481F-B5F5-1BD3C19E13B2
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// Assembly location: C:\Users\theso\Downloads\NCPatcher\pack\libWiiSharp.dll
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using System.IO;
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namespace libWiiSharp
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{
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internal class WaveSmplLoop
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{
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private uint cuePointId;
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private uint type;
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private uint start;
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private uint end;
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private uint fraction;
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private uint playCount;
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public uint LoopStart
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{
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get => this.start;
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set => this.start = value;
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}
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public uint LoopEnd
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{
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get => this.end;
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set => this.end = value;
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}
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public void Write(BinaryWriter writer)
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{
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writer.Write(this.cuePointId);
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writer.Write(this.type);
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writer.Write(this.start);
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writer.Write(this.end);
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writer.Write(this.fraction);
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writer.Write(this.playCount);
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}
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public void Read(BinaryReader reader)
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{
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this.cuePointId = reader.ReadUInt32();
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this.type = reader.ReadUInt32();
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this.start = reader.ReadUInt32();
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this.end = reader.ReadUInt32();
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this.fraction = reader.ReadUInt32();
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this.playCount = reader.ReadUInt32();
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}
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}
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}
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