mirror of
https://github.com/TheShadowEevee/Konpeki-Discord-Bot.git
synced 2025-01-11 06:28:51 -06:00
127 lines
No EOL
4.6 KiB
JavaScript
127 lines
No EOL
4.6 KiB
JavaScript
/*
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* Konpeki Discord Bot - Main Bot File
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* All base level bot setup is done here
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*/
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// Require filesystem libraries
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const fs = require('node:fs');
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const path = require('node:path');
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// Add pm2 metrics - this should NEVER track ANYTHING identifiable. This is purely for basic metrics and bot performance tracking
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const metrics = require('./utils/pm2-metrics.js');
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// Use a custom logging script
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const logger = require('./utils/logging.js');
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// Listen for (Semi-)Permenant Interactions
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const interactionListener = require('./utils/interaction-trigger.js');
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// Require the necessary discord.js classes
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const { Client, Collection, Events, GatewayIntentBits } = require('discord.js');
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const { token, botOwner } = require('./config.json');
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const { activity, status } = require('./presence.json');
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// Create a new client instance
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const client = new Client({ intents: [GatewayIntentBits.Guilds] });
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// Setup the commands collection
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client.commands = new Collection();
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const commandsPath = path.join(__dirname, 'commands');
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const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
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for (const file of commandFiles) {
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const filePath = path.join(commandsPath, file);
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const command = require(filePath);
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// Set a new item in the Collection with the key as the command name and the value as the exported module
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if ('data' in command && 'execute' in command) {
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client.commands.set(command.data.name, command);
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}
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else {
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logger.log(logger.logLevels.WARN, `The command at ${filePath} is missing a required "data" or "execute" property.`);
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}
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}
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// When the client is ready, run this code (only once)
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// We use 'c' for the event parameter to keep it separate from the already defined 'client'
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client.once(Events.ClientReady, c => {
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logger.log(logger.logLevels.INFO, `${logger.colorText('Ready!', logger.textColor.Green)} Logged in as ${logger.colorText(c.user.tag, logger.textColor.Blue)}`);
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client.user.setPresence({ activities: [{ name: activity }], status: status });
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// Track websocket heartbeat with PM2 Histogram
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let latency = 0;
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setInterval(function() {
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latency = c.ws.ping;
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metrics.websocketHeartbeatHist.update(latency);
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}, 1000);
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// Report current server count with PM2 (Servers counted anonymously)
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metrics.serverCount.set(c.guilds.cache.size);
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});
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// Client "on" Events
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// Someone used an interaction
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client.on(Events.InteractionCreate, async interaction => {
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if (interaction.isChatInputCommand()) {
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const command = interaction.client.commands.get(interaction.commandName);
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if (!command) {
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logger.log(logger.logLevels.ERROR, `No command matching ${interaction.commandName} was found.`);
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await interaction.reply({ content: `This command no longer exists! Please contact ${botOwner} to report that this is happening!`, ephemeral: true });
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// Report error to PM2 dashboard
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metrics.interactionErrors.inc();
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metrics.io.notifyError(new Error('Interaction doesn\'t exist'), {
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custom: {
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interactionCommand: interaction.commandName,
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},
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});
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return;
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}
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try {
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await command.execute(interaction);
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}
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catch (error) {
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logger.log(logger.logLevels.ERROR, error);
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await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
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// Report error to PM2 dashboard
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metrics.interactionErrors.inc();
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metrics.io.notifyError(new Error('Error executing interaction'), {
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custom: {
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interactionCommand: interaction.commandName,
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error: error,
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},
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});
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}
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// Successful Execution, report as a PM2 metric
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// If the bot gets a lot of use, consider removing this for performance
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metrics.interactionSuccess();
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}
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else if (interaction.isButton()) {
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interactionListener.buttonInteraction(interaction);
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}
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else if (interaction.isStringSelectMenu()) {
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// respond to the select menu
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}
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});
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// Joined a server
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client.on(Events.GuildCreate, guild => {
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// Report current server count with PM2 (Servers counted anonymously)
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metrics.serverCount.set(guild.client.guilds.cache.size);
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});
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// Removed from a server
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client.on(Events.GuildDelete, guild => {
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// Report current server count with PM2 (Servers counted anonymously)
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metrics.serverCount.set(guild.client.guilds.cache.size);
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});
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// Log in to Discord with your client's token
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client.login(token); |