/* * Konpeki Discord Bot - Main Bot File * All base level bot setup is done here */ // Require filesystem libraries const fs = require('node:fs'); const path = require('node:path'); // Add pm2 metrics - this should NEVER track ANYTHING identifiable. This is purely for basic metrics and bot performance tracking const metrics = require('./utils/pm2-metrics.js'); // Use a custom logging script const logger = require('./utils/logging.js'); // Listen for (Semi-)Permenant Interactions const interactionListener = require('./utils/interaction-trigger.js'); // Require the necessary discord.js classes const { Client, Collection, Events, GatewayIntentBits } = require('discord.js'); const { token, botOwner } = require('./config.json'); const { activity, status } = require('./presence.json'); // Create a new client instance const client = new Client({ intents: [GatewayIntentBits.Guilds] }); // Setup the commands collection client.commands = new Collection(); const commandsPath = path.join(__dirname, 'commands'); const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js')); for (const file of commandFiles) { const filePath = path.join(commandsPath, file); const command = require(filePath); // Set a new item in the Collection with the key as the command name and the value as the exported module if ('data' in command && 'execute' in command) { client.commands.set(command.data.name, command); } else { logger.log(logger.logLevels.WARN, `The command at ${filePath} is missing a required "data" or "execute" property.`); } } // When the client is ready, run this code (only once) // We use 'c' for the event parameter to keep it separate from the already defined 'client' client.once(Events.ClientReady, c => { logger.log(logger.logLevels.INFO, `${logger.colorText('Ready!', logger.textColor.Green)} Logged in as ${logger.colorText(c.user.tag, logger.textColor.Blue)}`); client.user.setPresence({ activities: [{ name: activity }], status: status }); // Track websocket heartbeat with PM2 Histogram let latency = 0; setInterval(function() { latency = c.ws.ping; metrics.websocketHeartbeatHist.update(latency); }, 1000); // Report current server count with PM2 (Servers counted anonymously) metrics.serverCount.set(c.guilds.cache.size); }); // Client "on" Events // Someone used an interaction client.on(Events.InteractionCreate, async interaction => { if (interaction.isChatInputCommand()) { const command = interaction.client.commands.get(interaction.commandName); if (!command) { logger.log(logger.logLevels.ERROR, `No command matching ${interaction.commandName} was found.`); await interaction.reply({ content: `This command no longer exists! Please contact ${botOwner} to report that this is happening!`, ephemeral: true }); // Report error to PM2 dashboard metrics.interactionErrors.inc(); metrics.io.notifyError(new Error('Interaction doesn\'t exist'), { custom: { interactionCommand: interaction.commandName, }, }); return; } try { await command.execute(interaction); } catch (error) { logger.log(logger.logLevels.ERROR, error); await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true }); // Report error to PM2 dashboard metrics.interactionErrors.inc(); metrics.io.notifyError(new Error('Error executing interaction'), { custom: { interactionCommand: interaction.commandName, error: error, }, }); } // Successful Execution, report as a PM2 metric // If the bot gets a lot of use, consider removing this for performance metrics.interactionSuccess(); } else if (interaction.isButton()) { interactionListener.buttonInteraction(interaction); } else if (interaction.isStringSelectMenu()) { // respond to the select menu } }); // Joined a server client.on(Events.GuildCreate, guild => { // Report current server count with PM2 (Servers counted anonymously) metrics.serverCount.set(guild.client.guilds.cache.size); }); // Removed from a server client.on(Events.GuildDelete, guild => { // Report current server count with PM2 (Servers counted anonymously) metrics.serverCount.set(guild.client.guilds.cache.size); }); // Log in to Discord with your client's token client.login(token);