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Fix randomInt() call to randomize to the right number
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parent
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commit
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1 changed files with 3 additions and 3 deletions
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@ -70,7 +70,7 @@ module.exports = {
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let rollSum = 0;
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let rollSum = 0;
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for (let i = 0; i < rollCount; i++) {
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for (let i = 0; i < rollCount; i++) {
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const randomNum = randomInt(1, dieType);
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const randomNum = randomInt(1, dieType + 1);
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diceRolls.push(randomNum);
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diceRolls.push(randomNum);
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rollSum += randomNum;
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rollSum += randomNum;
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@ -92,9 +92,9 @@ module.exports = {
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const diceRollsString = diceRolls.toString().split(',').join(' + ');
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const diceRollsString = diceRolls.toString().split(',').join(' + ');
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for (let i = 0; i < rollCount; i++) {
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for (let i = 0; i < rollCount; i++) {
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diceRolls.push(randomInt(1, dieType));
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diceRolls.push(randomInt(1, dieType + 1));
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}
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}
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await interaction.reply({ content: `\`${rollCount}d${dieType}${rollModNota}\`\n\`Rolls: ( ${diceRollsString} )${rollModStr} = ${rollSum + rollMod}\``, ephemeral: (isEphemeral === 'true') });
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await interaction.reply({ content: `\`${rollCount}d${dieType}${rollModNota}\`\n\`Rolls: ( ${diceRollsString} )${rollModStr} = ${rollSum + rollMod}\``, ephemeral: (isEphemeral === 'true') });
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},
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},
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};
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};
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