Add a lottery / random number roller

This commit is contained in:
Michael 2022-12-16 19:54:06 -05:00
parent bc3ff31852
commit 08561a856a
2 changed files with 74 additions and 4 deletions

View file

@ -10,12 +10,12 @@ module.exports = {
.setName('avatar')
.setDescription('Shares a users current avatar')
// Optional user selection for avatar target; target selves if none.
// Optional user selection for avatar target; target selves if none.
.addUserOption(option =>
option.setName('user')
.setDescription('Select the user to get an avatar from'))
// Optional choice for user to choose avatar size; 4096 if no selection.
// Optional choice for user to choose avatar size; 4096 if no selection.
.addStringOption(option =>
option.setName('format')
.setDescription('Select what format you want the output to be')
@ -26,7 +26,7 @@ module.exports = {
))
// Optional choice for user to choose avatar format; webp if no selection.
// Optional choice for user to choose avatar format; webp if no selection.
.addStringOption(option =>
option.setName('size')
.setDescription('Select what size you want the output to be')
@ -47,7 +47,7 @@ module.exports = {
))
// Optional Ephemeral check to allow user to choose command results to be shared publicly or private; send to self only if no selection.
// Optional Ephemeral check to allow user to choose command results to be shared publicly or private; send to self only if no selection.
.addStringOption(option =>
option.setName('ephemeral')
.setDescription('Post the avatar in the current channel')

70
commands/lottery.js Normal file
View file

@ -0,0 +1,70 @@
/*
* Konpeki Discord Bot - Slash Command Definition File
* lottery.js - Rolls X numbers from 1 - Y and returns them
*/
const { SlashCommandBuilder } = require('discord.js');
const { randomInt } = require('node:crypto');
module.exports = {
data: new SlashCommandBuilder()
.setName('lottery')
.setDescription('Rolls a set of numbers you can use for whatever')
// Get number of numbers to roll
.addNumberOption(option =>
option.setName('count')
.setDescription('How many numbers to roll'),
)
// Get max number to roll
.addNumberOption(option =>
option.setName('max')
.setDescription('Set the maximum roll'),
)
// Optional Ephemeral check to allow user to choose command results to be shared publicly or private; send to self only if no selection.
.addStringOption(option =>
option.setName('ephemeral')
.setDescription('Post the avatar in the current channel')
.addChoices(
{ name: 'Send to me only', value: 'true' },
{ name: 'Send in channel', value: 'false' },
)),
async execute(interaction) {
const isEphemeral = interaction.options.getString('ephemeral') ?? 'true';
const rollCount = interaction.options.getNumber('count') ?? 6;
const maxRoll = interaction.options.getNumber('max') ?? 99;
// Limit max number rollable to prevent spam and API issues
if (maxRoll > 999) {
await interaction.reply({ content: `Big roller! Unfortunatly ${maxRoll} is too big a number for me. Try somewhere below 1000!`, ephemeral: true });
return;
}
// Prevent 0 or less numbers
else if (maxRoll < 1) {
await interaction.reply({ content: `The fewer numbers, the higher the odds! Unfortunatly ${maxRoll} is too low a number... Try a positive number under 1000!`, ephemeral:true });
return;
}
// Limit numbers rollable to prevent spam and API issues
if (rollCount > 9) {
await interaction.reply({ content: `You want ${rollCount} numbers?! That's a bit much, even for me...\nTry 9 or less please!`, ephemeral: true });
return;
}
// Prevent 0 or less numbers
else if (rollCount < 1) {
await interaction.reply({ content: `It's kinda difficult to roll ${rollCount} numbers...\nTry a positive single digit number!`, ephemeral:true });
return;
}
const lotteryNumbers = [];
for (let i = 0; i < rollCount; i++) {
lotteryNumbers.push(randomInt(1, maxRoll));
}
await interaction.reply({ content: `Your lucky numbers are...\n${lotteryNumbers.toString().split(',').join(', ')}.`, ephemeral: (isEphemeral === 'true') });
},
};