Konpeki-Discord-Bot/index.js

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/*
* Konpeki Discord Bot - Main Bot File
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* All base level bot setup is done here
*/
// Require filesystem libraries
const fs = require('node:fs');
const path = require('node:path');
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// Add pm2 metrics - this should NEVER track ANYTHING identifiable. This is purely for basic metrics and bot performance tracking
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const metrics = require('./utils/pm2-metrics.js');
// Use a custom logging script
const logger = require('./utils/logging.js');
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// Listen for (Semi-)Permenant Interactions
const interactionListener = require('./utils/interaction-trigger.js');
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// Require the necessary discord.js classes
const { Client, Collection, Events, GatewayIntentBits } = require('discord.js');
const { token, botOwner } = require('./config.json');
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const { activity, status } = require('./presence.json');
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// Create a new client instance
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
// Setup the commands collection
client.commands = new Collection();
const commandsPath = path.join(__dirname, 'commands');
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
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const filePath = path.join(commandsPath, file);
const command = require(filePath);
// Set a new item in the Collection with the key as the command name and the value as the exported module
if ('data' in command && 'execute' in command) {
client.commands.set(command.data.name, command);
}
else {
logger.log(logger.logLevels.WARN, `The command at ${filePath} is missing a required "data" or "execute" property.`);
}
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}
// When the client is ready, run this code (only once)
// We use 'c' for the event parameter to keep it separate from the already defined 'client'
client.once(Events.ClientReady, c => {
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logger.log(logger.logLevels.INFO, `${logger.colorText('Ready!', logger.textColor.Green)} Logged in as ${logger.colorText(c.user.tag, logger.textColor.Blue)}`);
client.user.setPresence({ activities: [{ name: activity }], status: status });
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// Track websocket heartbeat with PM2 Histogram
let latency = 0;
setInterval(function() {
latency = c.ws.ping;
metrics.websocketHeartbeatHist.update(latency);
}, 1000);
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// Report current server count with PM2 (Servers counted anonymously)
metrics.serverCount.set(c.guilds.cache.size);
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});
// Client "on" Events
// Someone used an interaction
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client.on(Events.InteractionCreate, async interaction => {
if (interaction.isChatInputCommand()) {
const command = interaction.client.commands.get(interaction.commandName);
if (!command) {
logger.log(logger.logLevels.ERROR, `No command matching ${interaction.commandName} was found.`);
await interaction.reply({ content: `This command no longer exists! Please contact ${botOwner} to report that this is happening!`, ephemeral: true });
// Report error to PM2 dashboard
metrics.interactionErrors.inc();
metrics.io.notifyError(new Error('Interaction doesn\'t exist'), {
custom: {
interactionCommand: interaction.commandName,
},
});
return;
}
try {
await command.execute(interaction);
}
catch (error) {
logger.log(logger.logLevels.ERROR, error);
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
// Report error to PM2 dashboard
metrics.interactionErrors.inc();
metrics.io.notifyError(new Error('Error executing interaction'), {
custom: {
interactionCommand: interaction.commandName,
error: error,
},
});
}
// Successful Execution, report as a PM2 metric
// If the bot gets a lot of use, consider removing this for performance
metrics.interactionSuccess();
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}
else if (interaction.isButton()) {
interactionListener.buttonInteraction(interaction);
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}
else if (interaction.isStringSelectMenu()) {
// respond to the select menu
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}
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});
// Joined a server
client.on(Events.GuildCreate, guild => {
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// Report current server count with PM2 (Servers counted anonymously)
metrics.serverCount.set(guild.client.guilds.cache.size);
});
// Removed from a server
client.on(Events.GuildDelete, guild => {
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// Report current server count with PM2 (Servers counted anonymously)
metrics.serverCount.set(guild.client.guilds.cache.size);
});
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// Log in to Discord with your client's token
client.login(token);